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Additional formatting and wording fixes
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@ -174,7 +174,7 @@ GameDatabase.celestials.pelle.rifts = {
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{
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resource: "recursion",
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requirement: 1,
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description: "Unlock the Galaxy Generator",
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description: "Permanently unlock the Galaxy Generator",
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},
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],
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galaxyGeneratorText: "Creating more Galaxies is unsustainable, you must focus the $value to allow more"
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@ -104,7 +104,7 @@ GameDatabase.challenges.infinity = [
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TimeStudy(81)
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);
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return `you cannot buy Antimatter Galaxies. Base Dimension Boost multiplier is increased to a maximum
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of ${formatX(10)}. (Current base multiplier: ${formatX(mult)})`;
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of ${formatX(10)}. (Current base multiplier: ${formatX(mult, 2, 1)})`;
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},
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goal: DC.E10000,
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isQuickResettable: false,
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@ -128,8 +128,8 @@ GameDatabase.challenges.normal = [
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legacyId: 7,
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isQuickResettable: false,
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description: () => `each Antimatter Dimension produces the Dimension ${formatInt(2)} tiers below it
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instead of ${formatInt(1)}. The 1st Dimension still produces antimatter, and the 2nd, 4th, and 6th
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Dimensions are made stronger to compensate.`,
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instead of ${formatInt(1)}. Both 1st and 2nd Dimensions produce antimatter.
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The 2nd, 4th, and 6th Dimensions are made stronger to compensate.`,
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name: "Automated Big Crunches",
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reward: "Big Crunches Autobuyer",
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lockedAt: DC.D16,
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@ -1142,6 +1142,10 @@ Unlocking or defeating a Celestial has different conditions depending on the Cel
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<br>
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All Celestials have their own Celestial Reality, but how the Reality is relevant to each Celestial and the rest of
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the game will depend on the Celestial.
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<br>
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<br>
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Celestials are timeless entities. Unless otherwise stated, any new mechanics introduced by Celestials are not affected
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by game speed multipliers and instead refer specifically to real time instead of game time.
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`,
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isUnlocked: () => Teresa.isUnlocked,
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tags: ["reality", "challenges", "endgame", "lategame"],
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@ -262,7 +262,7 @@ export default {
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</PrimaryButton>
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<div class="l-enslaved-top-container">
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<div class="l-enslaved-top-container__half">
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While charging, the Black Hole's speed boost is {{ hasAutoRelease ? "decreased" : "disabled" }},
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While charging, game speed multipliers are {{ hasAutoRelease ? "decreased" : "disabled" }},
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and the lost speed is converted into stored game time. Discharging the Black Hole allows you to skip
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forward in time. Stored game time is also used to unlock certain upgrades.
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<button
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