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glyphsac mention and finished up changelog edits (#148)
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changelog.html
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changelog.html
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<br>
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<div align="center">1.12.2017</div>
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<div align="center">
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-ETERNITY<br>
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-Time studies tree with free respec<br>
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-Eternity Milestones with tons of automation<br>
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-Eternity upgrades<br>
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-TIME DIMENSIONS<br>
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-REPLICANTIS<br>
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-More themes made by Omsi<br>
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-Disable hotkeys option<br>
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-Current IP/min post-break<br>
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-Infinity Challenge times<br>
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-Past 10 eternities<br>
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-Lowered IP multiplier cost by 1 Order of magnitude.<br>
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-3 more rows of achievements<br>
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-Infinity challenge reward nerfs (1st: 1.5x ➜ 1.3x; 3rd: lowered; 4th: mult^1.1 ➜ mult^1.05)<br>
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-More news ticker entries<br>
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-Immensely improved performance thanks to break_infinity.js made by Patashu, it replaces decimal.js<br>
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-Added LZString for cloud saving purposes.<br>
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-Achievement refractoring to reduce save string size made by StrangeTim.<br>
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-Commas between exponents option for numbers higher than e100000<br>
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-Added logarithm notation<br>
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-Made letter and cancer notation last longer.<br>
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ETERNITY<br>
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Time studies tree with free respec<br>
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Eternity Milestones with tons of automation<br>
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Eternity upgrades<br>
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TIME DIMENSIONS<br>
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REPLICANTIS<br>
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More themes made by Omsi<br>
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Disable hotkeys option<br>
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Current IP/min post-break<br>
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Infinity Challenge times<br>
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Past 10 eternities<br>
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Lowered IP multiplier cost by 1 Order of magnitude.<br>
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3 more rows of achievements<br>
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Infinity challenge reward nerfs (1st: 1.5x ➜ 1.3x; 3rd: lowered; 4th: mult^1.1 ➜ mult^1.05)<br>
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More news ticker entries<br>
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Immensely improved performance thanks to break_infinity.js made by Patashu, it replaces decimal.js<br>
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Added LZString for cloud saving purposes.<br>
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Achievement refractoring to reduce save string size made by StrangeTim.<br>
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Commas between exponents option for numbers higher than e100000<br>
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Added logarithm notation<br>
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Made letter and cancer notation last longer.<br>
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</div>
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<br>
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<div align="center">10.10.2017</div>
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@ -317,47 +317,47 @@
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<br>
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<div align="center">25.9.2017</div>
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<div align="center">
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NEW DIMENSIONS?<br><br>
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- Super Secret Post-Infinity Dimensions added. Get more antimatter to find out!<br>
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- Post-break double galaxy upgrade nerfed. It now gives 50% more.<br>
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- Four new post-break upgrades added.<br>
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- Scaling of the dimension cost multiplier increased.<br>
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- Eight new achievements added.<br>
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- Cloud saving maybe added.<br>
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- Refunded Dimension cost increase multiplier and changed the cost<br>
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NEW DIMENSIONS?<br>
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Super Secret Post-Infinity Dimensions added. Get more antimatter to find out!<br>
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Post-break double galaxy upgrade nerfed. It now gives 50% more.<br>
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Four new post-break upgrades added.<br>
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Scaling of the dimension cost multiplier increased.<br>
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Eight new achievements added.<br>
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Cloud saving maybe added.<br>
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Refunded Dimension cost increase multiplier and changed the cost<br>
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</div>
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<br>
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<div align="center">19.9.2017</div>
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<div align="center">
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BREAKING INFINITY UPDATE<br><br>
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- Post infinity content added (Breaking infinity), requires big crunch speed to be maxed<br>
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- New upgrade tree pre-breaking, included one upgrade that be taken multiple times to increase infinity point gains<br>
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- Eight late game post-breaking upgrades<br>
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- Eight new achievements<br>
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- Reworked autobuyer prices and times, full refund for all points spent on them<br>
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- Autobuyers now can be upgraded beyond .1 seconds, and they also now 'wait' after their interval has passed, instantly buying once able to<br>
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- Automatic DimBoosts, Galaxies, and Big Crunches now have an input box<br>
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- Unique achievement rewards for multiple achievements<br>
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- Zero galaxies now gives 11% tickspeed<br>
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- Galaxies past two give diminishing returns, Faster than a Potato made easier to compensate<br>
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- Game now updates 20 times a second with increased performance, max autobuyer speed is not impacted<br>
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- Autobuyer settings are now saved inbetween sessions<br>
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- Monitor scaling issues mainly fixed<br>
