mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-25 05:32:17 +00:00
commit
1a388d701c
@ -40,15 +40,52 @@ const PerkNetwork = {
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minScale: 0.2,
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maxScale: 4,
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lastPerkNotation: "",
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pulseTimer: 0,
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initializeIfNeeded() {
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const notation = Notations.current.name;
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if (this.container !== undefined && notation === this.lastPerkNotation) return;
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this.lastPerkNotation = notation;
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this.makeNetwork();
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this.network.on("click", params => {
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const id = params.nodes[0];
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if (!isFinite(id)) return;
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Perks.find(id).purchase();
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this.updatePerkColor();
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this.updatePerkSize();
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});
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this.network.on("dragStart", () => {
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const tooltip = this.container.getElementsByClassName("vis-tooltip")[0];
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if (tooltip !== undefined) {
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tooltip.style.visibility = "hidden";
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}
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});
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// Change node side while dragging on Cancer theme, but skip the method otherwise because it's mildly intensive
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this.network.on("dragging", () => {
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SecretAchievement(45).tryUnlock();
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if (Theme.current().name === "S4") PerkNetwork.updatePerkSize();
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});
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this.network.on("zoom", () => {
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const scale = this.network.getScale();
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const clampedScale = Math.clamp(scale, this.minScale, this.maxScale);
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if (scale !== clampedScale) {
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this.network.moveTo({ scale: clampedScale });
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}
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});
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},
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makeNetwork() {
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// Just for a bit of fun, tangle it up a bit unless the player specifically chooses not to
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const defaultPos = player.options.fixedPerkStartingPos;
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this.nodes = new vis.DataSet(Perks.all.map(perk => ({
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id: perk.id,
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label: perk.config.label,
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title: perk.config.description
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title: perk.config.description,
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x: defaultPos ? perk.config.defaultPosition.x : (100 * Math.random()),
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y: defaultPos ? perk.config.defaultPosition.y : (100 * Math.random()),
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})));
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const edges = [];
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@ -65,6 +102,7 @@ const PerkNetwork = {
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nodes: this.nodes,
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edges
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};
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const nodeOptions = {
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interaction: {
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hover: true,
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@ -88,7 +126,8 @@ const PerkNetwork = {
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selectionWidth: width => width,
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color: {
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inherit: "to"
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}
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},
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hidden: ui.view.theme === "S9"
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},
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};
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@ -104,30 +143,10 @@ const PerkNetwork = {
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const network = new vis.Network(container, nodeData, nodeOptions);
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this.network = network;
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network.on("click", params => {
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const id = params.nodes[0];
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if (!isFinite(id)) return;
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Perks.find(id).purchase();
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this.updatePerkColors();
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});
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network.on("dragStart", () => {
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const tooltip = container.getElementsByClassName("vis-tooltip")[0];
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if (tooltip !== undefined) {
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tooltip.style.visibility = "hidden";
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}
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});
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network.on("dragging", () => SecretAchievement(45).tryUnlock());
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network.on("zoom", () => {
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const scale = network.getScale();
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const clampedScale = Math.clamp(scale, this.minScale, this.maxScale);
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if (scale !== clampedScale) {
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network.moveTo({ scale: clampedScale });
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}
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});
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},
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forceNetworkRemake() {
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this.container = undefined;
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this.initializeIfNeeded();
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},
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resetPosition() {
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this.network.moveTo({ position: { x: -600, y: -300 }, scale: 0.8, offset: { x: 0, y: 0 } });
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@ -136,13 +155,14 @@ const PerkNetwork = {
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const options = {
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nodes: {
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font: {
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size: areVisible ? 20 : 0
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size: areVisible ? 20 : 0,
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color: Theme.current().isDark ? "#DDDDDD" : "#222222",
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}
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}
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};
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this.network.setOptions(options);
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},
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updatePerkColors() {
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updatePerkColor() {
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function nodeColor(perk) {
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const canBeBought = perk.canBeBought;
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const isBought = perk.isBought;
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@ -152,12 +172,15 @@ const PerkNetwork = {
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const secondaryColor = perkColor.secondary;
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let backgroundColor;
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if (canBeBought) backgroundColor = "#000000";
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else if (isBought) backgroundColor = primaryColor;
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else backgroundColor = "#656565";
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if (canBeBought) {
