Merge pull request #1750 from IvarK/initial-wave-3-fixes

Fix various visual issues found in the first couple hours of testing
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cyip92 2021-08-15 13:56:29 -05:00 committed by GitHub
commit 5ea44e65e2
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 19 additions and 9 deletions

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@ -33,7 +33,7 @@ Vue.component("antimatter-dim-boost-row", {
if (boosts >= DimBoost.maxDimensionsUnlockable - 1) dimensionRange = `to all Dimensions`;
let boostEffects = "";
if (NormalChallenge(8).isRunning) boostEffects = newUnlock;
if (NormalChallenge(8).isRunning) boostEffects = ` to ${newUnlock}`;
else if (newUnlock === "") boostEffects = ` to ${formattedMultText} ${dimensionRange}`;
else boostEffects = ` to ${newUnlock} and ${formattedMultText} ${dimensionRange}`;

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@ -67,7 +67,7 @@ Vue.component("modal-eternity", {
<h2>You are about to Eternity</h2>
<div class="c-modal-message__text">
{{ message }}
<br><span style="color: red">TODO: DILATION EXIT MODAL HI GAMER</span>
<!-- TODO: DILATION EXIT MODAL HI GAMER -->
<br>
</div>
<br>

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@ -33,7 +33,7 @@ Vue.component("new-dim-boost-row", {
if (boosts >= DimBoost.maxDimensionsUnlockable - 1) dimensionRange = `to all Dimensions`;
let boostEffects = "";
if (NormalChallenge(8).isRunning) boostEffects = newUnlock;
if (NormalChallenge(8).isRunning) boostEffects = ` to ${newUnlock}`;
else if (newUnlock === "") boostEffects = ` to ${formattedMultText} ${dimensionRange}`;
else boostEffects = ` to ${newUnlock} and ${formattedMultText} ${dimensionRange}`;

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@ -22,8 +22,7 @@ function startDilatedEternityRequest() {
if (!PlayerProgress.dilationUnlocked()) return;
const playAnimation = player.options.animations.dilation && document.body.style.animation === "";
if (player.dilation.active) {
GameUI.notify.error("its being worked on sorry", 100000);
GameUI.notify.error("TODO: Exiting Dilation Modal NYI", 100000);
// TODO Dilation modal
if (playAnimation) {
animateAndUndilate();
} else {

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@ -722,7 +722,7 @@ The minimum level is ${formatInt(1)}.
<br>
You get exactly ${formatInt(1)} Perk Point per Reality.
`,
isUnlocked: () => PlayerProgress.realityUnlocked(),
isUnlocked: () => PlayerProgress.realityUnlocked() || player.dilation.studies.length >= 6,
tags: ["rm", "machines", "glyph", "perk", "reset", "prestige", "endgame", "lategame"],
tab: "reality/upgrades"
}, {
@ -761,7 +761,7 @@ asking if you are sure you want to delete the Glyph. Holding shift and ctrl toge
dialog. <b>However, deleting Glyphs will give you no benefit beyond clearing up inventory space if you do so before
unlocking Glyph Sacrifice from a Reality upgrade!</b>
`,
isUnlocked: () => PlayerProgress.realityUnlocked(),
isUnlocked: () => PlayerProgress.realityUnlocked() || player.dilation.studies.length >= 6,
tags: ["reality", "sacrifice", "level", "endgame", "lategame"],
tab: "reality/glyphs"
}, {
@ -772,10 +772,11 @@ improvements which you can choose your own path through. All Perks only require
<br>
<br>
Each Reality you gain ${formatInt(1)} Perk Point which can be spent on a upgrade on the tree, starting with
"You can now choose from ${formatInt(3)} glyphs on Reality". You can only unlock Perks which are directly adjacent
"You can now choose from ${formatInt(Perk.firstPerk.config.effect)} glyphs on Reality". You can only unlock Perks
which are directly adjacent
to Perks you already have, although there are loops in the tree which you can go through in either direction.
`,
isUnlocked: () => PlayerProgress.realityUnlocked(),
isUnlocked: () => PlayerProgress.realityUnlocked() || player.dilation.studies.length >= 6,
tags: ["pp", "reality", "tree", "endgame", "lategame"],
tab: "reality/perks"
}, {

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@ -318,6 +318,7 @@ GameDatabase.tabs = [
name: "Perks",
symbol: "<i class='fas fa-project-diagram'></i>",
component: "perks-tab",
condition: () => PlayerProgress.realityUnlocked(),
id: 3,
hidable: true,
},
@ -326,6 +327,7 @@ GameDatabase.tabs = [
name: "Automator",
symbol: "<i class='fas fa-cog'></i>",
component: "automator-tab",
condition: () => PlayerProgress.realityUnlocked(),
id: 4,
hidable: true,
},
@ -334,6 +336,7 @@ GameDatabase.tabs = [
name: "Black Hole",
symbol: "<i class='fas fa-circle'></i>",
component: "black-hole-tab",
condition: () => PlayerProgress.realityUnlocked(),
id: 5,
hidable: true,
},

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@ -763,10 +763,13 @@ GameStorage.migrations = {
player.records.lastTenEternities[i][1] = new Decimal(player.lastTenEternities[i][1]);
}
player.records.thisInfinity.time = player.thisInfinityTime;
player.records.thisInfinity.realTime = player.thisInfinityTime;
player.records.bestInfinity.time = player.bestInfinityTime;
player.records.thisEternity.time = player.thisEternity;
player.records.thisEternity.realTime = player.thisEternity;
player.records.bestEternity.time = player.bestEternity;
player.records.thisReality.time = player.thisReality;
player.records.thisReality.realTime = player.thisReality;
},
deleteOldRecords(player) {

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@ -1318,6 +1318,10 @@ screen and (max-width: 480px) {
width: 20rem;
height: 5.5rem;
box-sizing: border-box;
display: flex;
justify-content: center;
align-content: center;
flex-direction: column;
}
.o-primary-btn--option-wide {