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- Priority should be working properly<br>
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- Big crunch button is now less obtrusive<br>
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- Your screen no longer defaults to the dimensions tab when you reach infinity (if you have broken infinity or if your fastest time to reach infinity is less than one minute)<br>
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- More statistics have been added such as record challenge times and last ten infinities<br>
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- Times below one minute are now kept at two decimal points of precision<br>
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- Percentage increase per second for dimensions 1-8 are now kept to two decimal points of precision<br>
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- The reset button works better now<br>
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BREAKING INFINITY UPDATE<br>
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Post infinity content added (Breaking infinity), requires big crunch speed to be maxed<br>
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New upgrade tree pre-breaking, included one upgrade that be taken multiple times to increase infinity point gains<br>
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Eight late game post-breaking upgrades<br>
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Eight new achievements<br>
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Reworked autobuyer prices and times, full refund for all points spent on them<br>
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Autobuyers now can be upgraded beyond .1 seconds, and they also now 'wait' after their interval has passed, instantly buying once able to<br>
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Automatic DimBoosts, Galaxies, and Big Crunches now have an input box<br>
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Unique achievement rewards for multiple achievements<br>
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Zero galaxies now gives 11% tickspeed<br>
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Galaxies past two give diminishing returns, Faster than a Potato made easier to compensate<br>
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Game now updates 20 times a second with increased performance, max autobuyer speed is not impacted<br>
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Autobuyer settings are now saved inbetween sessions<br>
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Monitor scaling issues mainly fixed<br>
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Priority should be working properly<br>
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Big crunch button is now less obtrusive<br>
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Your screen no longer defaults to the dimensions tab when you reach infinity (if you have broken infinity or if your fastest time to reach infinity is less than one minute)<br>
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More statistics have been added such as record challenge times and last ten infinities<br>
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Times below one minute are now kept at two decimal points of precision<br>
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Percentage increase per second for dimensions 1-8 are now kept to two decimal points of precision<br>
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The reset button works better now<br>
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</div>
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<br>
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<div align="center">7.9.2017</div>
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<div align="center">
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CHALLENGE UPDATE:<br>
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-12 Challenges<br>
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-8 new achievements<br>
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-Automation<br>
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12 Challenges<br>
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8 new achievements<br>
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Automation<br>
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</div>
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<br>
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<div align="center">30.8.2017</div>
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@ -367,9 +367,9 @@
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<br>
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<div align="center">30.8.2017</div>
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<div align="center">
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-Added A multiplier for completing a row of challenges.<br>
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-New letter notation option<br>
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-Nerfed galaxies from +3% to +2%<br>
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Added A multiplier for completing a row of achievements.<br>
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New letter notation option<br>
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Nerfed galaxies from +3% to +2%<br>
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</div>
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<br>
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<div align="center">29.8.2017</div>
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<br>
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<div align="center">24.8.2017</div>
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<div align="center">
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Infinity update!
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<br>
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Infinity update!<br>
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Now when you get to 1.7e308 antimatter, you reach infinity, you can reset again at infinity, gaining infinity points.<br>
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You can use infinity points for upgrades.<br>
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The game also now runs 6 hours while it is closed.<br>
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In addition there are some graphic updates.
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In addition there are some graphic updates.<br>
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</div>
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<br>
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<div align="center">7.5.2016</div>
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<div style="text-align: left" id='div21' class="hidden">
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A glyph is an equippable item that can have multiple types. Each type has four effects. There are also different levels of rarity for glyphs. <br>
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The five types are as follows: Normal, Infinity, Replicanti, Time, and Dilation. <br>
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Each glyph can have up to 4 effects at once. You can find the full glyph effect list and their corresponding type <a href="https://pastebin.com/raw/TyQbs4vX">here</a> <br>
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The formula for glyph level is (1e-5) * (EP^0.5) * (replicanti^(0.4 + glyph level improver effects)) * (DT^1.3).
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Each glyph can have up to 4 effects at once. You can find the full glyph effect list and their corresponding type <a href="https://pastebin.com/raw/TyQbs4vX">here</a><br>
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When you reach 1,500 RM and have a total of 30 glyphs, you unlock "Glyph Sacrificing". You can now sacrifice power and time glyphs for boosts to parts of the game corresponding to that glyph type.<br>
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At 100,000 RM, you unlock the ability to sacrifice all glyph types.<br>
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</div>
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<hr id='div21hr'>
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<button onclick='changestate(22)' id='div22btn' class="storebtn">Perks</button>
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