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Merge pull request #1750 from IvarK/initial-wave-3-fixes
Fix various visual issues found in the first couple hours of testing
This commit is contained in:
commit
5ea44e65e2
@ -33,7 +33,7 @@ Vue.component("antimatter-dim-boost-row", {
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if (boosts >= DimBoost.maxDimensionsUnlockable - 1) dimensionRange = `to all Dimensions`;
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let boostEffects = "";
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if (NormalChallenge(8).isRunning) boostEffects = newUnlock;
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if (NormalChallenge(8).isRunning) boostEffects = ` to ${newUnlock}`;
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else if (newUnlock === "") boostEffects = ` to ${formattedMultText} ${dimensionRange}`;
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else boostEffects = ` to ${newUnlock} and ${formattedMultText} ${dimensionRange}`;
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@ -67,7 +67,7 @@ Vue.component("modal-eternity", {
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<h2>You are about to Eternity</h2>
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<div class="c-modal-message__text">
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{{ message }}
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<br><span style="color: red">TODO: DILATION EXIT MODAL HI GAMER</span>
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<!-- TODO: DILATION EXIT MODAL HI GAMER -->
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<br>
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</div>
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<br>
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@ -33,7 +33,7 @@ Vue.component("new-dim-boost-row", {
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if (boosts >= DimBoost.maxDimensionsUnlockable - 1) dimensionRange = `to all Dimensions`;
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let boostEffects = "";
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if (NormalChallenge(8).isRunning) boostEffects = newUnlock;
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if (NormalChallenge(8).isRunning) boostEffects = ` to ${newUnlock}`;
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else if (newUnlock === "") boostEffects = ` to ${formattedMultText} ${dimensionRange}`;
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else boostEffects = ` to ${newUnlock} and ${formattedMultText} ${dimensionRange}`;
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@ -22,8 +22,7 @@ function startDilatedEternityRequest() {
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if (!PlayerProgress.dilationUnlocked()) return;
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const playAnimation = player.options.animations.dilation && document.body.style.animation === "";
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if (player.dilation.active) {
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GameUI.notify.error("its being worked on sorry", 100000);
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GameUI.notify.error("TODO: Exiting Dilation Modal NYI", 100000);
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// TODO Dilation modal
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if (playAnimation) {
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animateAndUndilate();
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} else {
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@ -722,7 +722,7 @@ The minimum level is ${formatInt(1)}.
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<br>
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You get exactly ${formatInt(1)} Perk Point per Reality.
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`,
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isUnlocked: () => PlayerProgress.realityUnlocked(),
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isUnlocked: () => PlayerProgress.realityUnlocked() || player.dilation.studies.length >= 6,
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tags: ["rm", "machines", "glyph", "perk", "reset", "prestige", "endgame", "lategame"],
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tab: "reality/upgrades"
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}, {
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@ -761,7 +761,7 @@ asking if you are sure you want to delete the Glyph. Holding shift and ctrl toge
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dialog. <b>However, deleting Glyphs will give you no benefit beyond clearing up inventory space if you do so before
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unlocking Glyph Sacrifice from a Reality upgrade!</b>
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`,
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isUnlocked: () => PlayerProgress.realityUnlocked(),
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isUnlocked: () => PlayerProgress.realityUnlocked() || player.dilation.studies.length >= 6,
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tags: ["reality", "sacrifice", "level", "endgame", "lategame"],
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tab: "reality/glyphs"
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}, {
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@ -772,10 +772,11 @@ improvements which you can choose your own path through. All Perks only require
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<br>
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<br>
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Each Reality you gain ${formatInt(1)} Perk Point which can be spent on a upgrade on the tree, starting with
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"You can now choose from ${formatInt(3)} glyphs on Reality". You can only unlock Perks which are directly adjacent
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"You can now choose from ${formatInt(Perk.firstPerk.config.effect)} glyphs on Reality". You can only unlock Perks
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which are directly adjacent
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to Perks you already have, although there are loops in the tree which you can go through in either direction.
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`,
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isUnlocked: () => PlayerProgress.realityUnlocked(),
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isUnlocked: () => PlayerProgress.realityUnlocked() || player.dilation.studies.length >= 6,
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tags: ["pp", "reality", "tree", "endgame", "lategame"],
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tab: "reality/perks"
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}, {
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@ -318,6 +318,7 @@ GameDatabase.tabs = [
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name: "Perks",
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symbol: "<i class='fas fa-project-diagram'></i>",
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component: "perks-tab",
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condition: () => PlayerProgress.realityUnlocked(),
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id: 3,
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hidable: true,
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},
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@ -326,6 +327,7 @@ GameDatabase.tabs = [
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name: "Automator",
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symbol: "<i class='fas fa-cog'></i>",
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component: "automator-tab",
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condition: () => PlayerProgress.realityUnlocked(),
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id: 4,
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hidable: true,
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},
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@ -334,6 +336,7 @@ GameDatabase.tabs = [
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name: "Black Hole",
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symbol: "<i class='fas fa-circle'></i>",
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component: "black-hole-tab",
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condition: () => PlayerProgress.realityUnlocked(),
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id: 5,
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hidable: true,
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},
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@ -763,10 +763,13 @@ GameStorage.migrations = {
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player.records.lastTenEternities[i][1] = new Decimal(player.lastTenEternities[i][1]);
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}
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player.records.thisInfinity.time = player.thisInfinityTime;
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player.records.thisInfinity.realTime = player.thisInfinityTime;
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player.records.bestInfinity.time = player.bestInfinityTime;
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player.records.thisEternity.time = player.thisEternity;
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player.records.thisEternity.realTime = player.thisEternity;
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player.records.bestEternity.time = player.bestEternity;
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player.records.thisReality.time = player.thisReality;
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player.records.thisReality.realTime = player.thisReality;
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},
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deleteOldRecords(player) {
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@ -1318,6 +1318,10 @@ screen and (max-width: 480px) {
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width: 20rem;
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height: 5.5rem;
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box-sizing: border-box;
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display: flex;
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justify-content: center;
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align-content: center;
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flex-direction: column;
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}
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.o-primary-btn--option-wide {
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