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b8a94bfb33
Rust symbols can become quite long due to namespacing introduced by modules, types, traits, generics, etc. For instance, the following code: pub mod my_module { pub struct MyType; pub struct MyGenericType<T>(T); pub trait MyTrait { fn my_method() -> u32; } impl MyTrait for MyGenericType<MyType> { fn my_method() -> u32 { 42 } } } generates a symbol of length 96 when using the upcoming v0 mangling scheme: _RNvXNtCshGpAVYOtgW1_7example9my_moduleINtB2_13MyGenericTypeNtB2_6MyTypeENtB2_7MyTrait9my_method At the moment, Rust symbols may reach up to 300 in length. Setting 512 as the maximum seems like a reasonable choice to keep some headroom. Reviewed-by: Kees Cook <keescook@chromium.org> Reviewed-by: Petr Mladek <pmladek@suse.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Co-developed-by: Alex Gaynor <alex.gaynor@gmail.com> Signed-off-by: Alex Gaynor <alex.gaynor@gmail.com> Co-developed-by: Wedson Almeida Filho <wedsonaf@google.com> Signed-off-by: Wedson Almeida Filho <wedsonaf@google.com> Co-developed-by: Gary Guo <gary@garyguo.net> Signed-off-by: Gary Guo <gary@garyguo.net> Co-developed-by: Boqun Feng <boqun.feng@gmail.com> Signed-off-by: Boqun Feng <boqun.feng@gmail.com> Signed-off-by: Miguel Ojeda <ojeda@kernel.org> |
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.. | ||
core.c | ||
core.h | ||
Kconfig | ||
Makefile | ||
patch.c | ||
patch.h | ||
shadow.c | ||
state.c | ||
state.h | ||
transition.c | ||
transition.h |