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https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-22 20:22:51 +00:00
Cleanup new code
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43611c0812
commit
2767c71dee
@ -7,7 +7,8 @@ Vue.component("alchemy-circle-node", {
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},
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data() {
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return {
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isReactionActive: false
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isReactionActive: false,
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amount: 0
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};
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},
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computed: {
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@ -34,6 +35,7 @@ Vue.component("alchemy-circle-node", {
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methods: {
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update() {
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this.isReactionActive = !this.isBaseResource && this.node.resource.reaction.isActive;
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this.amount = this.resource.amount;
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}
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},
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template: `
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@ -44,7 +46,12 @@ Vue.component("alchemy-circle-node", {
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@mouseleave="$emit('mouseleave')"
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@click="emitClick"
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>{{resource.symbol}}
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<hint-text class="l-hint-text--achievement">{{resource.amount.toFixed(0)}}</hint-text>
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<hint-text
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v-if="isFocused"
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class="o-hint-text--alchemy-node l-hint-text--alchemy-node"
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>
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{{amount.toFixed(0)}}
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</hint-text>
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</div>
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`
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});
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@ -30,11 +30,18 @@ Vue.component("alchemy-resource-info", {
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.map(r => r.resource.symbol)
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.join(" + ");
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return `${reagents} ➜ ${this.resource.symbol}`;
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},
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effectConfig() {
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const resource = this.resource;
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return {
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effect: () => resource.config.effect(resource.amount),
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formatEffect: resource.config.formatEffect
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};
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}
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},
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methods: {
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update() {
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this.amount = shorten(this.resource.amount, 2, 2);
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this.amount = this.resource.amount;
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if (!this.isBaseResource) {
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this.isReactionActive = this.reaction.isActive;
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this.reactionProduction = this.reaction.production;
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@ -44,10 +51,10 @@ Vue.component("alchemy-resource-info", {
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template: `
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<div class="c-alchemy-resource-info">
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<span>{{resource.symbol}} {{resource.name}}</span>
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<span>Current: {{amount}}</span>
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<span>Current: {{shorten(amount, 2, 2)}}</span>
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<span v-if="isBaseResource">Base Resource</span>
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<span v-else>Reaction: {{isReactionActive ? "Active" : "Inactive"}} ({{reactionText}})</span>
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<effect-display :key="resource.id" title="Effect" :config="resource.config" />
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<effect-display title="Effect" :config="effectConfig" />
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</div>
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`
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});
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@ -72,7 +72,7 @@ Vue.component("alchemy-tab", {
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},
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template:
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`<div class="l-ra-alchemy-tab">
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<alchemy-resource-info :resource="infoResource" />
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<alchemy-resource-info :key="infoResourceId" :resource="infoResource" />
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<div class="l-alchemy-circle" :style="circleStyle">
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<svg class="l-alchemy-orbit-canvas">
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<circle
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@ -13,10 +13,6 @@ class AlchemyResourceState extends GameMechanicState {
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return this.config.isBaseResource === true;
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}
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get formattedEffect() {
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return this.config.formatEffect(this.effectValue);
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}
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get data() {
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return player.celestials.ra.alchemy[this.id];
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}
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@ -29,6 +25,10 @@ class AlchemyResourceState extends GameMechanicState {
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this.data.amount = value;
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}
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get effectValue() {
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return this.config.effect(this.amount);
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}
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// Base decay for now, will add player-controllable stuff later
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get decayRate() {
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return AlchemyResource.decoherence.effectValue;
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@ -165,6 +165,7 @@ const AlchemyReactions = (function() {
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}));
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}
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return {
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// TODO: `all` sould be the one that is `compact()`ed
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all: AlchemyResources.all
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.map(r => (r.isBaseResource ? null : new AlchemyReaction(r, mapReagents(r))))
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};
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@ -427,11 +427,8 @@ function completeReality(force, reset, auto = false) {
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}
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if (Ra.has(RA_UNLOCKS.GLYPH_ALCHEMY)) {
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for (let reactionIndex = 0; reactionIndex < AlchemyReactions.all.length; reactionIndex++) {
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const reaction = AlchemyReactions.all[reactionIndex];
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if (reaction !== null) {
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reaction.combineReagents();
