mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-21 11:31:46 +00:00
remove the no-bitwise rule and all the eslint-disable-rule stuff
This commit is contained in:
parent
871626e992
commit
a590c353a9
@ -200,7 +200,6 @@
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],
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"new-parens": "error",
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"no-array-constructor": "warn",
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"no-bitwise": "warn",
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"no-inline-comments": "error",
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"no-lonely-if": "error",
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"no-mixed-spaces-and-tabs": "error",
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@ -1,4 +1,4 @@
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/* eslint-disable no-bitwise, no-console */
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/* eslint-disable no-console */
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const fs = require("fs");
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const path = require("path");
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@ -5,9 +5,7 @@ class AchievementState extends GameMechanicState {
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super(config);
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this._row = Math.floor(this.id / 10);
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this._column = this.id % 10;
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// eslint-disable-next-line no-bitwise
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this._bitmask = 1 << (this.column - 1);
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// eslint-disable-next-line no-bitwise
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this._inverseBitmask = ~this._bitmask;
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this.registerEvents(config.checkEvent, args => this.tryUnlock(args));
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}
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@ -33,7 +31,6 @@ class AchievementState extends GameMechanicState {
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}
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get isUnlocked() {
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// eslint-disable-next-line no-bitwise
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return (player.achievementBits[this.row - 1] & this._bitmask) !== 0;
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}
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@ -52,13 +49,11 @@ class AchievementState extends GameMechanicState {
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}
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lock() {
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// eslint-disable-next-line no-bitwise
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player.achievementBits[this.row - 1] &= this._inverseBitmask;
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}
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unlock(auto) {
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if (this.isUnlocked) return;
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// eslint-disable-next-line no-bitwise
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player.achievementBits[this.row - 1] |= this._bitmask;
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if (this.id === 85 || this.id === 93) {
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Autobuyer.bigCrunch.bumpAmount(4);
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@ -5,9 +5,7 @@ class SecretAchievementState extends GameMechanicState {
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super(config);
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this._row = Math.floor(this.id / 10);
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this._column = this.id % 10;
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// eslint-disable-next-line no-bitwise
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this._bitmask = 1 << (this.column - 1);
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// eslint-disable-next-line no-bitwise
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this._inverseBitmask = ~this._bitmask;
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this.registerEvents(config.checkEvent, args => this.tryUnlock(args));
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}
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@ -25,7 +23,6 @@ class SecretAchievementState extends GameMechanicState {
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}
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get isUnlocked() {
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// eslint-disable-next-line no-bitwise
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return (player.secretAchievementBits[this.row - 1] & this._bitmask) !== 0;
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}
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@ -37,14 +34,12 @@ class SecretAchievementState extends GameMechanicState {
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unlock() {
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if (this.isUnlocked) return;
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// eslint-disable-next-line no-bitwise
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player.secretAchievementBits[this.row - 1] |= this._bitmask;
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GameUI.notify.success(`Secret Achievement: ${this.name}`);
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EventHub.dispatch(GAME_EVENT.ACHIEVEMENT_UNLOCKED);
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}
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lock() {
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// eslint-disable-next-line no-bitwise
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player.secretAchievementBits[this.row - 1] &= this._inverseBitmask;
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}
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}
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@ -176,7 +176,6 @@ export const V = {
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return VUnlocks.vAchievementUnlock.canBeUnlocked;
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},
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unlockCelestial() {
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// eslint-disable-next-line no-bitwise
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player.celestials.v.unlockBits |= (1 << VUnlocks.vAchievementUnlock.id);
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GameUI.notify.success("You have unlocked V, The Celestial Of Achievements!", 10000);
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V.quotes.unlock.show();
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@ -53,11 +53,9 @@ export const Effarig = {
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get glyphEffectAmount() {
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const genEffectBitmask = Glyphs.activeList
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.filter(g => generatedTypes.includes(g.type))
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// eslint-disable-next-line no-bitwise
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.reduce((prev, curr) => prev | curr.effects, 0);
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const nongenEffectBitmask = Glyphs.activeList
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.filter(g => !generatedTypes.includes(g.type))
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// eslint-disable-next-line no-bitwise
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.reduce((prev, curr) => prev | curr.effects, 0);
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return countValuesFromBitmask(genEffectBitmask) + countValuesFromBitmask(nongenEffectBitmask);
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},
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@ -204,12 +204,10 @@ class EnslavedProgressState extends BitUpgradeState {
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set bits(value) { player.celestials.enslaved.hintBits = value; }
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get hasProgress() {
