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The Hue Saturation value Transform and Hue Saturation value Inverse transform entities convert from RGB to HSV and back. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
39 lines
972 B
C
39 lines
972 B
C
/*
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* vsp1_hsit.h -- R-Car VSP1 Hue Saturation value (Inverse) Transform
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*
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* Copyright (C) 2013 Renesas Corporation
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*
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* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#ifndef __VSP1_HSIT_H__
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#define __VSP1_HSIT_H__
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#include <media/media-entity.h>
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#include <media/v4l2-subdev.h>
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#include "vsp1_entity.h"
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struct vsp1_device;
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#define HSIT_PAD_SINK 0
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#define HSIT_PAD_SOURCE 1
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struct vsp1_hsit {
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struct vsp1_entity entity;
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bool inverse;
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};
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static inline struct vsp1_hsit *to_hsit(struct v4l2_subdev *subdev)
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{
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return container_of(subdev, struct vsp1_hsit, entity.subdev);
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}
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struct vsp1_hsit *vsp1_hsit_create(struct vsp1_device *vsp1, bool inverse);
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#endif /* __VSP1_HSIT_H__ */
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