Profiling a workload on a highly fragmented realtime device showed a ton
of CPU cycles being spent in xfs_trans_read_buf() called by
xfs_rtbuf_get(). Further tracing showed that much of that was repeated
calls to xfs_rtbuf_get() for the same block of the realtime bitmap.
These come from xfs_rtallocate_extent_block(): as it walks through
ranges of free bits in the bitmap, each call to xfs_rtcheck_range() and
xfs_rtfind_{forw,back}() gets the same bitmap block. If the bitmap block
is very fragmented, then this is _a lot_ of buffer lookups.
The realtime allocator already passes around a cache of the last used
realtime summary block to avoid repeated reads (the parameters rbpp and
rsb). We can do the same for the realtime bitmap.
This replaces rbpp and rsb with a struct xfs_rtbuf_cache, which caches
the most recently used block for both the realtime bitmap and summary.
xfs_rtbuf_get() now handles the caching instead of the callers, which
requires plumbing xfs_rtbuf_cache to more functions but also makes sure
we don't miss anything.
Signed-off-by: Omar Sandoval <osandov@fb.com>
Reviewed-by: Darrick J. Wong <djwong@kernel.org>
Signed-off-by: Darrick J. Wong <djwong@kernel.org>
Reviewed-by: Christoph Hellwig <hch@lst.de>