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// eslint-disable-next-line no-bitwise
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return Boolean(player.celestials.enslaved.progressBits & (1 << this.id));
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}
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get hasHint() {
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// eslint-disable-next-line no-bitwise
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return this.hasProgress || this.isUnlocked;
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}
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@ -227,7 +225,6 @@ class EnslavedProgressState extends BitUpgradeState {
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player.celestials.enslaved.zeroHintTime -= Math.log(2) / Math.log(3) * TimeSpan.fromDays(1).totalMilliseconds;
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GameUI.notify.success("You found a crack in The Enslaved Ones' Reality!", 10000);
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}
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// eslint-disable-next-line no-bitwise
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player.celestials.enslaved.progressBits |= (1 << this.id);
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}
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}
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@ -417,19 +417,16 @@ dev.testReplicantiCode = function(singleId, useDebugger = false) {
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],
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[
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function() {
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// eslint-disable-next-line no-bitwise
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player.achievementBits[8] |= 16;
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}
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],
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[
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function() {
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// eslint-disable-next-line no-bitwise
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player.achievementBits[12] |= 8;
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}
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],
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[
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function() {
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// eslint-disable-next-line no-bitwise
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player.achievementBits[12] |= 128;
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}
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],
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@ -459,7 +456,6 @@ dev.testReplicantiCode = function(singleId, useDebugger = false) {
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],
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[
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function() {
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// eslint-disable-next-line no-bitwise
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player.reality.upgReqs = (1 << 6);
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player.reality.upgradeBits = 64;
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}
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@ -35,7 +35,6 @@ function giveEternityRewards(auto) {
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AutomatorData.lastECCompletionCount = completionCount;
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if (Enslaved.isRunning && completionCount > 5) EnslavedProgress.ec1.giveProgress();
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}
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// eslint-disable-next-line no-bitwise
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player.challenge.eternity.requirementBits &= ~(1 << challenge.id);
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respecTimeStudies(auto);
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}
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@ -20,16 +20,13 @@ export class BitPurchasableMechanicState extends PurchasableMechanicState {
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get bitIndex() { throw new NotImplementedError(); }
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get isBought() {
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// eslint-disable-next-line no-bitwise
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return (this.bits & (1 << this.bitIndex)) !== 0;
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}
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set isBought(value) {
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if (value) {
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// eslint-disable-next-line no-bitwise
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this.bits |= (1 << this.bitIndex);
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} else {
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// eslint-disable-next-line no-bitwise
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this.bits &= ~(1 << this.bitIndex);
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}
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}
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@ -16,7 +16,6 @@ export class BitUpgradeState extends GameMechanicState {
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set bits(value) { throw new NotImplementedError(); }
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get isUnlocked() {
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// eslint-disable-next-line no-bitwise
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return Boolean(this.bits & (1 << this.id));
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}
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@ -33,7 +32,6 @@ export class BitUpgradeState extends GameMechanicState {
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unlock() {
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if (!this.canBeUnlocked) return;
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// eslint-disable-next-line no-bitwise
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this.bits |= (1 << this.id);
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this.onUnlock();
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}
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@ -201,14 +201,12 @@ export function findGlyphTypeEffects(glyphType) {
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}
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export function makeGlyphEffectBitmask(effectList) {
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// eslint-disable-next-line no-bitwise
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return effectList.reduce((mask, eff) => mask + (1 << GlyphEffects[eff].bitmaskIndex), 0);
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}
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export function getGlyphEffectsFromBitmask(bitmask) {
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return orderedEffectList
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.map(effectName => GlyphEffects[effectName])
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// eslint-disable-next-line no-bitwise
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.filter(effect => (bitmask & (1 << effect.bitmaskIndex)) !== 0);
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}
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@ -424,7 +424,6 @@ export const Glyphs = {
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},
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sortByEffect() {
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function reverseBitstring(eff) {
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// eslint-disable-next-line no-bitwise
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return parseInt(((1 << 30) + (eff >>> 0)).toString(2).split("").reverse().join(""), 2);
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}
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// The bitwise reversal is so that the effects with the LOWER id are valued higher in the sorting.