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if (Theme.current().isDark) backgroundColor = "#EEEEEE";
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else backgroundColor = "#111111";
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} else if (isBought) backgroundColor = primaryColor;
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else if (Theme.current().isDark) backgroundColor = "#333333";
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else backgroundColor = "#CCCCCC";
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const hoverColor = canBeBought || isBought ? primaryColor : "#656565";
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const borderColor = secondaryColor;
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const borderColor = `${secondaryColor}`;
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return {
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background: backgroundColor,
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@ -176,6 +199,23 @@ const PerkNetwork = {
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const data = Perks.all
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.map(perk => ({ id: perk.id, color: nodeColor(perk) }));
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this.nodes.update(data);
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},
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updatePerkSize() {
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function nodeSize(perk) {
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PerkNetwork.pulseTimer += 0.1;
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// Make the nodes pulse continuously on Cancer theme
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const mod = Theme.current().name === "S4"
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? 10 * Math.sin(5 * PerkNetwork.pulseTimer + 0.1 * perk._config.id)
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: 0;
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if (perk._config.label === "START") return 35 + mod;
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if (perk.isBought) return 25 + mod;
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if (perk.canBeBought) return 20 + mod;
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return 12 + mod;
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}
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const data = Perks.all
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.map(perk => ({ id: perk.id, size: nodeSize(perk) }));
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this.nodes.update(data);
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}
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};
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@ -187,14 +227,14 @@ Vue.component("perks-tab", {
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}
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},
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created() {
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EventHub.ui.on(GAME_EVENT.PERK_BOUGHT, () => PerkNetwork.updatePerkColors());
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EventHub.ui.on(GAME_EVENT.REALITY_RESET_AFTER, () => PerkNetwork.updatePerkColors());
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EventHub.ui.on(GAME_EVENT.PERK_BOUGHT, () => PerkNetwork.updatePerkColor());
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},
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mounted() {
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PerkNetwork.initializeIfNeeded();
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if (ui.view.theme === "S9") PerkNetwork.setLabelVisibility(false);
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else PerkNetwork.setLabelVisibility(ui.view.shiftDown || player.options.showHintText.perks);
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PerkNetwork.updatePerkColors();
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PerkNetwork.updatePerkColor();
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PerkNetwork.updatePerkSize();
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PerkNetwork.resetPosition();
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this.$refs.tab.appendChild(PerkNetwork.container);
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},
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@ -3,16 +3,31 @@
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Vue.component("pp-label", {
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data() {
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return {
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pp: 0
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pp: 0,
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fixedLoadPos: false,
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};
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},
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watch: {
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fixedLoadPos(newValue) {
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player.options.fixedPerkStartingPos = newValue;
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},
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},
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methods: {
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update() {
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this.pp = Math.floor(Currency.perkPoints.value);
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this.fixedLoadPos = player.options.fixedPerkStartingPos;
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}
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},
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template: `
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<div class="c-perk-tab__header">
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You have <span class="c-perk-tab__perk-points">{{ format(pp, 2, 0) }}</span> {{ "Perk Point" | pluralize(pp) }}.
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<br>
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Perk choices are permanent and cannot be respecced.
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<br>
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<primary-button-on-off
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v-model="fixedLoadPos"
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class="o-primary-btn"
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text="Lay out tree as untangled:"
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/>
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</div>`
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});
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@ -42,6 +42,7 @@ const Theme = function Theme(name, colors) {
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player.options.theme = name;
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ui.view.theme = name;
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window.getSelection().removeAllRanges();
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PerkNetwork.forceNetworkRemake();
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};
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this.isDark = colors.isDark;
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@ -673,6 +673,7 @@ let player = {
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hiddenSubtabBits: Array.repeat(0, 10),
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lastOpenTab: 0,
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lastOpenSubtab: Array.repeat(0, 10),
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fixedPerkStartingPos: false,
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},
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IAP: {
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totalSTD: 0,
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@ -20,6 +20,10 @@ GameDatabase.reality.perks = {
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and allow you to choose from ${formatInt(4)} different Glyphs on Reality`;
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},
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effect: 4,
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defaultPosition: {
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x: 0,
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y: 0
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}
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},
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startAM: {
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id: 10,
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@ -29,7 +33,11 @@ GameDatabase.reality.perks = {
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return `Start every reset with ${format(1e130)} antimatter.`;
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},
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bumpCurrency: () => Currency.antimatter.bumpTo(1e130),
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effect: 1e130
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effect: 1e130,
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defaultPosition: {
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x: -190,
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y: 0
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}
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},
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startIP1: {
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id: 12,
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@ -39,7 +47,11 @@ GameDatabase.reality.perks = {
