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Make ACHNR more consistent with its wording
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597f9f0429
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@ -142,12 +142,6 @@ export const Achievements = {
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return;
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}
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if (Achievements.preReality.every(a => a.isUnlocked)) return;
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if (Perk.achievementGroup5.isBought) {
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for (const achievement of Achievements.preReality) {
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achievement.unlock(true);
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}
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return;
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}
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player.reality.achTimer += diff;
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if (player.reality.achTimer < this.period) return;
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@ -76,8 +76,7 @@ export const GameCache = {
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Perk.achievementGroup1,
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Perk.achievementGroup2,
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Perk.achievementGroup3,
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Perk.achievementGroup4,
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Perk.achievementGroup5
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Perk.achievementGroup4
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)).totalMilliseconds),
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buyablePerks: new Lazy(() => Perks.all.filter(p => p.canBeBought)),
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@ -483,7 +483,6 @@ GameDatabase.reality.perks = {
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label: "ACHNR",
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family: PERK_FAMILY.ACHIEVEMENT,
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description: "Reality no longer resets your Achievements.",
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effect: 2,
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automatorPoints: 10,
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shortDescription: () => "Keep Achievements on Reality",
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defaultPosition: new Vector(-195, -630)
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