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@ -449,7 +448,6 @@ export const Glyphs = {
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g.type === glyph.type &&
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g.id !== glyph.id &&
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(g.level >= glyph.level || g.strength >= glyph.strength) &&
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// eslint-disable-next-line no-bitwise
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((g.effects & glyph.effects) === glyph.effects));
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let compareThreshold = glyph.type === "effarig" || glyph.type === "reality" ? 1 : 5;
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compareThreshold = Math.clampMax(compareThreshold, threshold);
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@ -614,10 +612,8 @@ export const Glyphs = {
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applyGamespeed(glyph) {
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if (!Ra.unlocks.allGamespeedGlyphs.canBeApplied) return;
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if (BASIC_GLYPH_TYPES.includes(glyph.type)) {
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// eslint-disable-next-line no-bitwise
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glyph.effects |= (1 << GlyphEffects.timespeed.bitmaskIndex);
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if (glyph.type === "time") {
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// eslint-disable-next-line no-bitwise
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glyph.effects |= (1 << GlyphEffects.timeshardpow.bitmaskIndex);
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}
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}
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@ -66,7 +66,6 @@ export function getGlyphEffectValues(effectKey) {
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throw new Error(`Unknown Glyph effect requested "${effectKey}"'`);
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}
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return player.reality.glyphs.active
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// eslint-disable-next-line no-bitwise
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.filter(glyph => ((1 << GlyphEffects[effectKey].bitmaskIndex) & glyph.effects) !== 0)
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.filter(glyph => generatedTypes.includes(glyph.type) === GlyphEffects[effectKey].isGenerated)
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.map(glyph => getSingleGlyphEffectFromBitmask(effectKey, glyph));
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@ -110,7 +109,6 @@ export function getGlyphEffectValuesFromBitmask(bitmask, level, baseStrength, ty
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// Pulls out a single effect value from a glyph's bitmask, returning just the value (nothing for missing effects)
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export function getSingleGlyphEffectFromBitmask(effectName, glyph) {
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const glyphEffect = GlyphEffects[effectName];
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// eslint-disable-next-line no-bitwise
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if ((glyph.effects & (1 << glyphEffect.bitmaskIndex)) === 0) {
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return undefined;
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}
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@ -122,9 +120,7 @@ export function countValuesFromBitmask(bitmask) {
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let numEffects = 0;
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let bits = bitmask;
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while (bits !== 0) {
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// eslint-disable-next-line no-bitwise
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numEffects += bits & 1;
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// eslint-disable-next-line no-bitwise
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bits >>= 1;
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}
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return numEffects;
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@ -154,7 +154,6 @@ export const GlyphGenerator = {
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const effectList = GlyphEffects.all.filter(e => e.id.startsWith(type));
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effectList.push(GlyphEffects.timespeed);
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let bitmask = 0;
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// eslint-disable-next-line no-bitwise
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for (const effect of effectList) bitmask |= 1 << effect.bitmaskIndex;
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const glyphLevel = Math.max(player.records.bestReality.glyphLevel, 5000);
