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4c2598e3b6
I think x*alloc() functions are cleaner. Signed-off-by: Masahiro Yamada <masahiroy@kernel.org>
200 lines
5.8 KiB
C
200 lines
5.8 KiB
C
// SPDX-License-Identifier: GPL-2.0
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/*
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* Helper functions for finding the symbol in an ELF which is "nearest"
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* to a given address.
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*/
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#include <xalloc.h>
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#include "modpost.h"
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struct syminfo {
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unsigned int symbol_index;
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unsigned int section_index;
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Elf_Addr addr;
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};
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/*
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* Container used to hold an entire binary search table.
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* Entries in table are ascending, sorted first by section_index,
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* then by addr, and last by symbol_index. The sorting by
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* symbol_index is used to ensure predictable behavior when
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* multiple symbols are present with the same address; all
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* symbols past the first are effectively ignored, by eliding
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* them in symsearch_fixup().
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*/
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struct symsearch {
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unsigned int table_size;
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struct syminfo table[];
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};
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static int syminfo_compare(const void *s1, const void *s2)
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{
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const struct syminfo *sym1 = s1;
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const struct syminfo *sym2 = s2;
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if (sym1->section_index > sym2->section_index)
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return 1;
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if (sym1->section_index < sym2->section_index)
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return -1;
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if (sym1->addr > sym2->addr)
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return 1;
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if (sym1->addr < sym2->addr)
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return -1;
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if (sym1->symbol_index > sym2->symbol_index)
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return 1;
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if (sym1->symbol_index < sym2->symbol_index)
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return -1;
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return 0;
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}
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static unsigned int symbol_count(struct elf_info *elf)
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{
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unsigned int result = 0;
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for (Elf_Sym *sym = elf->symtab_start; sym < elf->symtab_stop; sym++) {
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if (is_valid_name(elf, sym))
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result++;
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}
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return result;
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}
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/*
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* Populate the search array that we just allocated.
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* Be slightly paranoid here. The ELF file is mmap'd and could
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* conceivably change between symbol_count() and symsearch_populate().
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* If we notice any difference, bail out rather than potentially
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* propagating errors or crashing.
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*/
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static void symsearch_populate(struct elf_info *elf,
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struct syminfo *table,
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unsigned int table_size)
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{
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bool is_arm = (elf->hdr->e_machine == EM_ARM);
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for (Elf_Sym *sym = elf->symtab_start; sym < elf->symtab_stop; sym++) {
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if (is_valid_name(elf, sym)) {
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if (table_size-- == 0)
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fatal("%s: size mismatch\n", __func__);
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table->symbol_index = sym - elf->symtab_start;
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table->section_index = get_secindex(elf, sym);
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table->addr = sym->st_value;
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/*
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* For ARM Thumb instruction, the bit 0 of st_value is
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* set if the symbol is STT_FUNC type. Mask it to get
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* the address.
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*/
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if (is_arm && ELF_ST_TYPE(sym->st_info) == STT_FUNC)
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table->addr &= ~1;
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table++;
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}
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}
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if (table_size != 0)
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fatal("%s: size mismatch\n", __func__);
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}
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/*
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* Do any fixups on the table after sorting.
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* For now, this just finds adjacent entries which have
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* the same section_index and addr, and it propagates
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* the first symbol_index over the subsequent entries,
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* so that only one symbol_index is seen for any given
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* section_index and addr. This ensures that whether
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* we're looking at an address from "above" or "below"
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* that we see the same symbol_index.
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* This does leave some duplicate entries in the table;
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* in practice, these are a small fraction of the
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* total number of entries, and they are harmless to
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* the binary search algorithm other than a few occasional
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* unnecessary comparisons.
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*/
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static void symsearch_fixup(struct syminfo *table, unsigned int table_size)
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{
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/* Don't look at index 0, it will never change. */
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for (unsigned int i = 1; i < table_size; i++) {
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if (table[i].addr == table[i - 1].addr &&
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table[i].section_index == table[i - 1].section_index) {
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table[i].symbol_index = table[i - 1].symbol_index;
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}
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}
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}
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void symsearch_init(struct elf_info *elf)
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{
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unsigned int table_size = symbol_count(elf);
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elf->symsearch = xmalloc(sizeof(struct symsearch) +
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sizeof(struct syminfo) * table_size);
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elf->symsearch->table_size = table_size;
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symsearch_populate(elf, elf->symsearch->table, table_size);
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qsort(elf->symsearch->table, table_size,
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sizeof(struct syminfo), syminfo_compare);
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symsearch_fixup(elf->symsearch->table, table_size);
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}
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void symsearch_finish(struct elf_info *elf)
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{
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free(elf->symsearch);
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elf->symsearch = NULL;
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}
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/*
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* Find the syminfo which is in secndx and "nearest" to addr.
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* allow_negative: allow returning a symbol whose address is > addr.
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* min_distance: ignore symbols which are further away than this.
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*
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* Returns a pointer into the symbol table for success.
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* Returns NULL if no legal symbol is found within the requested range.
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*/
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Elf_Sym *symsearch_find_nearest(struct elf_info *elf, Elf_Addr addr,
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unsigned int secndx, bool allow_negative,
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Elf_Addr min_distance)
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{
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unsigned int hi = elf->symsearch->table_size;
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unsigned int lo = 0;
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struct syminfo *table = elf->symsearch->table;
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struct syminfo target;
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target.addr = addr;
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target.section_index = secndx;
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target.symbol_index = ~0; /* compares greater than any actual index */
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while (hi > lo) {
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unsigned int mid = lo + (hi - lo) / 2; /* Avoids overflow */
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if (syminfo_compare(&table[mid], &target) > 0)
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hi = mid;
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else
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lo = mid + 1;
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}
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/*
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* table[hi], if it exists, is the first entry in the array which
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* lies beyond target. table[hi - 1], if it exists, is the last
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* entry in the array which comes before target, including the
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* case where it perfectly matches the section and the address.
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*
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* Note -- if the address we're looking up falls perfectly
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* in the middle of two symbols, this is written to always
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* prefer the symbol with the lower address.
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*/
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Elf_Sym *result = NULL;
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if (allow_negative &&
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hi < elf->symsearch->table_size &&
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table[hi].section_index == secndx &&
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table[hi].addr - addr <= min_distance) {
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min_distance = table[hi].addr - addr;
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result = &elf->symtab_start[table[hi].symbol_index];
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}
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if (hi > 0 &&
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table[hi - 1].section_index == secndx &&
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addr - table[hi - 1].addr <= min_distance) {
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result = &elf->symtab_start[table[hi - 1].symbol_index];
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}
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return result;
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}
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