mirror of
https://github.com/torvalds/linux.git
synced 2024-11-05 11:32:04 +00:00
f6f8ed4735
Currently map_vm_area() takes (struct page *** pages) as third argument, and after mapping, it moves (*pages) to point to (*pages + nr_mappped_pages). It looks like this kind of increment is useless to its caller these days. The callers don't care about the increments and actually they're trying to avoid this by passing another copy to map_vm_area(). The caller can always guarantee all the pages can be mapped into vm_area as specified in first argument and the caller only cares about whether map_vm_area() fails or not. This patch cleans up the pointer movement in map_vm_area() and updates its callers accordingly. Signed-off-by: WANG Chao <chaowang@redhat.com> Cc: Zhang Yanfei <zhangyanfei@cn.fujitsu.com> Acked-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Minchan Kim <minchan@kernel.org> Cc: Nitin Gupta <ngupta@vflare.org> Cc: Rusty Russell <rusty@rustcorp.com.au> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org> |
||
---|---|---|
.. | ||
x86 | ||
core.c | ||
hypercalls.c | ||
interrupts_and_traps.c | ||
Kconfig | ||
lg.h | ||
lguest_device.c | ||
lguest_user.c | ||
Makefile | ||
page_tables.c | ||
README | ||
segments.c |
Welcome, friend reader, to lguest. Lguest is an adventure, with you, the reader, as Hero. I can't think of many 5000-line projects which offer both such capability and glimpses of future potential; it is an exciting time to be delving into the source! But be warned; this is an arduous journey of several hours or more! And as we know, all true Heroes are driven by a Noble Goal. Thus I offer a Beer (or equivalent) to anyone I meet who has completed this documentation. So get comfortable and keep your wits about you (both quick and humorous). Along your way to the Noble Goal, you will also gain masterly insight into lguest, and hypervisors and x86 virtualization in general. Our Quest is in seven parts: (best read with C highlighting turned on) I) Preparation - In which our potential hero is flown quickly over the landscape for a taste of its scope. Suitable for the armchair coders and other such persons of faint constitution. II) Guest - Where we encounter the first tantalising wisps of code, and come to understand the details of the life of a Guest kernel. III) Drivers - Whereby the Guest finds its voice and become useful, and our understanding of the Guest is completed. IV) Launcher - Where we trace back to the creation of the Guest, and thus begin our understanding of the Host. V) Host - Where we master the Host code, through a long and tortuous journey. Indeed, it is here that our hero is tested in the Bit of Despair. VI) Switcher - Where our understanding of the intertwined nature of Guests and Hosts is completed. VII) Mastery - Where our fully fledged hero grapples with the Great Question: "What next?" make Preparation! Rusty Russell.