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return {
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@ -24,7 +24,6 @@ class ImaginaryUpgradeState extends BitPurchasableMechanicState {
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}
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get isAvailableForPurchase() {
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// eslint-disable-next-line no-bitwise
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return (player.reality.imaginaryUpgReqs & (1 << this.id)) !== 0;
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}
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@ -42,7 +41,6 @@ class ImaginaryUpgradeState extends BitPurchasableMechanicState {
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tryUnlock() {
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if (!MachineHandler.isIMUnlocked || this.isAvailableForPurchase || !this.config.checkRequirement()) return;
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// eslint-disable-next-line no-bitwise
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player.reality.imaginaryUpgReqs |= (1 << this.id);
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GameUI.notify.reality(`You've unlocked an Imaginary Upgrade: ${this.config.name}`);
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}
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@ -114,7 +112,6 @@ export const ImaginaryUpgrades = {
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return this.all.countWhere(u => u.isBought);
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},
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get allBought() {
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// eslint-disable-next-line no-bitwise
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return (player.reality.imaginaryUpgradeBits >> 6) + 1 === 1 << (GameDatabase.reality.imaginaryUpgrades.length - 5);
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}
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};
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@ -64,12 +64,10 @@ class InfinityChallengeState extends GameMechanicState {
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}
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get isCompleted() {
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// eslint-disable-next-line no-bitwise
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return (player.challenge.infinity.completedBits & (1 << this.id)) !== 0;
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}
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complete() {
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// eslint-disable-next-line no-bitwise
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player.challenge.infinity.completedBits |= 1 << this.id;
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EventHub.dispatch(GAME_EVENT.INFINITY_CHALLENGE_COMPLETED);
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}
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@ -516,13 +516,11 @@ window.logFactorial = (function() {
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/** 32 bit XORSHIFT generator */
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window.xorshift32Update = function xorshift32Update(state) {
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/* eslint-disable no-bitwise */
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/* eslint-disable no-param-reassign */
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state ^= state << 13;
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state ^= state >>> 17;
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state ^= state << 5;
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/* eslint-enable no-param-reassign */
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/* eslint-enable no-bitwise */
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return state;
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};
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@ -22,7 +22,6 @@ export const NewsHandler = {
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// If the bit array isn't large enough (ie. the numerical ID is the largest we've seen so far by a long shot), then
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// we pad the array with zeroes until we can fit the new ID in before actually adding it.
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while (this.BITS_PER_MASK * player.news.seen[type].length <= number) player.news.seen[type].push(0);
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// eslint-disable-next-line no-bitwise
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player.news.seen[type][Math.floor(number / this.BITS_PER_MASK)] |= 1 << (number % this.BITS_PER_MASK);
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},
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@ -33,7 +32,6 @@ export const NewsHandler = {
