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https://github.com/IvarK/AntimatterDimensionsSourceCode.git
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Ignore 3rdparty code in eslint, fix small things
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.eslintignore
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2
.eslintignore
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@ -0,0 +1,2 @@
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javascripts/lib/*.js
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javascripts/DragDropTouch.js
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@ -1,3 +1,5 @@
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"use strict";
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Vue.component("select-theme", {
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data() {
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return {
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@ -84,7 +84,7 @@ dev.fixSave = function() {
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var fixed = save.replace(/NaN/gi, "10")
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var stillToDo = JSON.parse(fixed)
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for (var i=0; i<stillToDo.autobuyers.length; i++) stillToDo.autobuyers[i].isOn = false
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for (let i=0; i<stillToDo.autobuyers.length; i++) stillToDo.autobuyers[i].isOn = false
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console.log(stillToDo)
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var save_data = stillToDo
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@ -431,11 +431,11 @@ dev.updateTestSave = function() {
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if (player.options.testVersion === 24) {
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// following logic from autobuyers (before the addition of wall clock time stats)
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var speedup = getGameSpeedupFactor([GameSpeedEffect.EC12, GameSpeedEffect.WORMHOLE]);
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let speedup = getGameSpeedupFactor([GameSpeedEffect.EC12, GameSpeedEffect.WORMHOLE]);
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player.thisInfinityRealTime = Time.thisInfinity.totalSeconds / speedup;
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player.thisEternityRealTime = Time.thisEternity.totalSeconds / speedup;
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player.thisRealityRealTime = Time.thisReality.totalSeconds / speedup;
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for (var i=0; i<10; i++) {
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for (let i=0; i<10; i++) {
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player.lastTenRuns[i][2] = undefined;
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player.lastTenEternities[i][2] = undefined;
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player.lastTenRealities[i][3] = undefined;
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@ -54,7 +54,7 @@ function onLoad() {
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}
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if (player.version === undefined) { // value will need to be adjusted when update goes live
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for (var i = 0; i < player.autobuyers.length; i++) {
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for (let i = 0; i < player.autobuyers.length; i++) {
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if (player.autobuyers[i]%1 !== 0) player.infinityPoints = player.infinityPoints + player.autobuyers[i].cost - 1
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}
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player.autobuyers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]
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@ -2,7 +2,6 @@
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if (!String.prototype.includes) {
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String.prototype.includes = function(search, start) {
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'use strict';
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if (typeof start !== 'number') {
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start = 0;
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}
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