mirror of
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54f38fcae5
Since 2017, there is an space reserved for userspace API,
created by changeset 1d596dee38
("docs: Create a user-space API guide").
As the media subsystem was one of the first subsystems to use
Sphinx, until this patch, we were keeping things on a separate
place.
Let's just use the new location, as having all uAPI altogether
will likely make things easier for developers.
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
425 lines
17 KiB
ReStructuredText
425 lines
17 KiB
ReStructuredText
.. SPDX-License-Identifier: GPL-2.0
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.. _stateless_decoder:
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**************************************************
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Memory-to-memory Stateless Video Decoder Interface
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**************************************************
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A stateless decoder is a decoder that works without retaining any kind of state
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between processed frames. This means that each frame is decoded independently
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of any previous and future frames, and that the client is responsible for
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maintaining the decoding state and providing it to the decoder with each
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decoding request. This is in contrast to the stateful video decoder interface,
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where the hardware and driver maintain the decoding state and all the client
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has to do is to provide the raw encoded stream and dequeue decoded frames in
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display order.
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This section describes how user-space ("the client") is expected to communicate
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with stateless decoders in order to successfully decode an encoded stream.
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Compared to stateful codecs, the decoder/client sequence is simpler, but the
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cost of this simplicity is extra complexity in the client which is responsible
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for maintaining a consistent decoding state.
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Stateless decoders make use of the :ref:`media-request-api`. A stateless
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decoder must expose the ``V4L2_BUF_CAP_SUPPORTS_REQUESTS`` capability on its
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``OUTPUT`` queue when :c:func:`VIDIOC_REQBUFS` or :c:func:`VIDIOC_CREATE_BUFS`
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are invoked.
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Depending on the encoded formats supported by the decoder, a single decoded
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frame may be the result of several decode requests (for instance, H.264 streams
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with multiple slices per frame). Decoders that support such formats must also
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expose the ``V4L2_BUF_CAP_SUPPORTS_M2M_HOLD_CAPTURE_BUF`` capability on their
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``OUTPUT`` queue.
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Querying capabilities
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=====================
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1. To enumerate the set of coded formats supported by the decoder, the client
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calls :c:func:`VIDIOC_ENUM_FMT` on the ``OUTPUT`` queue.
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* The driver must always return the full set of supported ``OUTPUT`` formats,
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irrespective of the format currently set on the ``CAPTURE`` queue.
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* Simultaneously, the driver must restrain the set of values returned by
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codec-specific capability controls (such as H.264 profiles) to the set
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actually supported by the hardware.
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2. To enumerate the set of supported raw formats, the client calls
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:c:func:`VIDIOC_ENUM_FMT` on the ``CAPTURE`` queue.
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* The driver must return only the formats supported for the format currently
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active on the ``OUTPUT`` queue.
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* Depending on the currently set ``OUTPUT`` format, the set of supported raw
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formats may depend on the value of some codec-dependent controls.
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The client is responsible for making sure that these controls are set
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before querying the ``CAPTURE`` queue. Failure to do so will result in the
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default values for these controls being used, and a returned set of formats
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that may not be usable for the media the client is trying to decode.
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3. The client may use :c:func:`VIDIOC_ENUM_FRAMESIZES` to detect supported
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resolutions for a given format, passing desired pixel format in
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:c:type:`v4l2_frmsizeenum`'s ``pixel_format``.
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4. Supported profiles and levels for the current ``OUTPUT`` format, if
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applicable, may be queried using their respective controls via
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:c:func:`VIDIOC_QUERYCTRL`.
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Initialization
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==============
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1. Set the coded format on the ``OUTPUT`` queue via :c:func:`VIDIOC_S_FMT`.
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* **Required fields:**
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``type``
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a ``V4L2_BUF_TYPE_*`` enum appropriate for ``OUTPUT``.
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``pixelformat``
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a coded pixel format.
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``width``, ``height``
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coded width and height parsed from the stream.
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other fields
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follow standard semantics.
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.. note::
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Changing the ``OUTPUT`` format may change the currently set ``CAPTURE``
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format. The driver will derive a new ``CAPTURE`` format from the
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``OUTPUT`` format being set, including resolution, colorimetry
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parameters, etc. If the client needs a specific ``CAPTURE`` format,
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it must adjust it afterwards.
