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Fix S32 checking record time before it's set
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@ -115,7 +115,7 @@ GameDatabase.achievements.secret = [
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checkRequirement: () =>
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Time.bestInfinity.totalMilliseconds <= 1 ||
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Time.bestEternity.totalMilliseconds <= 1,
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checkEvent: [GAME_EVENT.BIG_CRUNCH_BEFORE, GAME_EVENT.ETERNITY_RESET_BEFORE]
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checkEvent: [GAME_EVENT.BIG_CRUNCH_AFTER, GAME_EVENT.ETERNITY_RESET_AFTER]
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},
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{
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id: 33,
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