Make ACHNR more consistent with its wording

This commit is contained in:
SpectralFlame 2023-02-02 04:34:18 -06:00 committed by cyip92
parent 597f9f0429
commit 177ef0b694
3 changed files with 1 additions and 9 deletions

View File

@ -142,12 +142,6 @@ export const Achievements = {
return;
}
if (Achievements.preReality.every(a => a.isUnlocked)) return;
if (Perk.achievementGroup5.isBought) {
for (const achievement of Achievements.preReality) {
achievement.unlock(true);
}
return;
}
player.reality.achTimer += diff;
if (player.reality.achTimer < this.period) return;

View File

@ -76,8 +76,7 @@ export const GameCache = {
Perk.achievementGroup1,
Perk.achievementGroup2,
Perk.achievementGroup3,
Perk.achievementGroup4,
Perk.achievementGroup5
Perk.achievementGroup4
)).totalMilliseconds),
buyablePerks: new Lazy(() => Perks.all.filter(p => p.canBeBought)),

View File

@ -483,7 +483,6 @@ GameDatabase.reality.perks = {
label: "ACHNR",
family: PERK_FAMILY.ACHIEVEMENT,
description: "Reality no longer resets your Achievements.",
effect: 2,
automatorPoints: 10,
shortDescription: () => "Keep Achievements on Reality",
defaultPosition: new Vector(-195, -630)