Fix poor/inconsistent text and styling

This commit is contained in:
SpectralFlame 2023-08-28 14:31:48 -05:00 committed by cyip92
parent 58633846ed
commit 5e361f956a
4 changed files with 11 additions and 5 deletions

View File

@ -31,6 +31,7 @@ input.t-amoled-metro {
}
.t-amoled-metro .c-tt-buy-button--locked:hover {
color: black;
background: var(--color-bad);
border: 0.1rem solid var(--color-bad);
}

View File

@ -31,6 +31,7 @@ input.t-amoled {
}
.t-amoled .c-tt-buy-button--locked:hover {
color: black;
background: var(--color-bad);
border: 0.1rem solid var(--color-bad);
}

View File

@ -120,7 +120,7 @@ export default {
toMaxTooltip() {
if (this.amount.lte(this.replicantiCap)) return null;
return this.estimateToMax.lt(0.01)
? "Currently increasing"
? "Currently Increasing"
: TimeSpan.fromSeconds(this.estimateToMax.toNumber()).toStringShort();
}
},

View File

@ -164,7 +164,8 @@ export const discordRichPresence = {
hasReached: () => player.eternityChalls.eterc1 > 0,
mainResource: () => `${format(player.eternityPoints, 2)} EP`,
resourceList: [
() => quantify("EC completion", Object.values(player.eternityChalls).reduce((sum, c) => sum + c, 0), 0, 0, formatInt)
() => quantify("EC completion",
Object.values(player.eternityChalls).reduce((sum, c) => sum + c, 0), 0, 0, formatInt)
]
},
{
@ -230,7 +231,8 @@ export const discordRichPresence = {
// Imaginary Machines unlocked
name: () => Ra.displayName,
hasReached: () => MachineHandler.isIMUnlocked,
mainResource: () => `${formatMachines(player.reality.realityMachines, player.reality.imaginaryMachines)} RM`,
mainResource: () =>
`${format(player.reality.realityMachines)} RM + ${format(player.reality.imaginaryMachines, 2)} iM`,
resourceList: [
() => `Best GL: ${formatInt(player.records.bestReality.glyphLevel)}`,
() => `Ra Levels: ${Ra.pets.all.map(p => formatInt(p.level)).join("/")}`
@ -239,13 +241,15 @@ export const discordRichPresence = {
{
name: () => Laitela.displayName,
hasReached: () => Laitela.isUnlocked,
mainResource: () => `${formatMachines(player.reality.realityMachines, player.reality.imaginaryMachines)} RM`,
mainResource: () =>
`${format(player.reality.realityMachines)} RM + ${format(player.reality.imaginaryMachines, 2)} iM`,
resourceList: [
() => `Best GL: ${formatInt(player.records.bestReality.glyphLevel)}`,
() => quantify("Singularity", player.celestials.laitela.singularities, 2, 0, format)],
},
{
// We can't use celestial displayName here like the others because that will cause the text scramble to get put on DRP
// We can't use celestial displayName here like the others because that will cause
// the text scramble to get put on DRP
name: "Pelle",
hasReached: () => Pelle.isDoomed,
mainResource: () => quantify("Reality Shard", player.celestials.pelle.realityShards, 2),