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Each text file under Documentation follows a different format. Some doesn't even have titles! Change its representation to follow the adopted standard, using ReST markups for it to be parseable by Sphinx: - Move author info to the beginning of file and use :Author: - use warning/note annotation; - mark literal blocks as such; - Add a title for the document; - use **emphasis** instead of _emphasis_. Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com> Signed-off-by: Jonathan Corbet <corbet@lwn.net>
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221 lines
8.0 KiB
Plaintext
==========================================================
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How to access I/O mapped memory from within device drivers
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==========================================================
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:Author: Linus
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.. warning::
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The virt_to_bus() and bus_to_virt() functions have been
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superseded by the functionality provided by the PCI DMA interface
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(see Documentation/DMA-API-HOWTO.txt). They continue
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to be documented below for historical purposes, but new code
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must not use them. --davidm 00/12/12
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::
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[ This is a mail message in response to a query on IO mapping, thus the
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strange format for a "document" ]
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The AHA-1542 is a bus-master device, and your patch makes the driver give the
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controller the physical address of the buffers, which is correct on x86
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(because all bus master devices see the physical memory mappings directly).
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However, on many setups, there are actually **three** different ways of looking
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at memory addresses, and in this case we actually want the third, the
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so-called "bus address".
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Essentially, the three ways of addressing memory are (this is "real memory",
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that is, normal RAM--see later about other details):
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- CPU untranslated. This is the "physical" address. Physical address
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0 is what the CPU sees when it drives zeroes on the memory bus.
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- CPU translated address. This is the "virtual" address, and is
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completely internal to the CPU itself with the CPU doing the appropriate
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translations into "CPU untranslated".
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- bus address. This is the address of memory as seen by OTHER devices,
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not the CPU. Now, in theory there could be many different bus
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addresses, with each device seeing memory in some device-specific way, but
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happily most hardware designers aren't actually actively trying to make
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things any more complex than necessary, so you can assume that all
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external hardware sees the memory the same way.
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Now, on normal PCs the bus address is exactly the same as the physical
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address, and things are very simple indeed. However, they are that simple
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because the memory and the devices share the same address space, and that is
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not generally necessarily true on other PCI/ISA setups.
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Now, just as an example, on the PReP (PowerPC Reference Platform), the
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CPU sees a memory map something like this (this is from memory)::
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0-2 GB "real memory"
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2 GB-3 GB "system IO" (inb/out and similar accesses on x86)
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3 GB-4 GB "IO memory" (shared memory over the IO bus)
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Now, that looks simple enough. However, when you look at the same thing from
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the viewpoint of the devices, you have the reverse, and the physical memory
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address 0 actually shows up as address 2 GB for any IO master.
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So when the CPU wants any bus master to write to physical memory 0, it
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has to give the master address 0x80000000 as the memory address.
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So, for example, depending on how the kernel is actually mapped on the
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PPC, you can end up with a setup like this::
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physical address: 0
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virtual address: 0xC0000000
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bus address: 0x80000000
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where all the addresses actually point to the same thing. It's just seen
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through different translations..
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Similarly, on the Alpha, the normal translation is::
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physical address: 0
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virtual address: 0xfffffc0000000000
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bus address: 0x40000000
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(but there are also Alphas where the physical address and the bus address
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are the same).
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Anyway, the way to look up all these translations, you do::
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#include <asm/io.h>
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phys_addr = virt_to_phys(virt_addr);
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virt_addr = phys_to_virt(phys_addr);
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bus_addr = virt_to_bus(virt_addr);
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virt_addr = bus_to_virt(bus_addr);
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Now, when do you need these?
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You want the **virtual** address when you are actually going to access that
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pointer from the kernel. So you can have something like this::
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/*
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* this is the hardware "mailbox" we use to communicate with
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* the controller. The controller sees this directly.
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*/
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struct mailbox {
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__u32 status;
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__u32 bufstart;
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__u32 buflen;
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..