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return `Start every Eternity and Reality with ${format(2e15)} Infinity Points.`;
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},
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bumpCurrency: () => Currency.infinityPoints.bumpTo(2e15),
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effect: 2e15
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effect: 2e15,
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defaultPosition: {
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x: -375,
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y: -15
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}
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},
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startIP2: {
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id: 13,
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@ -49,7 +61,11 @@ GameDatabase.reality.perks = {
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return `Start every Eternity and Reality with ${format(2e130)} Infinity Points.`;
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},
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bumpCurrency: () => Currency.infinityPoints.bumpTo(2e130),
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effect: 2e130
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effect: 2e130,
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defaultPosition: {
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x: -445,
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y: -175
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}
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},
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startEP1: {
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id: 14,
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@ -59,7 +75,11 @@ GameDatabase.reality.perks = {
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return `Start every Reality with ${formatInt(10)} Eternity Points.`;
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},
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bumpCurrency: () => Currency.eternityPoints.bumpTo(10),
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effect: 10
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effect: 10,
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defaultPosition: {
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x: -415,
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y: 165
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}
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},
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startEP2: {
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id: 15,
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@ -69,7 +89,11 @@ GameDatabase.reality.perks = {
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return `Start every Reality with ${format(2000)} Eternity Points.`;
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},
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bumpCurrency: () => Currency.eternityPoints.bumpTo(2000),
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effect: 2000
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effect: 2000,
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defaultPosition: {
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x: -565,
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y: 205
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}
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},
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startEP3: {
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id: 16,
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@ -79,7 +103,11 @@ GameDatabase.reality.perks = {
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return `Start every Reality with ${format(1e9)} Eternity Points.`;
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},
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bumpCurrency: () => Currency.eternityPoints.bumpTo(1e9),
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effect: 1e9
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effect: 1e9,
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defaultPosition: {
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x: -700,
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y: 240
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}
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},
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startTP: {
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id: 17,
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@ -88,14 +116,22 @@ GameDatabase.reality.perks = {
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get description() {
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return `After unlocking Dilation, gain ${formatInt(10)} Tachyon Particles.`;
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},
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effect: () => (Enslaved.isRunning ? 1 : 10)
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effect: () => (Enslaved.isRunning ? 1 : 10),
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defaultPosition: {
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x: -385,
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y: 335
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}
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},
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antimatterNoReset: {
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id: 30,
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label: "ANR",
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family: PERK_FAMILY.ANTIMATTER,
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description: `Dimension Boosts and Antimatter Galaxies no longer reset
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Antimatter, Antimatter Dimensions, Tickspeed, or Dimensional Sacrifice.`
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Antimatter, Antimatter Dimensions, Tickspeed, or Dimensional Sacrifice.`,
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defaultPosition: {
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x: -275,
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y: 120
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}
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},
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studyPassive: {
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id: 31,
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@ -105,13 +141,21 @@ GameDatabase.reality.perks = {
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return `Improve Time Study 122 to ${formatX(50)} Eternity Points and
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Time Study 142 to ${formatX(1e50)} Infinity Points.
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In addition, Time Study 132 also makes Replicanti ${format(3)} times faster.`;
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},
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defaultPosition: {
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x: 300,
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y: -130
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}
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},
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autounlockEU1: {
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id: 40,
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label: "EU1",
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family: PERK_FAMILY.ETERNITY,
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description: "The first row of eternity upgrades automatically unlock after the first Eternity of a Reality."
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description: "The first row of eternity upgrades automatically unlock after the first Eternity of a Reality.",
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defaultPosition: {
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x: 50,
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y: 150
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}
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},
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autounlockEU2: {
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id: 41,
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@ -120,31 +164,51 @@ GameDatabase.reality.perks = {
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get description() {
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return `The second row of eternity upgrades automatically unlock
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at ${formatX(1e10)} times less than their original price`;
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},
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defaultPosition: {
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x: 50,
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y: 325
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}
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},
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autounlockDilation1: {
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id: 42,
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label: "UD1",
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family: PERK_FAMILY.DILATION,
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description: "After unlocking Dilation, auto-unlock the second row of Dilation Upgrades."