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2. Call :c:func:`VIDIOC_S_EXT_CTRLS` to set all the controls (parsed headers,
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etc.) required by the ``OUTPUT`` format to enumerate the ``CAPTURE`` formats.
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3. Call :c:func:`VIDIOC_G_FMT` for ``CAPTURE`` queue to get the format for the
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destination buffers parsed/decoded from the bytestream.
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* **Required fields:**
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``type``
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a ``V4L2_BUF_TYPE_*`` enum appropriate for ``CAPTURE``.
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* **Returned fields:**
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``width``, ``height``
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frame buffer resolution for the decoded frames.
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``pixelformat``
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pixel format for decoded frames.
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``num_planes`` (for _MPLANE ``type`` only)
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number of planes for pixelformat.
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``sizeimage``, ``bytesperline``
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as per standard semantics; matching frame buffer format.
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.. note::
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The value of ``pixelformat`` may be any pixel format supported for the
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``OUTPUT`` format, based on the hardware capabilities. It is suggested
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that the driver chooses the preferred/optimal format for the current
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configuration. For example, a YUV format may be preferred over an RGB
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format, if an additional conversion step would be required for RGB.
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4. *[optional]* Enumerate ``CAPTURE`` formats via :c:func:`VIDIOC_ENUM_FMT` on
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the ``CAPTURE`` queue. The client may use this ioctl to discover which
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alternative raw formats are supported for the current ``OUTPUT`` format and
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select one of them via :c:func:`VIDIOC_S_FMT`.
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.. note::
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The driver will return only formats supported for the currently selected
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``OUTPUT`` format and currently set controls, even if more formats may be
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supported by the decoder in general.
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For example, a decoder may support YUV and RGB formats for
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resolutions 1920x1088 and lower, but only YUV for higher resolutions (due
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to hardware limitations). After setting a resolution of 1920x1088 or lower
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as the ``OUTPUT`` format, :c:func:`VIDIOC_ENUM_FMT` may return a set of
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YUV and RGB pixel formats, but after setting a resolution higher than
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1920x1088, the driver will not return RGB pixel formats, since they are
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unsupported for this resolution.
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5. *[optional]* Choose a different ``CAPTURE`` format than suggested via
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:c:func:`VIDIOC_S_FMT` on ``CAPTURE`` queue. It is possible for the client to
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choose a different format than selected/suggested by the driver in
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:c:func:`VIDIOC_G_FMT`.
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* **Required fields:**
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``type``
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a ``V4L2_BUF_TYPE_*`` enum appropriate for ``CAPTURE``.
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``pixelformat``
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a raw pixel format.
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``width``, ``height``
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frame buffer resolution of the decoded stream; typically unchanged from
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what was returned with :c:func:`VIDIOC_G_FMT`, but it may be different
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if the hardware supports composition and/or scaling.
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After performing this step, the client must perform step 3 again in order
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to obtain up-to-date information about the buffers size and layout.
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6. Allocate source (bytestream) buffers via :c:func:`VIDIOC_REQBUFS` on
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``OUTPUT`` queue.
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* **Required fields:**
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``count``
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requested number of buffers to allocate; greater than zero.
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``type``
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a ``V4L2_BUF_TYPE_*`` enum appropriate for ``OUTPUT``.
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``memory``
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follows standard semantics.
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* **Return fields:**
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``count``
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actual number of buffers allocated.
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* If required, the driver will adjust ``count`` to be equal or bigger to the
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minimum of required number of ``OUTPUT`` buffers for the given format and
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requested count. The client must check this value after the ioctl returns
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to get the actual number of buffers allocated.
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7. Allocate destination (raw format) buffers via :c:func:`VIDIOC_REQBUFS` on the
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``CAPTURE`` queue.
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* **Required fields:**
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``count``
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requested number of buffers to allocate; greater than zero. The client
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is responsible for deducing the minimum number of buffers required
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for the stream to be properly decoded (taking e.g. reference frames
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into account) and pass an equal or bigger number.
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``type``
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a ``V4L2_BUF_TYPE_*`` enum appropriate for ``CAPTURE``.
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``memory``
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follows standard semantics. ``V4L2_MEMORY_USERPTR`` is not supported
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for ``CAPTURE`` buffers.