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}
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for (const reaction of AlchemyReactions.all.compact()) {
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reaction.combineReagents();
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}
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}
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}
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@ -32,7 +32,7 @@ GameDatabase.celestials.alchemy = {
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name: "Power",
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symbol: "Ω",
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isBaseResource: true,
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effect: () => 1 + AlchemyResource.power.amount / 200000,
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effect: amount => 1 + amount / 200000,
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tier: 1,
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uiOrder: 1,
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formatEffect: value => `Normal dimensions ${formatPow(value, 4, 4)}`
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@ -41,7 +41,7 @@ GameDatabase.celestials.alchemy = {
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name: "Infinity",
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symbol: "∞",
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isBaseResource: true,
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effect: () => 1 + AlchemyResource.infinity.amount / 200000,
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effect: amount => 1 + amount / 200000,
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tier: 1,
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uiOrder: 2,
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formatEffect: value => `Infinity dimensions ${formatPow(value, 4, 4)}`
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@ -50,7 +50,7 @@ GameDatabase.celestials.alchemy = {
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name: "Time",
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symbol: "Δ",
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isBaseResource: true,
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effect: () => 1 + AlchemyResource.time.amount / 200000,
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effect: amount => 1 + amount / 200000,
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tier: 1,
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uiOrder: 3,
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formatEffect: value => `Time dimensions ${formatPow(value, 4, 4)}`
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@ -59,7 +59,7 @@ GameDatabase.celestials.alchemy = {
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name: "Replication",
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symbol: "Ξ",
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isBaseResource: true,
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effect: () => Decimal.pow10(AlchemyResource.replication.amount / 1000),
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effect: amount => Decimal.pow10(amount / 1000),
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tier: 1,
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uiOrder: 4,
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formatEffect: value => `Replication speed ${formatX(value, 2, 2)}`
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@ -68,7 +68,7 @@ GameDatabase.celestials.alchemy = {
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name: "Dilation",
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symbol: "Ψ",
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isBaseResource: true,
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effect: () => Decimal.pow10(AlchemyResource.dilation.amount / 2000),
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effect: amount => Decimal.pow10(amount / 2000),
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tier: 1,
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uiOrder: 5,
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formatEffect: value => `Dilated Time ${formatX(value, 2, 2)}`
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@ -79,7 +79,7 @@ GameDatabase.celestials.alchemy = {
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name: "Cardinality",
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symbol: "α",
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isBaseResource: false,
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effect: () => 1.2 - 0.1 * (AlchemyResource.cardinality.amount / 20000),
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effect: amount => 1.2 - 0.1 * (amount / 20000),
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tier: 2,
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uiOrder: 3,
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formatEffect: value => `Uncapped replicanti slowdown ${formatX(1.2, 1, 1)} ➜ ` +
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@ -99,7 +99,7 @@ GameDatabase.celestials.alchemy = {
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name: "Eternity",
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symbol: "τ",
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isBaseResource: false,
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effect: () => 1 + AlchemyResource.eternity.amount / 50000,
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effect: amount => 1 + amount / 50000,
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tier: 2,
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uiOrder: 2,
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formatEffect: value => `Eternitied stat gain ${formatPow(value, 4, 4)}`,
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@ -118,7 +118,7 @@ GameDatabase.celestials.alchemy = {
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name: "Dimensionality",
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symbol: "ρ",
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isBaseResource: false,
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effect: () => Decimal.pow10(2 * AlchemyResource.dimensionality.amount),
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effect: amount => Decimal.pow10(2 * amount),
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tier: 2,
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uiOrder: 1,
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formatEffect: value => `All dimensions ${formatX(value)}`,
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@ -137,7 +137,7 @@ GameDatabase.celestials.alchemy = {
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name: "Inflation",
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symbol: "λ",
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isBaseResource: false,
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effect: () => Decimal.pow10(1e9 - 3e4 * AlchemyResource.inflation.amount),
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effect: amount => Decimal.pow10(1e9 - 3e4 * amount),
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tier: 2,
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uiOrder: 5,
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formatEffect: value => `${formatPow(1.05, 2, 2)} for multipliers above ${shorten(value)}`,
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@ -156,7 +156,7 @@ GameDatabase.celestials.alchemy = {
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name: "Alternation",
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symbol: "ω",
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isBaseResource: false,
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effect: () => AlchemyResource.alternation.amount / 100000,
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effect: amount => amount / 100000,
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tier: 2,
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uiOrder: 4,
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formatEffect: value => `Dilation penalty reduced by ${formatPercents(value, 2, 2)} ` +
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@ -178,7 +178,7 @@ GameDatabase.celestials.alchemy = {
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name: "Effarig",
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symbol: "Ϙ",
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isBaseResource: true,
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effect: () => Decimal.pow10(AlchemyResource.effarig.amount / 2500),
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effect: amount => Decimal.pow10(amount / 2500),
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tier: 2,
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uiOrder: 3.5,
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formatEffect: value => `Relic Shards ${formatX(value, 2, 2)}`
