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Fix some minor UI bugs, fixes #3145
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@ -4396,7 +4396,7 @@ br {
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.c-autobuyer-box-row {
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display: flex;
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width: 90rem;
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width: 96rem;
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position: relative;
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justify-content: center;
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align-items: center;
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@ -4472,7 +4472,7 @@ properly on certain themes. */
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display: flex;
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flex-grow: 1;
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flex-wrap: wrap;
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width: 91rem;
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width: 97rem;
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}
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.c-small-autobuyer-input {
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@ -167,7 +167,7 @@ export default {
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</div>
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<div v-if="totalCountdown > 0">
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You will regain all remaining achievements after {{ timeDisplayNoDecimals(totalCountdown) }} if Auto
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Achievement stays enabled.
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Achievement <span v-if="isAutoAchieveActive">stays enabled</span><span v-else>is turned on</span>.
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</div>
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<br>
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</div>
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@ -20,23 +20,24 @@ export default {
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<template>
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<div class="l-reality-upgrade-grid">
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The first row of upgrades can be purchased endlessly, but costs increase much faster above {{ format(1e30) }}
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and {{ format(maxNumber, 1) }} Reality Machines.
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<br>
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The rest of the upgrades are one-time upgrades which have an unlocking requirement in addition
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to costing Reality Machines.
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<br>
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These requirements, once completed, permanently unlock the ability to purchase the upgrades at any point.
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<br>
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Red upgrades are impossible to unlock this Reality, while yellow upgrades are still possible.
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<br>
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Locked upgrades show their requirement and effect by default; unlocked ones show
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their effect, current bonus, and cost.
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<br>
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Hold shift to swap this behavior.
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<br>
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Every completed row of purchased upgrades increases your Glyph level by {{ formatInt(1) }}.
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<br><br>
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<div class="c-reality-upgrade-infotext">
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The first row of upgrades can be purchased endlessly, but costs increase much faster above {{ format(1e30) }}
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and {{ format(maxNumber, 1) }} Reality Machines.
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<br>
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The rest of the upgrades are one-time upgrades which have an unlocking requirement in addition
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to costing Reality Machines.
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<br>
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These requirements, once completed, permanently unlock the ability to purchase the upgrades at any point.
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<br>
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Red upgrades are impossible to unlock this Reality, while yellow upgrades are still possible.
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<br>
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Locked upgrades show their requirement and effect by default; unlocked ones show
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their effect, current bonus, and cost.
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<br>
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Hold shift to swap this behavior.
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<br>
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Every completed row of purchased upgrades increases your Glyph level by {{ formatInt(1) }}.
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</div>
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<div
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v-for="row in 5"
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:key="row"
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@ -52,5 +53,7 @@ export default {
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</template>
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<style scoped>
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.c-reality-upgrade-infotext {
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margin-bottom: 1rem;
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}
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</style>
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