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const bitArray = player.news.seen[type];
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if (!bitArray || this.BITS_PER_MASK * bitArray.length < number) return false;
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// eslint-disable-next-line no-bitwise
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return (bitArray[Math.floor(number / this.BITS_PER_MASK)] |= 1 << (number % this.BITS_PER_MASK)) !== 0;
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},
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@ -94,12 +94,10 @@ class NormalChallengeState extends GameMechanicState {
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}
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get isCompleted() {
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// eslint-disable-next-line no-bitwise
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return (player.challenge.normal.completedBits & (1 << this.id)) !== 0;
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}
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complete() {
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// eslint-disable-next-line no-bitwise
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player.challenge.normal.completedBits |= 1 << this.id;
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// Since breaking infinity maxes even autobuyers that aren't unlocked,
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// it's possible to get r52 or r53 from completing a challenge
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@ -35,7 +35,6 @@ class RealityUpgradeState extends BitPurchasableMechanicState {
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}
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get isAvailableForPurchase() {
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// eslint-disable-next-line no-bitwise
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return (player.reality.upgReqs & (1 << this.id)) !== 0;
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}
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@ -46,7 +45,6 @@ class RealityUpgradeState extends BitPurchasableMechanicState {
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tryUnlock() {
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const realityReached = PlayerProgress.realityUnlocked() || TimeStudy.reality.isBought;
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if (!realityReached || this.isAvailableForPurchase || !this.config.checkRequirement()) return;
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// eslint-disable-next-line no-bitwise
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player.reality.upgReqs |= (1 << this.id);
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GameUI.notify.reality(`You've unlocked a Reality Upgrade: ${this.config.name}`);
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}
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@ -102,7 +100,6 @@ export const RealityUpgrades = {
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*/
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all: RealityUpgradeState.index.compact(),
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get allBought() {
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// eslint-disable-next-line no-bitwise
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return (player.reality.upgradeBits >> 6) + 1 === 1 << (GameDatabase.reality.upgrades.length - 5);
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}
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};
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@ -1,4 +1,4 @@
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/* eslint-disable no-bitwise,no-param-reassign */
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/* eslint-disable no-param-reassign */
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// Copyright (c) 2011, Daniel Guerrero
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// All rights reserved.
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@ -2,7 +2,6 @@ import { GameStorage } from "./storage";
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function arrayToBits(array) {
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let bits = 0;
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// eslint-disable-next-line no-bitwise
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for (const id of array) bits |= (1 << id);
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return bits;
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}
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@ -288,7 +287,6 @@ GameStorage.devMigrations = {
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player.reality.upgradeBits = arrayToBits(player.reality.upg);
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delete player.reality.upg;
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}
