linux/drivers/gpu
Chris Wilson ca320ac456 drm/i915: Use pixel size for computing linear offsets into a sprite
This fixes an original bug in the sprite code that miscomputed the
source offset into a linear YUV packed framebuffer, that was magnified
into an oops with

commit 5a35e99e81
Author: Damien Lespiau <damien.lespiau@intel.com>
Date:   Fri Oct 26 18:20:12 2012 +0100

    drm/i915: adjust sprite base address

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.com>
Cc: Damien Lespiau <damien.lespiau@intel.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-01-09 14:20:24 +01:00
..
drm drm/i915: Use pixel size for computing linear offsets into a sprite 2013-01-09 14:20:24 +01:00
stub i915: select VIDEO_OUTPUT_CONTROL for ACPI_VIDEO 2011-04-13 09:10:25 +10:00
vga Merge branch 'drm-next' of git://people.freedesktop.org/~airlied/linux 2012-12-17 08:26:17 -08:00
Makefile