Additional formatting and wording fixes

This commit is contained in:
SpectralFlame 2023-01-30 08:08:00 -06:00 committed by cyip92
parent aef9a88b31
commit 5bea567023
5 changed files with 9 additions and 5 deletions

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@ -174,7 +174,7 @@ GameDatabase.celestials.pelle.rifts = {
{
resource: "recursion",
requirement: 1,
description: "Unlock the Galaxy Generator",
description: "Permanently unlock the Galaxy Generator",
},
],
galaxyGeneratorText: "Creating more Galaxies is unsustainable, you must focus the $value to allow more"

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@ -104,7 +104,7 @@ GameDatabase.challenges.infinity = [
TimeStudy(81)
);
return `you cannot buy Antimatter Galaxies. Base Dimension Boost multiplier is increased to a maximum
of ${formatX(10)}. (Current base multiplier: ${formatX(mult)})`;
of ${formatX(10)}. (Current base multiplier: ${formatX(mult, 2, 1)})`;
},
goal: DC.E10000,
isQuickResettable: false,

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@ -128,8 +128,8 @@ GameDatabase.challenges.normal = [
legacyId: 7,
isQuickResettable: false,
description: () => `each Antimatter Dimension produces the Dimension ${formatInt(2)} tiers below it
instead of ${formatInt(1)}. The 1st Dimension still produces antimatter, and the 2nd, 4th, and 6th
Dimensions are made stronger to compensate.`,
instead of ${formatInt(1)}. Both 1st and 2nd Dimensions produce antimatter.
The 2nd, 4th, and 6th Dimensions are made stronger to compensate.`,
name: "Automated Big Crunches",
reward: "Big Crunches Autobuyer",
lockedAt: DC.D16,

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@ -1142,6 +1142,10 @@ Unlocking or defeating a Celestial has different conditions depending on the Cel
<br>
All Celestials have their own Celestial Reality, but how the Reality is relevant to each Celestial and the rest of
the game will depend on the Celestial.
<br>
<br>
Celestials are timeless entities. Unless otherwise stated, any new mechanics introduced by Celestials are not affected
by game speed multipliers and instead refer specifically to real time instead of game time.
`,
isUnlocked: () => Teresa.isUnlocked,
tags: ["reality", "challenges", "endgame", "lategame"],

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@ -262,7 +262,7 @@ export default {
</PrimaryButton>
<div class="l-enslaved-top-container">
<div class="l-enslaved-top-container__half">
While charging, the Black Hole's speed boost is {{ hasAutoRelease ? "decreased" : "disabled" }},
While charging, game speed multipliers are {{ hasAutoRelease ? "decreased" : "disabled" }},
and the lost speed is converted into stored game time. Discharging the Black Hole allows you to skip
forward in time. Stored game time is also used to unlock certain upgrades.
<button