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@ -187,7 +187,7 @@ GameDatabase.celestials.alchemy = {
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name: "Synergism",
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symbol: "π",
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isBaseResource: false,
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effect: () => Math.min(1, 0.3 + AlchemyResource.synergism.amount / 10000),
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effect: amount => Math.min(1, 0.3 + amount / 10000),
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tier: 3,
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uiOrder: 2,
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formatEffect: value => `Alchemy reaction efficiency 30% ➜ ${formatPercents(value, 2, 2)}`,
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@ -210,7 +210,7 @@ GameDatabase.celestials.alchemy = {
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name: "Momentum",
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symbol: "μ",
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isBaseResource: false,
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effect: () => 1 + AlchemyResource.momentum.amount / 1000000,
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effect: amount => 1 + amount / 1000000,
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tier: 3,
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uiOrder: 3,
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formatEffect: value => `Game speed ${formatX(value, 4, 4)} for every real-time minute ` +
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@ -234,7 +234,7 @@ GameDatabase.celestials.alchemy = {
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name: "Decoherence",
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symbol: "ξ",
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isBaseResource: false,
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effect: () => AlchemyResource.decoherence.amount / 100000,
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effect: amount => amount / 100000,
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tier: 3,
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uiOrder: 4,
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formatEffect: value => `Refined glyphs also give ${formatPercents(value, 2)} of their value ` +
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@ -256,7 +256,7 @@ GameDatabase.celestials.alchemy = {
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name: "Exponential",
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symbol: "Γ",
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isBaseResource: false,
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effect: () => AlchemyResource.exponential.amount / 2500,
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effect: amount => amount / 2500,
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tier: 4,
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uiOrder: 2,
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formatEffect: value => `IP multiplied by replicanti${formatPow(value, 2, 2)}`,
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@ -275,7 +275,7 @@ GameDatabase.celestials.alchemy = {
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name: "Force",
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symbol: "Φ",
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isBaseResource: false,
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effect: () => 1 + 2.5 * AlchemyResource.force.amount,
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effect: amount => 1 + 2.5 * amount,
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tier: 4,
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uiOrder: 2,
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formatEffect: value => `Multiply normal dimensions by RM${formatPow(value, 2, 2)}`,
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@ -294,7 +294,7 @@ GameDatabase.celestials.alchemy = {
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name: "Uncountability",
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symbol: "Θ",
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isBaseResource: false,
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effect: () => Math.sqrt(AlchemyResource.uncountability.amount),
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effect: amount => Math.sqrt(amount),
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tier: 4,
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uiOrder: 3,
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formatEffect: value => `Generate ${shorten(value)} realities and perk points per second`,
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@ -317,7 +317,7 @@ GameDatabase.celestials.alchemy = {
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name: "Boundless",
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symbol: "Π",
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isBaseResource: false,
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effect: () => AlchemyResource.boundless.amount / 10,
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effect: amount => amount / 10,
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tier: 4,
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uiOrder: 1,
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formatEffect: value => `Glyph level cap increased by ${shortenSmallInteger(value)}`,
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@ -336,7 +336,7 @@ GameDatabase.celestials.alchemy = {
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name: "Multiversal",
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symbol: "Σ",
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isBaseResource: false,
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effect: () => AlchemyResource.multiversal.amount / 1000,
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effect: amount => amount / 1000,
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tier: 4,
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uiOrder: 5,
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formatEffect: value => `Each reality simulates ${shortenSmallInteger(value)} additional realities`,
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@ -355,7 +355,7 @@ GameDatabase.celestials.alchemy = {
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name: "Unpredictability",
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symbol: "Λ",
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isBaseResource: false,
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effect: () => AlchemyResource.unpredictability.amount / 1000,
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effect: amount => amount / 1000,
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tier: 4,
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uiOrder: 4,
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formatEffect: value => (Ra.has(RA_UNLOCKS.LAITELA_UNLOCK)
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@ -382,7 +382,7 @@ GameDatabase.celestials.alchemy = {
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name: "Reality",
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symbol: "Ϟ",
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isBaseResource: false,
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effect: () => 1.5 * AlchemyResource.reality.amount,
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effect: amount => 1.5 * amount,
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tier: 5,
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formatEffect: value => `Can be used to create a level ${shortenSmallInteger(value)} Reality glyph`,
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reagents: [
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@ -2064,6 +2064,18 @@ screen and (max-width: 480px) {
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z-index: 1;
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}
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.o-hint-text--alchemy-node {
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color: #4f5957;
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text-shadow: none;
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font-size: 1.2rem;
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}
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.l-hint-text--alchemy-node {
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top: 100%;
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left: 50%;
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transform: translate(-50%);
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}
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/*#endregion hint-text*/
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/*#region Header*/
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