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// eslint-disable-next-line no-bitwise
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if ((player.reality.upgradeBits & (1 << 25)) === 0) {
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player.realityBuyer.isOn = false;
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}
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@ -358,7 +356,6 @@ GameStorage.devMigrations = {
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for (const effect of orderedEffectList) {
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const typeEffect = separateEffectKey(effect);
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if (glyph.type === typeEffect[0] && glyph.effects[typeEffect[1]] !== undefined) {
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// eslint-disable-next-line no-bitwise
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effectBitmask += 1 << GlyphEffects[effect].bitmaskIndex;
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}
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}
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@ -751,7 +748,6 @@ GameStorage.devMigrations = {
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}
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},
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player => {
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// eslint-disable-next-line no-bitwise
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player.celestials.ra.unlockBits &= ~(1 << 29);
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},
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player => {
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@ -975,7 +971,6 @@ GameStorage.devMigrations = {
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||||
let reqBitmask = 0;
|
||||
for (let i = 0; i <= player.reality.upgReqs.length; i++) {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
if (player.reality.upgReqs[i]) reqBitmask |= (1 << i);
|
||||
}
|
||||
player.reality.upgReqs = reqBitmask;
|
||||
@ -1218,42 +1213,29 @@ GameStorage.devMigrations = {
|
||||
player.celestials.pelle.galaxyGenerator.unlocked = player.celestials.pelle.galaxyGenerator.generatedGalaxies > 0;
|
||||
},
|
||||
player => {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
if (player.celestials.pelle.doomed) player.achievementBits[17] |= 1;
|
||||
// eslint-disable-next-line no-bitwise
|
||||
if (player.celestials.pelle.upgrades.has(4)) player.achievementBits[17] |= 2;
|
||||
if (player.celestials.pelle.doomed && player.challenge.infinity.completedBits === 510) {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.achievementBits[17] |= (1 << 2);
|
||||
}
|
||||
// eslint-disable-next-line no-bitwise
|
||||
if (player.timestudy.studies.compact().includes(181)) player.achievementBits[17] |= (1 << 5);
|
||||
},
|
||||
player => {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.achievementBits[16] |= (player.achievementBits[16] & (1 << 4)) << 3;
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.achievementBits[16] &= ~(1 << 4);
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.achievementBits[16] |= (player.achievementBits[16] & (1 << 2)) << 2;
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.achievementBits[16] &= ~(1 << 2);
|
||||
},
|
||||
player => {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.achievementBits[17] &= ~(1 << 5);
|
||||
if (player.timestudy.studies.compact().includes(181) && player.celestials.pelle.doomed) {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.achievementBits[17] |= (1 << 5);
|
||||
}
|
||||
},
|
||||
player => {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
if (player.celestials.pelle.doomed && (player.challenge.infinity.completedBits & (1 << 5)) !== 0) {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.achievementBits[17] |= (1 << 2);
|
||||
} else {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.achievementBits[17] &= ~(1 << 2);
|
||||
}
|
||||
},
|
||||
@ -1351,7 +1333,6 @@ GameStorage.devMigrations = {
|
||||
},
|
||||
player => {
|
||||
const cel = player.celestials;
|
||||
// eslint-disable-next-line no-bitwise
|
||||
const convToBit = x => x.toBitmask() >> 1;
|
||||
if (cel.teresa.quotes) player.celestials.teresa.quoteBits = convToBit(cel.teresa.quotes);
|
||||
if (cel.effarig.quotes) player.celestials.effarig.quoteBits = convToBit(cel.effarig.quotes);
|
||||
|
@ -325,7 +325,6 @@ GameStorage.migrations = {
|
||||
if (player.challenges) {
|
||||
for (const fullID of player.challenges) {
|
||||
const parsed = parseChallengeName(fullID);
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.challenge[parsed.type].completedBits |= 1 << parsed.id;
|
||||
}
|
||||
delete player.challenges;
|
||||
@ -665,7 +664,6 @@ GameStorage.migrations = {
|
||||
const number = parseInt(groups[2], 10);
|
||||
if (!player.news.seen[type]) player.news.seen[type] = [];
|
||||
while (maskLength * player.news.seen[type].length < number) player.news.seen[type].push(0);
