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Our list_sort() utility has always supported a context argument that is passed through to the comparison routine. Now there's a use case for the similar thing for sort(). This implements sort_r by simply extending the existing sort function in the obvious way. To avoid code duplication, we want to implement sort() in terms of sort_r(). The naive way to do that is static int cmp_wrapper(const void *a, const void *b, const void *ctx) { int (*real_cmp)(const void*, const void*) = ctx; return real_cmp(a, b); } sort(..., cmp) { sort_r(..., cmp_wrapper, cmp) } but this would do two indirect calls for each comparison. Instead, do as is done for the default swap functions - that only adds a cost of a single easily predicted branch to each comparison call. Aside from introducing support for the context argument, this also serves as preparation for patches that will eliminate the indirect comparison calls in common cases. Requested-by: Boris Brezillon <boris.brezillon@collabora.com> Signed-off-by: Rasmus Villemoes <linux@rasmusvillemoes.dk> Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Acked-by: Andrew Morton <akpm@linux-foundation.org> Tested-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
278 lines
8.7 KiB
C
278 lines
8.7 KiB
C
// SPDX-License-Identifier: GPL-2.0
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/*
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* A fast, small, non-recursive O(n log n) sort for the Linux kernel
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*
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* This performs n*log2(n) + 0.37*n + o(n) comparisons on average,
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* and 1.5*n*log2(n) + O(n) in the (very contrived) worst case.
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*
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* Glibc qsort() manages n*log2(n) - 1.26*n for random inputs (1.63*n
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* better) at the expense of stack usage and much larger code to avoid
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* quicksort's O(n^2) worst case.
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*/
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#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
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#include <linux/types.h>
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#include <linux/export.h>
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#include <linux/sort.h>
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/**
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* is_aligned - is this pointer & size okay for word-wide copying?
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* @base: pointer to data
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* @size: size of each element
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* @align: required alignment (typically 4 or 8)
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*
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* Returns true if elements can be copied using word loads and stores.
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* The size must be a multiple of the alignment, and the base address must
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* be if we do not have CONFIG_HAVE_EFFICIENT_UNALIGNED_ACCESS.
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*
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* For some reason, gcc doesn't know to optimize "if (a & mask || b & mask)"
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* to "if ((a | b) & mask)", so we do that by hand.
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*/
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__attribute_const__ __always_inline
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static bool is_aligned(const void *base, size_t size, unsigned char align)
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{
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unsigned char lsbits = (unsigned char)size;
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(void)base;
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#ifndef CONFIG_HAVE_EFFICIENT_UNALIGNED_ACCESS
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lsbits |= (unsigned char)(uintptr_t)base;
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#endif
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return (lsbits & (align - 1)) == 0;
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}
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/**
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* swap_words_32 - swap two elements in 32-bit chunks
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* @a: pointer to the first element to swap
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* @b: pointer to the second element to swap
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* @n: element size (must be a multiple of 4)
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*
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* Exchange the two objects in memory. This exploits base+index addressing,
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* which basically all CPUs have, to minimize loop overhead computations.
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*
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* For some reason, on x86 gcc 7.3.0 adds a redundant test of n at the
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* bottom of the loop, even though the zero flag is stil valid from the
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* subtract (since the intervening mov instructions don't alter the flags).
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* Gcc 8.1.0 doesn't have that problem.
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*/
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static void swap_words_32(void *a, void *b, size_t n)
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{
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do {
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u32 t = *(u32 *)(a + (n -= 4));
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*(u32 *)(a + n) = *(u32 *)(b + n);
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*(u32 *)(b + n) = t;
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} while (n);
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}
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/**
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* swap_words_64 - swap two elements in 64-bit chunks
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* @a: pointer to the first element to swap
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* @b: pointer to the second element to swap
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* @n: element size (must be a multiple of 8)
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*
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* Exchange the two objects in memory. This exploits base+index
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* addressing, which basically all CPUs have, to minimize loop overhead
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* computations.
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*
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* We'd like to use 64-bit loads if possible. If they're not, emulating
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* one requires base+index+4 addressing which x86 has but most other
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* processors do not. If CONFIG_64BIT, we definitely have 64-bit loads,
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* but it's possible to have 64-bit loads without 64-bit pointers (e.g.
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* x32 ABI). Are there any cases the kernel needs to worry about?
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*/
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static void swap_words_64(void *a, void *b, size_t n)
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{
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do {
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#ifdef CONFIG_64BIT
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u64 t = *(u64 *)(a + (n -= 8));
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*(u64 *)(a + n) = *(u64 *)(b + n);
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*(u64 *)(b + n) = t;
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#else
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/* Use two 32-bit transfers to avoid base+index+4 addressing */
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u32 t = *(u32 *)(a + (n -= 4));
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*(u32 *)(a + n) = *(u32 *)(b + n);
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*(u32 *)(b + n) = t;
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t = *(u32 *)(a + (n -= 4));
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*(u32 *)(a + n) = *(u32 *)(b + n);
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*(u32 *)(b + n) = t;
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#endif
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} while (n);
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}
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/**
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* swap_bytes - swap two elements a byte at a time
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* @a: pointer to the first element to swap
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* @b: pointer to the second element to swap
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* @n: element size
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*
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* This is the fallback if alignment doesn't allow using larger chunks.
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*/
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static void swap_bytes(void *a, void *b, size_t n)
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{
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do {
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char t = ((char *)a)[--n];
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((char *)a)[n] = ((char *)b)[n];
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((char *)b)[n] = t;
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} while (n);
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}
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typedef void (*swap_func_t)(void *a, void *b, int size);
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/*
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* The values are arbitrary as long as they can't be confused with
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* a pointer, but small integers make for the smallest compare
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* instructions.
