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Assuming that all framebuffer related metadata is invariant simplifies our userspace input data checking. And current userspace always first updates the tiling of an object before creating a framebuffer with it. This allows us to upconvert a check in pin_and_fence to a WARN. In the future it should also be helpful to know which buffer objects are potential scanout targets for e.g. frontbuffer rendering tracking and similar things. Note that SNA shipped for one prerelease with code which will be broken through this patch. But users shouldn't notice since it's purely an optimization and will transparently fall back to allocating a new fb. i-g-t also had offending code (now fixed), but we don't really care about breaking the test-suite. Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Grumpily-reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
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