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* **Return fields:**
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``count``
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adjusted to allocated number of buffers, in case the codec requires
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more buffers than requested.
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* The driver must adjust count to the minimum of required number of
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``CAPTURE`` buffers for the current format, stream configuration and
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requested count. The client must check this value after the ioctl
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returns to get the number of buffers allocated.
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8. Allocate requests (likely one per ``OUTPUT`` buffer) via
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:c:func:`MEDIA_IOC_REQUEST_ALLOC` on the media device.
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9. Start streaming on both ``OUTPUT`` and ``CAPTURE`` queues via
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:c:func:`VIDIOC_STREAMON`.
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Decoding
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========
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For each frame, the client is responsible for submitting at least one request to
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which the following is attached:
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* The amount of encoded data expected by the codec for its current
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configuration, as a buffer submitted to the ``OUTPUT`` queue. Typically, this
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corresponds to one frame worth of encoded data, but some formats may allow (or
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require) different amounts per unit.
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* All the metadata needed to decode the submitted encoded data, in the form of
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controls relevant to the format being decoded.
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The amount of data and contents of the source ``OUTPUT`` buffer, as well as the
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controls that must be set on the request, depend on the active coded pixel
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format and might be affected by codec-specific extended controls, as stated in
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documentation of each format.
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If there is a possibility that the decoded frame will require one or more
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decode requests after the current one in order to be produced, then the client
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must set the ``V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF`` flag on the ``OUTPUT``
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buffer. This will result in the (potentially partially) decoded ``CAPTURE``
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buffer not being made available for dequeueing, and reused for the next decode
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request if the timestamp of the next ``OUTPUT`` buffer has not changed.
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A typical frame would thus be decoded using the following sequence:
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1. Queue an ``OUTPUT`` buffer containing one unit of encoded bytestream data for
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the decoding request, using :c:func:`VIDIOC_QBUF`.
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* **Required fields:**
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``index``
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index of the buffer being queued.
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``type``
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type of the buffer.
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``bytesused``
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number of bytes taken by the encoded data frame in the buffer.
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``flags``
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the ``V4L2_BUF_FLAG_REQUEST_FD`` flag must be set. Additionally, if
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we are not sure that the current decode request is the last one needed
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to produce a fully decoded frame, then
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``V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF`` must also be set.
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``request_fd``
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must be set to the file descriptor of the decoding request.
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``timestamp``
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must be set to a unique value per frame. This value will be propagated
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into the decoded frame's buffer and can also be used to use this frame
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as the reference of another. If using multiple decode requests per
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frame, then the timestamps of all the ``OUTPUT`` buffers for a given
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frame must be identical. If the timestamp changes, then the currently
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held ``CAPTURE`` buffer will be made available for dequeuing and the
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current request will work on a new ``CAPTURE`` buffer.
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2. Set the codec-specific controls for the decoding request, using
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:c:func:`VIDIOC_S_EXT_CTRLS`.
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* **Required fields:**
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``which``
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must be ``V4L2_CTRL_WHICH_REQUEST_VAL``.
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``request_fd``
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must be set to the file descriptor of the decoding request.
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other fields
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other fields are set as usual when setting controls. The ``controls``
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array must contain all the codec-specific controls required to decode
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a frame.
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.. note::
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It is possible to specify the controls in different invocations of
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:c:func:`VIDIOC_S_EXT_CTRLS`, or to overwrite a previously set control, as
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long as ``request_fd`` and ``which`` are properly set. The controls state
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at the moment of request submission is the one that will be considered.
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.. note::
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The order in which steps 1 and 2 take place is interchangeable.
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3. Submit the request by invoking :c:func:`MEDIA_REQUEST_IOC_QUEUE` on the
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request FD.
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If the request is submitted without an ``OUTPUT`` buffer, or if some of the
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required controls are missing from the request, then
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:c:func:`MEDIA_REQUEST_IOC_QUEUE` will return ``-ENOENT``. If more than one
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``OUTPUT`` buffer is queued, then it will return ``-EINVAL``.
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:c:func:`MEDIA_REQUEST_IOC_QUEUE` returning non-zero means that no
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``CAPTURE`` buffer will be produced for this request.
