mirror of
https://github.com/IvarK/AntimatterDimensionsSourceCode.git
synced 2024-11-21 11:31:46 +00:00
Implement Firebase config management via GitHub Actions secrets
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parent
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commit
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3
.github/workflows/deploy-master.yml
vendored
3
.github/workflows/deploy-master.yml
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@ -1,5 +1,8 @@
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name: Deploy master
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env:
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FIREBASE_CONFIG: ${{ secrets.FIREBASE_CONFIG }}
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on:
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push:
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branches:
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3
.github/workflows/deploy-release.yml
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3
.github/workflows/deploy-release.yml
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@ -1,5 +1,8 @@
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name: Deploy release
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env:
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FIREBASE_CONFIG: ${{ secrets.FIREBASE_CONFIG }}
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on:
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push:
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branches:
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@ -5,3 +5,11 @@ const browserslist = require("browserslist-useragent-regexp");
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const userAgentRegExp = browserslist.getUserAgentRegExp({ allowHigherVersions: true });
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const checkFunction = `export const supportedBrowsers = ${userAgentRegExp};`;
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fs.writeFileSync(path.resolve(__dirname, "../src/supported-browsers.js"), checkFunction);
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const firebaseConfig = process.env.FIREBASE_CONFIG;
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if (firebaseConfig) {
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fs.writeFileSync(
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path.resolve(__dirname, "../src/core/storage/firebase-config.js"),
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`export const firebaseConfig = ${firebaseConfig};`
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);
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}
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@ -18,6 +18,7 @@ export default {
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},
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data() {
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return {
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cloudAvailable: false,
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cloudEnabled: false,
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forceCloudOverwrite: false,
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showCloudModal: false,
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@ -70,6 +71,7 @@ export default {
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methods: {
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update() {
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const options = player.options;
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this.cloudAvailable = Cloud.isAvailable;
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this.cloudEnabled = options.cloudEnabled;
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this.forceCloudOverwrite = options.forceCloudOverwrite;
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this.showCloudModal = options.showCloudModal;
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@ -209,7 +211,10 @@ export default {
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</div>
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<OpenModalHotkeysButton />
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</div>
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<h2 class="c-cloud-options-header">
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<h2
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v-if="cloudAvailable"
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class="c-cloud-options-header"
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>
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<span v-if="hideGoogleName">Logged in to Google <i>(name hidden)</i></span>
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<span v-else-if="loggedIn">Logged in as {{ userName }}</span>
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<span v-else>Not logged in</span>
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@ -218,7 +223,10 @@ export default {
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<span v-if="cloudEnabled">Cloud Saving will occur automatically every 10 minutes.</span>
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<span v-else>Cloud Saving has been disabled on this save.</span>
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</div>
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<div class="l-options-grid">
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<div
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v-if="cloudAvailable"
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class="l-options-grid"
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>
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<div
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v-if="!STEAM"
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class="l-options-grid__row"
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@ -485,6 +485,7 @@ GameDatabase.tabs = [
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name: "Shop",
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newUIClass: "shop",
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hideAt: 1.5,
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condition: () => Cloud.isAvailable,
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id: 10,
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hidable: true,
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subtabs: [
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@ -17,28 +17,26 @@ import { sha512_256 } from "js-sha512";
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import { STEAM } from "@/env";
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import { decodeBase64Binary } from "./base64-binary";
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import { firebaseConfig } from "./firebase-config";
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import { ProgressChecker } from "./progress-checker";
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import { SteamRuntime } from "@/steam";
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const firebaseConfig = {
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apiKey: "AIzaSyDuRTTluAFufmvw1zxGH6fsyEHmmbu8IHI",
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authDomain: "antimatter-dimensions-a00f2.firebaseapp.com",
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databaseURL: "https://antimatter-dimensions-a00f2.firebaseio.com",
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projectId: "antimatter-dimensions-a00f2",
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storageBucket: "antimatter-dimensions-a00f2.appspot.com",
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messagingSenderId: "904798020003",
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appId: "1:904798020003:web:d1448dcb2dedd8b5",
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};
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initializeApp(firebaseConfig);
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const hasFirebaseConfig = firebaseConfig.apiKey !== null;
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if (hasFirebaseConfig) {
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initializeApp(firebaseConfig);
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}
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export const Cloud = {
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provider: new GoogleAuthProvider(),
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auth: getAuth(),
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db: getDatabase(),
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provider: hasFirebaseConfig ? new GoogleAuthProvider() : null,
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auth: hasFirebaseConfig ? getAuth() : null,
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db: hasFirebaseConfig ? getDatabase() : null,
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user: null,
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lastCloudHash: null,
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get isAvailable() {
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return hasFirebaseConfig;
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},
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resetTempState() {
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this.lastCloudHash = null;
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GameStorage.lastCloudSave = Date.now();
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@ -50,6 +48,10 @@ export const Cloud = {
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},
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async login() {
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if (!this.isAvailable) {
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return;
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}
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try {
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await signInWithPopup(this.auth, this.provider);
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ShopPurchaseData.syncSTD();
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@ -61,6 +63,10 @@ export const Cloud = {
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},
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async loginWithSteam(accountId, staticAccountId, screenName) {
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if (!this.isAvailable) {
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return;
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}
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if (this.loggedIn) {
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Cloud.user.displayName = screenName;
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return;
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@ -115,6 +121,10 @@ export const Cloud = {
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},
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async saveCheck(forceModal = false) {
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if (!this.isAvailable) {
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return;
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}
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const saveId = GameStorage.currentSlot;
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const cloudSave = await this.load();
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if (cloudSave === null) {
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@ -173,6 +183,10 @@ export const Cloud = {
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},
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async loadCheck() {
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if (!this.isAvailable) {
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return;
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}
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const save = await this.load();
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if (save === null) {
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if (player.options.hideGoogleName) GameUI.notify.info(`No cloud save for current Google Account`);
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@ -258,11 +272,19 @@ export const Cloud = {
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},
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logout() {
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if (!this.isAvailable) {
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return;
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}
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signOut(this.auth);
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ShopPurchaseData.clearLocalSTD();
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},
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init() {
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if (!this.isAvailable) {
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return;
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}
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getAuth().onAuthStateChanged(user => {
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if (user) {
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this.user = {
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11
src/core/storage/firebase-config.js
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11
src/core/storage/firebase-config.js
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// Replace the following with your app's Firebase project configuration
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// See: https://firebase.google.com/docs/web/learn-more#config-object
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export const firebaseConfig = {
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"apiKey": null,
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"authDomain": null,
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"databaseURL": null,
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"projectId": null,
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"storageBucket": null,
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"messagingSenderId": null,
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"appId": null,
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};
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