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To ease debugging, add debugfs file which can be cat/tail'd to log submits, along with fence #. If GPU hangs, you can look at 'gpu' debugfs file to find last completed fence and current register state, and compare with logged rd file to narrow down the DRAW_INDX which triggered the GPU hang. Signed-off-by: Rob Clark <robdclark@gmail.com>
428 lines
9.8 KiB
C
428 lines
9.8 KiB
C
/*
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* Copyright (C) 2013 Red Hat
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* Author: Rob Clark <robdclark@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 as published by
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* the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "msm_drv.h"
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#include "msm_gpu.h"
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#include "msm_gem.h"
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/*
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* Cmdstream submission:
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*/
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/* make sure these don't conflict w/ MSM_SUBMIT_BO_x */
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#define BO_VALID 0x8000
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#define BO_LOCKED 0x4000
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#define BO_PINNED 0x2000
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static inline void __user *to_user_ptr(u64 address)
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{
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return (void __user *)(uintptr_t)address;
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}
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static struct msm_gem_submit *submit_create(struct drm_device *dev,
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struct msm_gpu *gpu, int nr)
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{
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struct msm_gem_submit *submit;
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int sz = sizeof(*submit) + (nr * sizeof(submit->bos[0]));
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submit = kmalloc(sz, GFP_TEMPORARY | __GFP_NOWARN | __GFP_NORETRY);
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if (submit) {
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submit->dev = dev;
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submit->gpu = gpu;
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/* initially, until copy_from_user() and bo lookup succeeds: */
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submit->nr_bos = 0;
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submit->nr_cmds = 0;
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INIT_LIST_HEAD(&submit->bo_list);
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ww_acquire_init(&submit->ticket, &reservation_ww_class);
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}
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return submit;
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}
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static int submit_lookup_objects(struct msm_gem_submit *submit,
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struct drm_msm_gem_submit *args, struct drm_file *file)
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{
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unsigned i;
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int ret = 0;
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spin_lock(&file->table_lock);
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for (i = 0; i < args->nr_bos; i++) {
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struct drm_msm_gem_submit_bo submit_bo;
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struct drm_gem_object *obj;
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struct msm_gem_object *msm_obj;
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void __user *userptr =
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to_user_ptr(args->bos + (i * sizeof(submit_bo)));
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ret = copy_from_user(&submit_bo, userptr, sizeof(submit_bo));
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if (ret) {
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ret = -EFAULT;
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goto out_unlock;
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}
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if (submit_bo.flags & ~MSM_SUBMIT_BO_FLAGS) {
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DRM_ERROR("invalid flags: %x\n", submit_bo.flags);
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ret = -EINVAL;
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goto out_unlock;
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}
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submit->bos[i].flags = submit_bo.flags;
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/* in validate_objects() we figure out if this is true: */
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submit->bos[i].iova = submit_bo.presumed;
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/* normally use drm_gem_object_lookup(), but for bulk lookup
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* all under single table_lock just hit object_idr directly:
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*/
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obj = idr_find(&file->object_idr, submit_bo.handle);
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if (!obj) {
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DRM_ERROR("invalid handle %u at index %u\n", submit_bo.handle, i);
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ret = -EINVAL;
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goto out_unlock;
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}
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msm_obj = to_msm_bo(obj);
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if (!list_empty(&msm_obj->submit_entry)) {
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DRM_ERROR("handle %u at index %u already on submit list\n",
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submit_bo.handle, i);
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ret = -EINVAL;
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goto out_unlock;
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}
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drm_gem_object_reference(obj);
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submit->bos[i].obj = msm_obj;
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list_add_tail(&msm_obj->submit_entry, &submit->bo_list);
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}
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out_unlock:
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submit->nr_bos = i;
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spin_unlock(&file->table_lock);
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return ret;
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}
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static void submit_unlock_unpin_bo(struct msm_gem_submit *submit, int i)
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{
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struct msm_gem_object *msm_obj = submit->bos[i].obj;
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if (submit->bos[i].flags & BO_PINNED)