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description: "After unlocking Dilation, auto-unlock the second row of Dilation Upgrades.",
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defaultPosition: {
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x: 165,
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y: 565
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}
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},
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autounlockDilation2: {
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id: 43,
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label: "UD2",
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family: PERK_FAMILY.DILATION,
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description: "After unlocking Dilation, auto-unlock the third row of Dilation Upgrades."
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description: "After unlocking Dilation, auto-unlock the third row of Dilation Upgrades.",
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defaultPosition: {
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x: 310,
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y: 605
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}
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},
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autounlockDilation3: {
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id: 44,
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label: "ATT",
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family: PERK_FAMILY.DILATION,
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description: "Auto-unlock the passive Time Theorem generation Dilation Upgrade once you can afford it."
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description: "Auto-unlock the passive Time Theorem generation Dilation Upgrade once you can afford it.",
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defaultPosition: {
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x: 460,
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y: 580
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}
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},
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autounlockTD: {
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id: 45,
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label: "ATD",
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family: PERK_FAMILY.DILATION,
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description: "Auto-unlock Time Dimensions 5-8 once you can afford them."
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description: "Auto-unlock Time Dimensions 5-8 once you can afford them.",
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defaultPosition: {
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x: 605,
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y: 575
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}
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},
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autounlockReality: {
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id: 46,
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@ -153,50 +217,82 @@ GameDatabase.reality.perks = {
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get description() {
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return `Auto-unlocks Reality once you have ${format("1e4000")} Eternity Points
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and have unlocked Time Dimension 8.`;
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},
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defaultPosition: {
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x: 725,
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y: 505
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}
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},
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bypassIDAntimatter: {
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id: 51,
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label: "IDR",
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family: PERK_FAMILY.INFINITY,
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description: "Infinity Dimensions no longer have antimatter requirements."
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description: "Infinity Dimensions no longer have antimatter requirements.",
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defaultPosition: {
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x: -580,
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y: -230
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}
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},
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bypassTGReset: {
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id: 52,
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label: "TGR",
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family: PERK_FAMILY.DILATION,
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description: "The 2nd rebuyable Dilation Upgrade no longer resets your Dilated Time."
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description: "The 2nd rebuyable Dilation Upgrade no longer resets your Dilated Time.",
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defaultPosition: {
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x: -145,
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y: 520
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}
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},
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bypassECDilation: {
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id: 53,
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label: "DILR",
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family: PERK_FAMILY.DILATION,
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description: "Remove the Eternity Challenge 11, Eternity Challenge 12, and total Time Theorem " +
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"requirements from Time Dilation unlock."
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"requirements from Time Dilation unlock.",
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defaultPosition: {
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||||
x: 0,
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y: 640
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}
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},
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bypassEC1Lock: {
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id: 54,
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label: "EC1R",
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family: PERK_FAMILY.ETERNITY,
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description: "Remove the Eternity Challenge 1 requirement from Time Study 181."
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description: "Remove the Eternity Challenge 1 requirement from Time Study 181.",
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defaultPosition: {
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||||
x: 450,
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||||
y: -160
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}
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||||
},
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bypassEC2Lock: {
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||||
id: 55,
|
||||
label: "EC2R",
|
||||
family: PERK_FAMILY.ETERNITY,
|
||||
description: "Remove the Eternity Challenge 2 requirement from Time Study 181."
|
||||
description: "Remove the Eternity Challenge 2 requirement from Time Study 181.",
|
||||
defaultPosition: {
|
||||
x: 350,
|
||||
y: -270
|
||||
}
|
||||
},
|
||||
bypassEC3Lock: {
|
||||
id: 56,
|
||||
label: "EC3R",
|
||||
family: PERK_FAMILY.ETERNITY,
|
||||
description: "Remove the Eternity Challenge 3 requirement from Time Study 181."
|
||||
description: "Remove the Eternity Challenge 3 requirement from Time Study 181.",
|
||||
defaultPosition: {
|
||||
x: 410,
|
||||
y: -25
|
||||
}
|
||||
},
|
||||
bypassEC5Lock: {
|
||||
id: 57,
|
||||
label: "EC5R",
|
||||
family: PERK_FAMILY.ETERNITY,
|
||||
description: "Remove the Eternity Challenge 5 requirement from Time Study 62."