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``CAPTURE`` buffers must not be part of the request, and are queued
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independently. They are returned in decode order (i.e. the same order as coded
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frames were submitted to the ``OUTPUT`` queue).
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Runtime decoding errors are signaled by the dequeued ``CAPTURE`` buffers
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carrying the ``V4L2_BUF_FLAG_ERROR`` flag. If a decoded reference frame has an
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error, then all following decoded frames that refer to it also have the
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``V4L2_BUF_FLAG_ERROR`` flag set, although the decoder will still try to
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produce (likely corrupted) frames.
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Buffer management while decoding
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================================
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Contrary to stateful decoders, a stateless decoder does not perform any kind of
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buffer management: it only guarantees that dequeued ``CAPTURE`` buffers can be
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used by the client for as long as they are not queued again. "Used" here
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encompasses using the buffer for compositing or display.
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A dequeued capture buffer can also be used as the reference frame of another
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buffer.
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A frame is specified as reference by converting its timestamp into nanoseconds,
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and storing it into the relevant member of a codec-dependent control structure.
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The :c:func:`v4l2_timeval_to_ns` function must be used to perform that
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conversion. The timestamp of a frame can be used to reference it as soon as all
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its units of encoded data are successfully submitted to the ``OUTPUT`` queue.
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A decoded buffer containing a reference frame must not be reused as a decoding
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target until all the frames referencing it have been decoded. The safest way to
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achieve this is to refrain from queueing a reference buffer until all the
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decoded frames referencing it have been dequeued. However, if the driver can
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guarantee that buffers queued to the ``CAPTURE`` queue are processed in queued
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order, then user-space can take advantage of this guarantee and queue a
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reference buffer when the following conditions are met:
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1. All the requests for frames affected by the reference frame have been
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queued, and
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2. A sufficient number of ``CAPTURE`` buffers to cover all the decoded
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referencing frames have been queued.
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When queuing a decoding request, the driver will increase the reference count of
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all the resources associated with reference frames. This means that the client
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can e.g. close the DMABUF file descriptors of reference frame buffers if it
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won't need them afterwards.
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Seeking
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=======
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In order to seek, the client just needs to submit requests using input buffers
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corresponding to the new stream position. It must however be aware that
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resolution may have changed and follow the dynamic resolution change sequence in
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that case. Also depending on the codec used, picture parameters (e.g. SPS/PPS
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for H.264) may have changed and the client is responsible for making sure that a
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valid state is sent to the decoder.
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The client is then free to ignore any returned ``CAPTURE`` buffer that comes
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from the pre-seek position.
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Pausing
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=======
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In order to pause, the client can just cease queuing buffers onto the ``OUTPUT``
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queue. Without source bytestream data, there is no data to process and the codec
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will remain idle.
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Dynamic resolution change
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=========================
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If the client detects a resolution change in the stream, it will need to perform
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the initialization sequence again with the new resolution:
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1. If the last submitted request resulted in a ``CAPTURE`` buffer being
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held by the use of the ``V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF`` flag, then the
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last frame is not available on the ``CAPTURE`` queue. In this case, a
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``V4L2_DEC_CMD_FLUSH`` command shall be sent. This will make the driver
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dequeue the held ``CAPTURE`` buffer.
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2. Wait until all submitted requests have completed and dequeue the
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corresponding output buffers.
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3. Call :c:func:`VIDIOC_STREAMOFF` on both the ``OUTPUT`` and ``CAPTURE``
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queues.
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4. Free all ``CAPTURE`` buffers by calling :c:func:`VIDIOC_REQBUFS` on the
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``CAPTURE`` queue with a buffer count of zero.
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5. Perform the initialization sequence again (minus the allocation of
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``OUTPUT`` buffers), with the new resolution set on the ``OUTPUT`` queue.
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Note that due to resolution constraints, a different format may need to be
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picked on the ``CAPTURE`` queue.
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Drain
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=====
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If the last submitted request resulted in a ``CAPTURE`` buffer being
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held by the use of the ``V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF`` flag, then the
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last frame is not available on the ``CAPTURE`` queue. In this case, a
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``V4L2_DEC_CMD_FLUSH`` command shall be sent. This will make the driver
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dequeue the held ``CAPTURE`` buffer.
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After that, in order to drain the stream on a stateless decoder, the client
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just needs to wait until all the submitted requests are completed.
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