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msm_gem_put_iova(&msm_obj->base, submit->gpu->id);
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if (submit->bos[i].flags & BO_LOCKED)
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ww_mutex_unlock(&msm_obj->resv->lock);
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if (!(submit->bos[i].flags & BO_VALID))
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submit->bos[i].iova = 0;
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submit->bos[i].flags &= ~(BO_LOCKED | BO_PINNED);
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}
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/* This is where we make sure all the bo's are reserved and pin'd: */
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static int submit_validate_objects(struct msm_gem_submit *submit)
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{
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int contended, slow_locked = -1, i, ret = 0;
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retry:
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submit->valid = true;
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for (i = 0; i < submit->nr_bos; i++) {
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struct msm_gem_object *msm_obj = submit->bos[i].obj;
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uint32_t iova;
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if (slow_locked == i)
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slow_locked = -1;
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contended = i;
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if (!(submit->bos[i].flags & BO_LOCKED)) {
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ret = ww_mutex_lock_interruptible(&msm_obj->resv->lock,
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&submit->ticket);
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if (ret)
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goto fail;
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submit->bos[i].flags |= BO_LOCKED;
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}
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/* if locking succeeded, pin bo: */
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ret = msm_gem_get_iova_locked(&msm_obj->base,
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submit->gpu->id, &iova);
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/* this would break the logic in the fail path.. there is no
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* reason for this to happen, but just to be on the safe side
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* let's notice if this starts happening in the future:
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*/
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WARN_ON(ret == -EDEADLK);
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if (ret)
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goto fail;
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submit->bos[i].flags |= BO_PINNED;
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if (iova == submit->bos[i].iova) {
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submit->bos[i].flags |= BO_VALID;
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} else {
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submit->bos[i].iova = iova;
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submit->bos[i].flags &= ~BO_VALID;
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submit->valid = false;
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}
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}
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ww_acquire_done(&submit->ticket);
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return 0;
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fail:
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for (; i >= 0; i--)
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submit_unlock_unpin_bo(submit, i);
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if (slow_locked > 0)
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submit_unlock_unpin_bo(submit, slow_locked);
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if (ret == -EDEADLK) {
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struct msm_gem_object *msm_obj = submit->bos[contended].obj;
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/* we lost out in a seqno race, lock and retry.. */
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ret = ww_mutex_lock_slow_interruptible(&msm_obj->resv->lock,
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&submit->ticket);
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if (!ret) {
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submit->bos[contended].flags |= BO_LOCKED;
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slow_locked = contended;
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goto retry;
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}
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}
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return ret;
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}
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static int submit_bo(struct msm_gem_submit *submit, uint32_t idx,
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struct msm_gem_object **obj, uint32_t *iova, bool *valid)
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{
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if (idx >= submit->nr_bos) {
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DRM_ERROR("invalid buffer index: %u (out of %u)\n",
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idx, submit->nr_bos);
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return -EINVAL;
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}
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if (obj)
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*obj = submit->bos[idx].obj;
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if (iova)
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*iova = submit->bos[idx].iova;
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if (valid)
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*valid = !!(submit->bos[idx].flags & BO_VALID);
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return 0;
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}
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/* process the reloc's and patch up the cmdstream as needed: */
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static int submit_reloc(struct msm_gem_submit *submit, struct msm_gem_object *obj,
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uint32_t offset, uint32_t nr_relocs, uint64_t relocs)
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{
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uint32_t i, last_offset = 0;
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uint32_t *ptr;
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int ret;
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if (offset % 4) {
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DRM_ERROR("non-aligned cmdstream buffer: %u\n", offset);
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return -EINVAL;
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}
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/* For now, just map the entire thing. Eventually we probably
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* to do it page-by-page, w/ kmap() if not vmap()d..
