Remove unnecessary gamespeed component, fix some display bugs

This commit is contained in:
SpectralFlame 2022-09-24 01:22:12 -05:00 committed by cyip92
parent 4b29b6b94c
commit 108a15e693
6 changed files with 14 additions and 47 deletions

View File

@ -497,12 +497,6 @@ body.t-s9 {
margin-top: 0.3rem;
}
.tickspeed-max-btn {
width: 10rem;
height: 3rem;
padding: 0.5rem;
}
.particle {
width: 1rem;
height: 1rem;

View File

@ -1596,12 +1596,14 @@ br {
}
.o-primary-btn--dimboost {
position: relative;
width: 21rem;
height: 4.5rem;
font-size: 0.9rem;
}
.o-primary-btn--galaxy {
position: relative;
width: 21rem;
height: 4.5rem;
font-size: 0.9rem;

View File

@ -129,7 +129,10 @@ export default {
}
.tickspeed-btn {
position: relative;
width: 30rem;
height: 3rem;
padding: 0.5rem;
}
.tickspeed-labels {
@ -151,6 +154,9 @@ export default {
.tickspeed-max-btn {
margin-left: 0.5rem;
width: 10rem;
height: 3rem;
padding: 0.5rem;
}
.o-non-clickable {

View File

@ -1,7 +1,7 @@
<script>
import HeaderBlackHole from "./HeaderBlackHole";
import HeaderChallengeDisplay from "./HeaderChallengeDisplay";
import HeaderChallengeEffects from "./HeaderChallengeEffects";
import HeaderGameSpeed from "./HeaderGameSpeed";
import HeaderPrestigeGroup from "./HeaderPrestigeGroup";
export default {
@ -9,7 +9,7 @@ export default {
components: {
HeaderChallengeDisplay,
HeaderChallengeEffects,
HeaderGameSpeed,
HeaderBlackHole,
HeaderPrestigeGroup,
},
};
@ -20,7 +20,7 @@ export default {
<HeaderChallengeDisplay />
<HeaderChallengeEffects />
<HeaderPrestigeGroup />
<HeaderGameSpeed />
<HeaderBlackHole />
</div>
</template>

View File

@ -1,35 +0,0 @@
<script>
import GameSpeedDisplay from "../GameSpeedDisplay";
import HeaderBlackHole from "./HeaderBlackHole";
export default {
name: "HeaderGameSpeed",
components: {
GameSpeedDisplay,
HeaderBlackHole
},
data() {
return {
showSpeed: false,
};
},
methods: {
update() {
const ec12 = EternityChallenge(12);
const hasSeenAlteredSpeed = PlayerProgress.realityUnlocked() || ec12.completions > 0 || ec12.isRunning;
const hasRealityButton = PlayerProgress.realityUnlocked() || TimeStudy.reality.isBought;
// This is additionally shown in a different place on Modern, so we hide it to prevent showing it twice
this.showSpeed = hasRealityButton || (hasSeenAlteredSpeed && !player.options.newUI);
},
}
};
</script>
<template>
<span>
<GameSpeedDisplay v-if="showSpeed" />
<br>
<HeaderBlackHole />
</span>
</template>

View File

@ -1,7 +1,7 @@
<script>
import HeaderBlackHole from "../HeaderBlackHole";
import HeaderChallengeDisplay from "../HeaderChallengeDisplay";
import HeaderChallengeEffects from "../HeaderChallengeEffects";
import HeaderGameSpeed from "../HeaderGameSpeed";
import HeaderPrestigeGroup from "../HeaderPrestigeGroup";
import NewsTicker from "../NewsTicker";
@ -12,7 +12,7 @@ export default {
HeaderChallengeDisplay,
HeaderChallengeEffects,
NewsTicker,
HeaderGameSpeed,
HeaderBlackHole,
HeaderPrestigeGroup
},
data() {
@ -76,7 +76,7 @@ export default {
<div class="information-header">
<HeaderChallengeDisplay />
<HeaderChallengeEffects />
<HeaderGameSpeed />
<HeaderBlackHole />
</div>
<button
v-if="smallCrunch && !bigCrunch"