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} mbox;
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unsigned char * retbuffer;
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/* get the address from the controller */
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retbuffer = bus_to_virt(mbox.bufstart);
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switch (retbuffer[0]) {
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case STATUS_OK:
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...
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on the other hand, you want the bus address when you have a buffer that
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you want to give to the controller::
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/* ask the controller to read the sense status into "sense_buffer" */
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mbox.bufstart = virt_to_bus(&sense_buffer);
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mbox.buflen = sizeof(sense_buffer);
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mbox.status = 0;
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notify_controller(&mbox);
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And you generally **never** want to use the physical address, because you can't
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use that from the CPU (the CPU only uses translated virtual addresses), and
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you can't use it from the bus master.
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So why do we care about the physical address at all? We do need the physical
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address in some cases, it's just not very often in normal code. The physical
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address is needed if you use memory mappings, for example, because the
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"remap_pfn_range()" mm function wants the physical address of the memory to
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be remapped as measured in units of pages, a.k.a. the pfn (the memory
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management layer doesn't know about devices outside the CPU, so it
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shouldn't need to know about "bus addresses" etc).
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.. note::
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The above is only one part of the whole equation. The above
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only talks about "real memory", that is, CPU memory (RAM).
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There is a completely different type of memory too, and that's the "shared
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memory" on the PCI or ISA bus. That's generally not RAM (although in the case
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of a video graphics card it can be normal DRAM that is just used for a frame
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buffer), but can be things like a packet buffer in a network card etc.
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This memory is called "PCI memory" or "shared memory" or "IO memory" or
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whatever, and there is only one way to access it: the readb/writeb and
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related functions. You should never take the address of such memory, because
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there is really nothing you can do with such an address: it's not
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conceptually in the same memory space as "real memory" at all, so you cannot
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just dereference a pointer. (Sadly, on x86 it **is** in the same memory space,
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so on x86 it actually works to just deference a pointer, but it's not
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portable).
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For such memory, you can do things like:
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- reading::
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/*
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* read first 32 bits from ISA memory at 0xC0000, aka
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* C000:0000 in DOS terms
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*/
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unsigned int signature = isa_readl(0xC0000);
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- remapping and writing::
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/*
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* remap framebuffer PCI memory area at 0xFC000000,
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* size 1MB, so that we can access it: We can directly
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* access only the 640k-1MB area, so anything else
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* has to be remapped.
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*/
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void __iomem *baseptr = ioremap(0xFC000000, 1024*1024);
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/* write a 'A' to the offset 10 of the area */
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writeb('A',baseptr+10);
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/* unmap when we unload the driver */
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iounmap(baseptr);
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- copying and clearing::
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/* get the 6-byte Ethernet address at ISA address E000:0040 */
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memcpy_fromio(kernel_buffer, 0xE0040, 6);
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/* write a packet to the driver */
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memcpy_toio(0xE1000, skb->data, skb->len);
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/* clear the frame buffer */
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memset_io(0xA0000, 0, 0x10000);
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OK, that just about covers the basics of accessing IO portably. Questions?
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Comments? You may think that all the above is overly complex, but one day you
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might find yourself with a 500 MHz Alpha in front of you, and then you'll be
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happy that your driver works ;)
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Note that kernel versions 2.0.x (and earlier) mistakenly called the
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ioremap() function "vremap()". ioremap() is the proper name, but I
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didn't think straight when I wrote it originally. People who have to
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support both can do something like::
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/* support old naming silliness */
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#if LINUX_VERSION_CODE < 0x020100
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#define ioremap vremap
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#define iounmap vfree
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#endif
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at the top of their source files, and then they can use the right names
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even on 2.0.x systems.
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And the above sounds worse than it really is. Most real drivers really
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don't do all that complex things (or rather: the complexity is not so
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much in the actual IO accesses as in error handling and timeouts etc).
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It's generally not hard to fix drivers, and in many cases the code
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actually looks better afterwards::
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unsigned long signature = *(unsigned int *) 0xC0000;
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vs
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unsigned long signature = readl(0xC0000);
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I think the second version actually is more readable, no?
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