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.news.seen[type][Math.floor(number / maskLength)] |= 1 << (number % maskLength);
|
||||
}
|
||||
|
||||
@ -708,21 +706,17 @@ GameStorage.migrations = {
|
||||
if (!isSecret && [row, column].join(",") in swaps) {
|
||||
[row, column] = swaps[[row, column].join(",")].split(",");
|
||||
}
|
||||
// eslint-disable-next-line no-bitwise
|
||||
newAchievements[row - 1] |= (1 << (column - 1));
|
||||
}
|
||||
// Handle the changed achievement "No DLC Required" correctly (otherwise saves could miss it).
|
||||
if (!isSecret && (player.infinityUpgrades.size >= 16 || player.eternities.gt(0) || player.realities > 0)) {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
newAchievements[3] |= 1;
|
||||
} else {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
newAchievements[3] &= ~1;
|
||||
}
|
||||
|
||||
// "Professional Bodybuilder" (s38) was changed and shouldn't be migrated
|
||||
if (isSecret) {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
newAchievements[2] &= ~128;
|
||||
}
|
||||
};
|
||||
@ -911,7 +905,6 @@ GameStorage.migrations = {
|
||||
},
|
||||
|
||||
etercreqConversion(player) {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
if (player.etercreq) player.challenge.eternity.requirementBits |= 1 << player.etercreq;
|
||||
delete player.etercreq;
|
||||
},
|
||||
|
@ -33,7 +33,6 @@ export class ECTimeStudyState extends TimeStudyState {
|
||||
if (!auto) {
|
||||
Tab.challenges.eternity.show();
|
||||
}
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.challenge.eternity.requirementBits |= 1 << this.id;
|
||||
Currency.timeTheorems.subtract(this.cost);
|
||||
TimeStudyTree.commitToGameState([TimeStudy.eternityChallenge(this.id)]);
|
||||
@ -118,7 +117,6 @@ export class ECTimeStudyState extends TimeStudyState {
|
||||
|
||||
get wasRequirementPreviouslyMet() {
|
||||
if (this.id === 11 || this.id === 12) return false;
|
||||
// eslint-disable-next-line no-bitwise
|
||||
return (player.challenge.eternity.requirementBits & (1 << this.id)) !== 0;
|
||||
}
|
||||
|
||||
|
@ -9,7 +9,6 @@ class TabNotificationState {
|
||||
}
|
||||
|
||||
get triggered() {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
return player.triggeredTabNotificationBits & (1 << this.config.id);
|
||||
}
|
||||
|
||||
@ -17,7 +16,6 @@ class TabNotificationState {
|
||||
if (!this.config.condition() || this.triggered) return;
|
||||
this.config.tabsToHighLight.map(t => t.parent + t.tab)
|
||||
.forEach(tab => player.tabNotifications.add(tab));
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.triggeredTabNotificationBits |= 1 << this.config.id;
|
||||
|
||||
// Force all tabs and subtabs of this notification to be unhidden
|
||||
|
@ -22,7 +22,6 @@ class SubtabState {
|
||||
|
||||
get isHidden() {
|
||||
if (Enslaved.isRunning || Pelle.hasGalaxyGenerator) return false;
|
||||
// eslint-disable-next-line no-bitwise
|
||||
return ((player.options.hiddenSubtabBits[this._parent.id] & (1 << this.id)) !== 0) &&
|
||||
this.hidable;
|
||||
}
|
||||
@ -53,13 +52,11 @@ class SubtabState {
|
||||
|
||||
unhideTab() {
|
||||
this._parent.unhideTab();
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.options.hiddenSubtabBits[this._parent.id] &= ~(1 << this.id);
|
||||
}
|
||||
|
||||
toggleVisibility() {
|
||||
if (this._parent.id === Tabs.current.id && this.id === Tabs.current._currentSubtab.id) return;
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.options.hiddenSubtabBits[this._parent.id] ^= (1 << this.id);
|
||||
|
||||
checkTabVisibilityForSecretAchievement();
|
||||
@ -111,7 +108,6 @@ class TabState {
|
||||
get isHidden() {
|
||||
if (Enslaved.isRunning || Pelle.hasGalaxyGenerator) return false;
|
||||
const hasVisibleSubtab = this.subtabs.some(t => t.isAvailable);
|
||||
// eslint-disable-next-line no-bitwise
|
||||
return (((player.options.hiddenTabBits & (1 << this.id)) !== 0) || !hasVisibleSubtab) && this.hidable;
|
||||
}
|
||||
|
||||
@ -155,13 +151,11 @@ class TabState {
|
||||
}
|
||||
|
||||
unhideTab() {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.options.hiddenTabBits &= ~(1 << this.id);
|
||||
}
|
||||
|
||||
toggleVisibility() {
|
||||
if (this.id === Tabs.current.id) return;
|
||||
// eslint-disable-next-line no-bitwise
|
||||
player.options.hiddenTabBits ^= (1 << this.id);
|
||||
|
||||
checkTabVisibilityForSecretAchievement();
|
||||
|
@ -230,12 +230,9 @@ export default {
|
||||
throw new Error(`Unrecognized glyph type "${this.glyph.type}" in glyph effect icons`);
|
||||
}
|
||||
const effectIDs = [];
|
||||
// eslint-disable-next-line no-bitwise
|
||||
let remainingEffects = this.glyph.effects >> minEffectID;
|
||||
for (let id = 0; remainingEffects > 0; id++) {
|
||||
// eslint-disable-next-line no-bitwise
|
||||
if ((remainingEffects & 1) === 1) effectIDs.push(id);
|
||||
// eslint-disable-next-line no-bitwise
|
||||
remainingEffects >>= 1;
|
||||
}
|
||||
return effectIDs;
|
||||
|
Loading…
Reference in New Issue
Block a user