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d5b1a78a77
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: Eric Anholt <eric@anholt.net>
27 lines
428 B
Makefile
27 lines
428 B
Makefile
ccflags-y := -Iinclude/drm
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# Please keep these build lists sorted!
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# core driver code
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vc4-y := \
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vc4_bo.o \
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vc4_crtc.o \
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vc4_drv.o \
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vc4_kms.o \
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vc4_gem.o \
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vc4_hdmi.o \
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vc4_hvs.o \
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vc4_irq.o \
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vc4_plane.o \
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vc4_render_cl.o \
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vc4_trace_points.o \
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vc4_v3d.o \
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vc4_validate.o \
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vc4_validate_shaders.o
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vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
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obj-$(CONFIG_DRM_VC4) += vc4.o
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CFLAGS_vc4_trace_points.o := -I$(src)
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