Avoid clobbering adjacent blocks if they happen to expire earlier and
amalgamate together to form the requested hole.
In passing this fixes a regression from
commit ea7b1dd448
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Fri Feb 18 17:59:12 2011 +0100
drm: mm: track free areas implicitly
which swaps the end address for size (with a potential overflow) and
effectively causes the eviction code to clobber almost all earlier
buffers above the evictee.
v2: Check the original hole not the adjusted as the coloring may confuse
us when later searching for the overlapping nodes. Also make sure that
we do apply the range restriction and color adjustment in the same
order for both scanning, searching and insertion.
v3: Send the version that was actually tested.
Note that this seems to be ducttape of decent quality ot paper over
some of our unbind related gpu hangs reported since 3.7. It is not
fully effective though, and certainly doesn't fix the underlying bug.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
[danvet: Added note plus bugzilla link and tested-by.]
Cc: stable@vger.kernel.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55984
Tested-by: Norbert Preining <preining@logic.at>
Acked-by: Dave Airlie <airlied@gmail.com
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html