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*/
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ptr = msm_gem_vaddr_locked(&obj->base);
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if (IS_ERR(ptr)) {
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ret = PTR_ERR(ptr);
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DBG("failed to map: %d", ret);
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return ret;
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}
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for (i = 0; i < nr_relocs; i++) {
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struct drm_msm_gem_submit_reloc submit_reloc;
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void __user *userptr =
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to_user_ptr(relocs + (i * sizeof(submit_reloc)));
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uint32_t iova, off;
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bool valid;
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ret = copy_from_user(&submit_reloc, userptr, sizeof(submit_reloc));
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if (ret)
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return -EFAULT;
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if (submit_reloc.submit_offset % 4) {
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DRM_ERROR("non-aligned reloc offset: %u\n",
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submit_reloc.submit_offset);
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return -EINVAL;
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}
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/* offset in dwords: */
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off = submit_reloc.submit_offset / 4;
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if ((off >= (obj->base.size / 4)) ||
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(off < last_offset)) {
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DRM_ERROR("invalid offset %u at reloc %u\n", off, i);
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return -EINVAL;
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}
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ret = submit_bo(submit, submit_reloc.reloc_idx, NULL, &iova, &valid);
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if (ret)
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return ret;
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if (valid)
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continue;
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iova += submit_reloc.reloc_offset;
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if (submit_reloc.shift < 0)
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iova >>= -submit_reloc.shift;
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else
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iova <<= submit_reloc.shift;
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ptr[off] = iova | submit_reloc.or;
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last_offset = off;
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}
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return 0;
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}
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static void submit_cleanup(struct msm_gem_submit *submit, bool fail)
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{
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unsigned i;
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for (i = 0; i < submit->nr_bos; i++) {
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struct msm_gem_object *msm_obj = submit->bos[i].obj;
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submit_unlock_unpin_bo(submit, i);
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list_del_init(&msm_obj->submit_entry);
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drm_gem_object_unreference(&msm_obj->base);
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}
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ww_acquire_fini(&submit->ticket);
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kfree(submit);
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}
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int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
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struct drm_file *file)
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{
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struct msm_drm_private *priv = dev->dev_private;
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struct drm_msm_gem_submit *args = data;
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struct msm_file_private *ctx = file->driver_priv;
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struct msm_gem_submit *submit;
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struct msm_gpu *gpu;
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unsigned i;
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int ret;
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/* for now, we just have 3d pipe.. eventually this would need to
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* be more clever to dispatch to appropriate gpu module:
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*/
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if (args->pipe != MSM_PIPE_3D0)
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return -EINVAL;
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gpu = priv->gpu;
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if (args->nr_cmds > MAX_CMDS)
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return -EINVAL;
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mutex_lock(&dev->struct_mutex);
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submit = submit_create(dev, gpu, args->nr_bos);
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if (!submit) {
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ret = -ENOMEM;
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goto out;
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}
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ret = submit_lookup_objects(submit, args, file);
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if (ret)
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goto out;
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ret = submit_validate_objects(submit);
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if (ret)
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goto out;
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for (i = 0; i < args->nr_cmds; i++) {
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struct drm_msm_gem_submit_cmd submit_cmd;
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void __user *userptr =
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to_user_ptr(args->cmds + (i * sizeof(submit_cmd)));
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struct msm_gem_object *msm_obj;
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uint32_t iova;
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ret = copy_from_user(&submit_cmd, userptr, sizeof(submit_cmd));
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if (ret) {
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ret = -EFAULT;
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goto out;
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}
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/* validate input from userspace: */
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switch (submit_cmd.type) {
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case MSM_SUBMIT_CMD_BUF:
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case MSM_SUBMIT_CMD_IB_TARGET_BUF:
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case MSM_SUBMIT_CMD_CTX_RESTORE_BUF:
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break;
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default:
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DRM_ERROR("invalid type: %08x\n", submit_cmd.type);
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ret = -EINVAL;
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goto out;
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}
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ret = submit_bo(submit, submit_cmd.submit_idx,
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&msm_obj, &iova, NULL);
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if (ret)
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goto out;
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if (submit_cmd.size % 4) {
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DRM_ERROR("non-aligned cmdstream buffer size: %u\n",
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submit_cmd.size);
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ret = -EINVAL;
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goto out;
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}
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if ((submit_cmd.size + submit_cmd.submit_offset) >=
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msm_obj->base.size) {
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DRM_ERROR("invalid cmdstream size: %u\n", submit_cmd.size);
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ret = -EINVAL;
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goto out;
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}
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submit->cmd[i].type = submit_cmd.type;
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submit->cmd[i].size = submit_cmd.size / 4;
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submit->cmd[i].iova = iova + submit_cmd.submit_offset;
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submit->cmd[i].idx = submit_cmd.submit_idx;
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if (submit->valid)
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continue;
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ret = submit_reloc(submit, msm_obj, submit_cmd.submit_offset,
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submit_cmd.nr_relocs, submit_cmd.relocs);
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if (ret)
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goto out;
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}
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submit->nr_cmds = i;
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ret = msm_gpu_submit(gpu, submit, ctx);
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args->fence = submit->fence;
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out:
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if (submit)
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submit_cleanup(submit, !!ret);
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mutex_unlock(&dev->struct_mutex);
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return ret;
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}
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