linux/drivers/input/gameport
Dmitry Torokhov c44f242064 Input: gameport - convert to use common workqueue instead of a thread
Instead of creating an exclusive thread to handle gameport events (which
happen rarely), let's switch to common workqueue. With the arrival
of concurrency-managed workqueue infrastructure we are not concerned
that our callers or callees also using workqueue (no deadlocks anymore)
and it should reduce total number of threads in the system.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2010-11-18 00:25:49 -08:00
..
emu10k1-gp.c Input: emu10k1 - do not leave device enabled when probe fails 2010-10-13 07:49:23 -07:00
fm801-gp.c Input: fm801-gp - add missing call to pci_disable_device() 2010-09-29 18:25:56 -07:00
gameport.c Input: gameport - convert to use common workqueue instead of a thread 2010-11-18 00:25:49 -08:00
Kconfig Input: add help entry for FM801 gameport driver to Kconfig 2005-12-21 00:52:00 -05:00
lightning.c include cleanup: Update gfp.h and slab.h includes to prepare for breaking implicit slab.h inclusion from percpu.h 2010-03-30 22:02:32 +09:00
Makefile Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver 2005-05-29 02:25:43 -05:00
ns558.c Input: ns558 - make pnp device ids constant 2010-01-09 23:29:13 -08:00