|
||||
description: "Remove the Eternity Challenge 5 requirement from Time Study 62.",
|
||||
defaultPosition: {
|
||||
x: 155,
|
||||
y: -85
|
||||
}
|
||||
},
|
||||
autocompleteEC1: {
|
||||
id: 60,
|
||||
@ -205,7 +301,11 @@ GameDatabase.reality.perks = {
|
||||
get description() {
|
||||
return `Auto-complete one Eternity Challenge every ${formatInt(80)} minutes (real-time).`;
|
||||
},
|
||||
effect: 80
|
||||
effect: 80,
|
||||
defaultPosition: {
|
||||
x: 345,
|
||||
y: 135
|
||||
}
|
||||
},
|
||||
autocompleteEC2: {
|
||||
id: 61,
|
||||
@ -214,7 +314,11 @@ GameDatabase.reality.perks = {
|
||||
get description() {
|
||||
return `Auto-complete one Eternity Challenge every ${formatInt(50)} minutes (real-time).`;
|
||||
},
|
||||
effect: 50
|
||||
effect: 50,
|
||||
defaultPosition: {
|
||||
x: 425,
|
||||
y: 235
|
||||
}
|
||||
},
|
||||
autocompleteEC3: {
|
||||
id: 62,
|
||||
@ -223,7 +327,11 @@ GameDatabase.reality.perks = {
|
||||
get description() {
|
||||
return `Auto-complete one Eternity Challenge every ${formatInt(30)} minutes (real-time).`;
|
||||
},
|
||||
effect: 30
|
||||
effect: 30,
|
||||
defaultPosition: {
|
||||
x: 325,
|
||||
y: 325
|
||||
}
|
||||
},
|
||||
autocompleteEC4: {
|
||||
id: 63,
|
||||
@ -232,13 +340,21 @@ GameDatabase.reality.perks = {
|
||||
get description() {
|
||||
return `Auto-complete one Eternity Challenge every ${formatInt(20)} minutes (real-time).`;
|
||||
},
|
||||
effect: 20
|
||||
effect: 20,
|
||||
defaultPosition: {
|
||||
x: 205,
|
||||
y: 270
|
||||
}
|
||||
},
|
||||
studyActiveEP: {
|
||||
id: 70,
|
||||
label: "ACT",
|
||||
family: PERK_FAMILY.ETERNITY,
|
||||
description: "Active path multipliers are always maximized."
|
||||
description: "Active path multipliers are always maximized.",
|
||||
defaultPosition: {
|
||||
x: 195,
|
||||
y: -260
|
||||
}
|
||||
},
|
||||
studyIdleEP: {
|
||||
id: 71,
|
||||
@ -247,13 +363,21 @@ GameDatabase.reality.perks = {
|
||||
get description() {
|
||||
return `Idle path multipliers start as if you have spent ${formatInt(15)} minutes in this Infinity/Eternity.`;
|
||||
},
|
||||
effect: 15
|
||||
effect: 15,
|
||||
defaultPosition: {
|
||||
x: 265,
|
||||
y: 25
|
||||
}
|
||||
},
|
||||
studyECRequirement: {
|
||||
id: 72,
|
||||
label: "ECR",
|
||||
family: PERK_FAMILY.ETERNITY,
|
||||
description: "Remove non–Time Theorem requirements for unlocking Eternity Challenges."
