linux/drivers/video/fbdev/nvidia/nv_proto.h
Tomi Valkeinen f7018c2135 video: move fbdev to drivers/video/fbdev
The drivers/video directory is a mess. It contains generic video related
files, directories for backlight, console, linux logo, lots of fbdev
device drivers, fbdev framework files.

Make some order into the chaos by creating drivers/video/fbdev
directory, and move all fbdev related files there.

No functionality is changed, although I guess it is possible that some
subtle Makefile build order related issue could be created by this
patch.

Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Geert Uytterhoeven <geert@linux-m68k.org>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Jingoo Han <jg1.han@samsung.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-17 08:10:19 +03:00

76 lines
2.7 KiB
C

/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/nv/nv_proto.h,v 1.10 2003/07/31 20:24:29 mvojkovi Exp $ */
#ifndef __NV_PROTO_H__
#define __NV_PROTO_H__
/* in nv_setup.c */
int NVCommonSetup(struct fb_info *info);
void NVWriteCrtc(struct nvidia_par *par, u8 index, u8 value);
u8 NVReadCrtc(struct nvidia_par *par, u8 index);
void NVWriteGr(struct nvidia_par *par, u8 index, u8 value);
u8 NVReadGr(struct nvidia_par *par, u8 index);
void NVWriteSeq(struct nvidia_par *par, u8 index, u8 value);
u8 NVReadSeq(struct nvidia_par *par, u8 index);
void NVWriteAttr(struct nvidia_par *par, u8 index, u8 value);
u8 NVReadAttr(struct nvidia_par *par, u8 index);
void NVWriteMiscOut(struct nvidia_par *par, u8 value);
u8 NVReadMiscOut(struct nvidia_par *par);
void NVWriteDacMask(struct nvidia_par *par, u8 value);
void NVWriteDacReadAddr(struct nvidia_par *par, u8 value);
void NVWriteDacWriteAddr(struct nvidia_par *par, u8 value);
void NVWriteDacData(struct nvidia_par *par, u8 value);
u8 NVReadDacData(struct nvidia_par *par);
/* in nv_hw.c */
void NVCalcStateExt(struct nvidia_par *par, struct _riva_hw_state *,
int, int, int, int, int, int);
void NVLoadStateExt(struct nvidia_par *par, struct _riva_hw_state *);
void NVUnloadStateExt(struct nvidia_par *par, struct _riva_hw_state *);
void NVSetStartAddress(struct nvidia_par *par, u32);
int NVShowHideCursor(struct nvidia_par *par, int);
void NVLockUnlock(struct nvidia_par *par, int);
/* in nvidia-i2c.c */
#ifdef CONFIG_FB_NVIDIA_I2C
void nvidia_create_i2c_busses(struct nvidia_par *par);
void nvidia_delete_i2c_busses(struct nvidia_par *par);
int nvidia_probe_i2c_connector(struct fb_info *info, int conn,
u8 ** out_edid);
#else
#define nvidia_create_i2c_busses(...)
#define nvidia_delete_i2c_busses(...)
#define nvidia_probe_i2c_connector(p, c, edid) (-1)
#endif
#ifdef CONFIG_PPC_OF
int nvidia_probe_of_connector(struct fb_info *info, int conn,
u8 ** out_edid);
#else
static inline int nvidia_probe_of_connector(struct fb_info *info, int conn,
u8 ** out_edid)
{
return -1;
}
#endif
/* in nv_accel.c */
extern void NVResetGraphics(struct fb_info *info);
extern void nvidiafb_copyarea(struct fb_info *info,
const struct fb_copyarea *region);
extern void nvidiafb_fillrect(struct fb_info *info,
const struct fb_fillrect *rect);
extern void nvidiafb_imageblit(struct fb_info *info,
const struct fb_image *image);
extern int nvidiafb_sync(struct fb_info *info);
/* in nv_backlight.h */
#ifdef CONFIG_FB_NVIDIA_BACKLIGHT
extern void nvidia_bl_init(struct nvidia_par *par);
extern void nvidia_bl_exit(struct nvidia_par *par);
#else
static inline void nvidia_bl_init(struct nvidia_par *par) {}
static inline void nvidia_bl_exit(struct nvidia_par *par) {}
#endif
#endif /* __NV_PROTO_H__ */