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eb95419b02
cgroup is currently in the process of transitioning to using struct
cgroup_subsys_state * as the primary handle instead of struct cgroup *
in subsystem implementations for the following reasons.
* With unified hierarchy, subsystems will be dynamically bound and
unbound from cgroups and thus css's (cgroup_subsys_state) may be
created and destroyed dynamically over the lifetime of a cgroup,
which is different from the current state where all css's are
allocated and destroyed together with the associated cgroup. This
in turn means that cgroup_css() should be synchronized and may
return NULL, making it more cumbersome to use.
* Differing levels of per-subsystem granularity in the unified
hierarchy means that the task and descendant iterators should behave
differently depending on the specific subsystem the iteration is
being performed for.
* In majority of the cases, subsystems only care about its part in the
cgroup hierarchy - ie. the hierarchy of css's. Subsystem methods
often obtain the matching css pointer from the cgroup and don't
bother with the cgroup pointer itself. Passing around css fits
much better.
This patch converts all cgroup_subsys methods to take @css instead of
@cgroup. The conversions are mostly straight-forward. A few
noteworthy changes are
* ->css_alloc() now takes css of the parent cgroup rather than the
pointer to the new cgroup as the css for the new cgroup doesn't
exist yet. Knowing the parent css is enough for all the existing
subsystems.
* In kernel/cgroup.c::offline_css(), unnecessary open coded css
dereference is replaced with local variable access.
This patch shouldn't cause any behavior differences.
v2: Unnecessary explicit cgrp->subsys[] deref in css_online() replaced
with local variable @css as suggested by Li Zefan.
Rebased on top of new for-3.12 which includes for-3.11-fixes so
that ->css_free() invocation added by
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callchain.c | ||
core.c | ||
hw_breakpoint.c | ||
internal.h | ||
Makefile | ||
ring_buffer.c | ||
uprobes.c |