|
||||
description: "Remove non–Time Theorem requirements for unlocking Eternity Challenges.",
|
||||
defaultPosition: {
|
||||
x: 605,
|
||||
y: -160
|
||||
}
|
||||
},
|
||||
studyECBulk: {
|
||||
id: 73,
|
||||
@ -261,7 +385,11 @@ GameDatabase.reality.perks = {
|
||||
family: PERK_FAMILY.ETERNITY,
|
||||
description:
|
||||
`You can complete multiple tiers of Eternity Challenges at once if
|
||||
you reach the goal for a higher completion of that challenge.`
|
||||
you reach the goal for a higher completion of that challenge.`,
|
||||
defaultPosition: {
|
||||
x: 740,
|
||||
y: -135
|
||||
}
|
||||
},
|
||||
retroactiveTP1: {
|
||||
id: 80,
|
||||
@ -271,7 +399,11 @@ GameDatabase.reality.perks = {
|
||||
return `When buying the "You gain ${formatInt(3)} times more Tachyon Particles" Dilation Upgrade,
|
||||
multiply your current Tachyon Particle amount by ${formatFloat(1.5, 1)}.`;
|
||||
},
|
||||
effect: 1.5
|
||||
effect: 1.5,
|
||||
defaultPosition: {
|
||||
x: -290,
|
||||
y: 460
|
||||
}
|
||||
},
|
||||
retroactiveTP2: {
|
||||
id: 81,
|
||||
@ -281,7 +413,11 @@ GameDatabase.reality.perks = {
|
||||
return `When buying the "You gain ${formatInt(3)} times more Tachyon Particles" Dilation Upgrade,
|
||||
multiply your current Tachyon Particle amount by ${formatInt(2)}.`;
|
||||
},
|
||||
effect: 2
|
||||
effect: 2,
|
||||
defaultPosition: {
|
||||
x: -200,
|
||||
y: 360
|
||||
}
|
||||
},
|
||||
retroactiveTP3: {
|
||||
id: 82,
|
||||
@ -291,7 +427,11 @@ GameDatabase.reality.perks = {
|
||||
return `When buying the "You gain ${formatInt(3)} times more Tachyon Particles" Dilation Upgrade,
|
||||
multiply your current Tachyon Particle amount by ${formatFloat(2.5, 1)}.`;
|
||||
},
|
||||
effect: 2.5
|
||||
effect: 2.5,
|
||||
defaultPosition: {
|
||||
x: -120,
|
||||
y: 260
|
||||
}
|
||||
},
|
||||
retroactiveTP4: {
|
||||
id: 83,
|
||||
@ -301,13 +441,21 @@ GameDatabase.reality.perks = {
|
||||
return `When buying the "You gain ${formatInt(3)} times more Tachyon Particles" Dilation Upgrade,
|
||||
multiply your current Tachyon Particle amount by ${formatInt(3)}.`;
|
||||
},
|
||||
effect: 3
|
||||
effect: 3,
|
||||
defaultPosition: {
|
||||
x: -65,
|
||||
y: 145
|
||||
}
|
||||
},
|
||||
autobuyerDilation: {
|
||||
id: 100,
|
||||
label: "DAU",
|
||||
family: PERK_FAMILY.AUTOMATION,
|
||||
description: "Unlock autobuyers for the repeatable Dilation Upgrades."
|
||||
description: "Unlock autobuyers for the repeatable Dilation Upgrades.",
|
||||
defaultPosition: {
|
||||
x: 20,
|
||||
y: 500
|
||||
}
|
||||
},
|
||||
autobuyerFasterID: {
|
||||
id: 101,
|
||||
@ -317,6 +465,10 @@ GameDatabase.reality.perks = {
|
||||
return `Infinity Dimension autobuyers work ${formatX(3)} faster.`;
|
||||
},
|
||||
effect: 1 / 3,
|
||||
defaultPosition: {
|
||||
x: -515,
|
||||
y: -20
|
||||
}
|
||||
},
|
||||
autobuyerFasterReplicanti: {
|
||||
id: 102,
|
||||
@ -326,6 +478,10 @@ GameDatabase.reality.perks = {
|
||||
return `Replicanti autobuyers work ${formatX(3)} faster.`;
|
||||
},
|
||||
effect: 1 / 3,
|
||||
defaultPosition: {
|
||||
x: -425,
|
||||
y: -310
|
||||
}
|
||||
},
|
||||
autobuyerFasterDilation: {
|
||||
id: 103,
|
||||
@ -335,6 +491,10 @@ GameDatabase.reality.perks = {
|
||||
return `Dilation Upgrade autobuyers work ${formatX(3)} faster.`;
|
||||
},
|
||||
effect: 1 / 3,
|
||||
defaultPosition: {
|
||||
x: 490,
|
||||
y: 450
|
||||
}
|
||||
},
|
||||
autobuyerTT1: {
|
||||
id: 104,
|
||||
@ -344,6 +504,10 @@ GameDatabase.reality.perks = {
|
||||