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*/
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#define SWAP_WORDS_64 (swap_func_t)0
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#define SWAP_WORDS_32 (swap_func_t)1
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#define SWAP_BYTES (swap_func_t)2
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/*
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* The function pointer is last to make tail calls most efficient if the
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* compiler decides not to inline this function.
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*/
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static void do_swap(void *a, void *b, size_t size, swap_func_t swap_func)
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{
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if (swap_func == SWAP_WORDS_64)
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swap_words_64(a, b, size);
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else if (swap_func == SWAP_WORDS_32)
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swap_words_32(a, b, size);
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else if (swap_func == SWAP_BYTES)
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swap_bytes(a, b, size);
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else
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swap_func(a, b, (int)size);
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}
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typedef int (*cmp_func_t)(const void *, const void *);
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typedef int (*cmp_r_func_t)(const void *, const void *, const void *);
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#define _CMP_WRAPPER ((cmp_r_func_t)0L)
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static int do_cmp(const void *a, const void *b,
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cmp_r_func_t cmp, const void *priv)
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{
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if (cmp == _CMP_WRAPPER)
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return ((cmp_func_t)(priv))(a, b);
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return cmp(a, b, priv);
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}
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/**
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* parent - given the offset of the child, find the offset of the parent.
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* @i: the offset of the heap element whose parent is sought. Non-zero.
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* @lsbit: a precomputed 1-bit mask, equal to "size & -size"
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* @size: size of each element
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*
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* In terms of array indexes, the parent of element j = @i/@size is simply
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* (j-1)/2. But when working in byte offsets, we can't use implicit
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* truncation of integer divides.
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*
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* Fortunately, we only need one bit of the quotient, not the full divide.
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* @size has a least significant bit. That bit will be clear if @i is
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* an even multiple of @size, and set if it's an odd multiple.
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*
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* Logically, we're doing "if (i & lsbit) i -= size;", but since the
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* branch is unpredictable, it's done with a bit of clever branch-free
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* code instead.
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*/
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__attribute_const__ __always_inline
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static size_t parent(size_t i, unsigned int lsbit, size_t size)
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{
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i -= size;
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i -= size & -(i & lsbit);
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return i / 2;
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}
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/**
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* sort_r - sort an array of elements
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* @base: pointer to data to sort
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* @num: number of elements
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* @size: size of each element
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* @cmp_func: pointer to comparison function
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* @swap_func: pointer to swap function or NULL
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* @priv: third argument passed to comparison function
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*
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* This function does a heapsort on the given array. You may provide
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* a swap_func function if you need to do something more than a memory
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* copy (e.g. fix up pointers or auxiliary data), but the built-in swap
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* avoids a slow retpoline and so is significantly faster.
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*
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* Sorting time is O(n log n) both on average and worst-case. While
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* quicksort is slightly faster on average, it suffers from exploitable
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* O(n*n) worst-case behavior and extra memory requirements that make
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* it less suitable for kernel use.
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*/
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void sort_r(void *base, size_t num, size_t size,
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int (*cmp_func)(const void *, const void *, const void *),
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void (*swap_func)(void *, void *, int size),
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const void *priv)
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{
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/* pre-scale counters for performance */
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size_t n = num * size, a = (num/2) * size;
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const unsigned int lsbit = size & -size; /* Used to find parent */
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if (!a) /* num < 2 || size == 0 */
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return;
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if (!swap_func) {
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if (is_aligned(base, size, 8))
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swap_func = SWAP_WORDS_64;
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else if (is_aligned(base, size, 4))
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swap_func = SWAP_WORDS_32;
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else
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swap_func = SWAP_BYTES;
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}
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/*
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* Loop invariants:
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* 1. elements [a,n) satisfy the heap property (compare greater than
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* all of their children),
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* 2. elements [n,num*size) are sorted, and
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* 3. a <= b <= c <= d <= n (whenever they are valid).
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*/
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for (;;) {
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size_t b, c, d;
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if (a) /* Building heap: sift down --a */
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a -= size;
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else if (n -= size) /* Sorting: Extract root to --n */
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do_swap(base, base + n, size, swap_func);
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else /* Sort complete */
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break;
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/*
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* Sift element at "a" down into heap. This is the
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* "bottom-up" variant, which significantly reduces
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* calls to cmp_func(): we find the sift-down path all
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* the way to the leaves (one compare per level), then
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* backtrack to find where to insert the target element.
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*
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* Because elements tend to sift down close to the leaves,
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* this uses fewer compares than doing two per level
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* on the way down. (A bit more than half as many on
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* average, 3/4 worst-case.)
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*/
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for (b = a; c = 2*b + size, (d = c + size) < n;)
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b = do_cmp(base + c, base + d, cmp_func, priv) >= 0 ? c : d;
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if (d == n) /* Special case last leaf with no sibling */
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b = c;
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/* Now backtrack from "b" to the correct location for "a" */
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while (b != a && do_cmp(base + a, base + b, cmp_func, priv) >= 0)
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b = parent(b, lsbit, size);
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c = b; /* Where "a" belongs */
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while (b != a) { /* Shift it into place */
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b = parent(b, lsbit, size);
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do_swap(base + b, base + c, size, swap_func);
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}
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}
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}
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EXPORT_SYMBOL(sort_r);
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void sort(void *base, size_t num, size_t size,
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int (*cmp_func)(const void *, const void *),
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void (*swap_func)(void *, void *, int size))
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{
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return sort_r(base, num, size, _CMP_WRAPPER, swap_func, cmp_func);
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}
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EXPORT_SYMBOL(sort);
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