return `Unlock a Time Theorem Autobuyer that autobuys max Time Theorems every ${formatInt(4)} seconds.`;
|
||||
},
|
||||
effect: 4,
|
||||
defaultPosition: {
|
||||
x: 190,
|
||||
y: -410
|
||||
}
|
||||
},
|
||||
autobuyerTT2: {
|
||||
id: 105,
|
||||
@ -351,6 +515,10 @@ GameDatabase.reality.perks = {
|
||||
family: PERK_FAMILY.AUTOMATION,
|
||||
description: "Upgrade the Time Theorem Autobuyer to autobuy max Time Theorems every second.",
|
||||
effect: 1,
|
||||
defaultPosition: {
|
||||
x: 255,
|
||||
y: -540
|
||||
}
|
||||
},
|
||||
autobuyerTT3: {
|
||||
id: 106,
|
||||
@ -360,6 +528,10 @@ GameDatabase.reality.perks = {
|
||||
return `Upgrade the Time Theorem Autobuyer to max Time Theorems ${formatInt(2)} times per second.`;
|
||||
},
|
||||
effect: 0.5,
|
||||
defaultPosition: {
|
||||
x: 360,
|
||||
y: -625
|
||||
}
|
||||
},
|
||||
autobuyerTT4: {
|
||||
id: 107,
|
||||
@ -369,6 +541,10 @@ GameDatabase.reality.perks = {
|
||||
return `Upgrade the Time Theorem Autobuyer to max Time Theorems ${formatInt(4)} times per second.`;
|
||||
},
|
||||
effect: 0.25,
|
||||
defaultPosition: {
|
||||
x: 485,
|
||||
y: -675
|
||||
}
|
||||
},
|
||||
achievementGroup1: {
|
||||
id: 201,
|
||||
@ -378,7 +554,11 @@ GameDatabase.reality.perks = {
|
||||
return `Reduce the Achievement timer to ${formatInt(20)} minutes per
|
||||
Achievement (${formatInt(10)} minute decrease).`;
|
||||
},
|
||||
effect: 10
|
||||
effect: 10,
|
||||
defaultPosition: {
|
||||
x: -45,
|
||||
y: -135
|
||||
}
|
||||
},
|
||||
achievementGroup2: {
|
||||
id: 202,
|
||||
@ -388,7 +568,11 @@ GameDatabase.reality.perks = {
|
||||
return `Reduce the Achievement timer to ${formatInt(14)} minutes per
|
||||
Achievement (${formatInt(6)} minute decrease).`;
|
||||
},
|
||||
effect: 6
|
||||
effect: 6,
|
||||
defaultPosition: {
|
||||
x: -115,
|
||||
y: -250
|
||||
}
|
||||
},
|
||||
achievementGroup3: {
|
||||
id: 203,
|
||||
@ -398,7 +582,11 @@ GameDatabase.reality.perks = {
|
||||
return `Reduce the Achievement timer to ${formatInt(9)} minutes per
|
||||
Achievement (${formatInt(5)} minute decrease).`;
|
||||
},
|
||||
effect: 5
|
||||
effect: 5,
|
||||
defaultPosition: {
|
||||
x: -175,
|
||||
y: -365
|
||||
}
|
||||
},
|
||||
achievementGroup4: {
|
||||
id: 204,
|
||||
@ -408,7 +596,11 @@ GameDatabase.reality.perks = {
|
||||
return `Reduce the Achievement timer to ${formatInt(5)} minutes per
|
||||
Achievement (${formatInt(4)} minute decrease).`;
|
||||
},
|
||||
effect: 4
|
||||
effect: 4,
|
||||
defaultPosition: {
|
||||
x: -180,
|
||||
y: -500
|
||||
}
|
||||
},
|
||||
achievementGroup5: {
|
||||
id: 205,
|
||||
@ -418,14 +610,22 @@ GameDatabase.reality.perks = {
|
||||
return `Reduce the Achievement timer to ${formatInt(2)} minutes per
|
||||
Achievement (${formatInt(3)} minute decrease).`;
|
||||
},
|
||||
effect: 3
|
||||
effect: 3,
|
||||
defaultPosition: {
|
||||
x: -195,
|
||||
y: -630
|
||||
}
|
||||
},
|
||||
achievementGroup6: {
|
||||
id: 206,
|
||||
label: "ACHNR",
|
||||
family: PERK_FAMILY.ACHIEVEMENT,
|
||||
description: "Reality no longer resets your Achievements.",
|
||||
effect: 2
|
||||
effect: 2,
|
||||
defaultPosition: {
|
||||
x: -225,
|
||||
y: -755
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -8544,7 +8544,7 @@ input.o-automator-block-input {
|
||||
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
|
||||
width: 90rem;
|
||||
height: 50rem;
|
||||
border: 0.1rem solid black;
|
||||
border: 0.2rem solid black;
|
||||
}
|
||||
|
||||
.c-perk-network__canvas {
|
||||
|
Loading…
Reference in New Issue
Block a user