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16e83007cd
Add help to update cgroup CGRP_FROZEN flag. Both cgroup_propagate_frozen and cgroup_update_frozen functions update CGRP_FROZEN flag, this makes code concise. Reviewed-by: Michal Koutný <mkoutny@suse.com> Signed-off-by: Chen Ridong <chenridong@huawei.com> Signed-off-by: Tejun Heo <tj@kernel.org>
319 lines
7.8 KiB
C
319 lines
7.8 KiB
C
// SPDX-License-Identifier: GPL-2.0
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#include <linux/cgroup.h>
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#include <linux/sched.h>
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#include <linux/sched/task.h>
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#include <linux/sched/signal.h>
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#include "cgroup-internal.h"
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#include <trace/events/cgroup.h>
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/*
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* Update CGRP_FROZEN of cgroup.flag
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* Return true if flags is updated; false if flags has no change
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*/
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static bool cgroup_update_frozen_flag(struct cgroup *cgrp, bool frozen)
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{
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lockdep_assert_held(&css_set_lock);
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/* Already there? */
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if (test_bit(CGRP_FROZEN, &cgrp->flags) == frozen)
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return false;
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if (frozen)
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set_bit(CGRP_FROZEN, &cgrp->flags);
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else
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clear_bit(CGRP_FROZEN, &cgrp->flags);
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cgroup_file_notify(&cgrp->events_file);
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TRACE_CGROUP_PATH(notify_frozen, cgrp, frozen);
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return true;
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}
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/*
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* Propagate the cgroup frozen state upwards by the cgroup tree.
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*/
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static void cgroup_propagate_frozen(struct cgroup *cgrp, bool frozen)
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{
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int desc = 1;
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/*
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* If the new state is frozen, some freezing ancestor cgroups may change
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* their state too, depending on if all their descendants are frozen.
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*
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* Otherwise, all ancestor cgroups are forced into the non-frozen state.
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*/
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while ((cgrp = cgroup_parent(cgrp))) {
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if (frozen) {
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cgrp->freezer.nr_frozen_descendants += desc;
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if (!test_bit(CGRP_FREEZE, &cgrp->flags) ||
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(cgrp->freezer.nr_frozen_descendants !=
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cgrp->nr_descendants))
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continue;
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} else {
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cgrp->freezer.nr_frozen_descendants -= desc;
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}
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if (cgroup_update_frozen_flag(cgrp, frozen))
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desc++;
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}
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}
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/*
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* Revisit the cgroup frozen state.
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* Checks if the cgroup is really frozen and perform all state transitions.
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*/
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void cgroup_update_frozen(struct cgroup *cgrp)
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{
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bool frozen;
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/*
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* If the cgroup has to be frozen (CGRP_FREEZE bit set),
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* and all tasks are frozen and/or stopped, let's consider
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* the cgroup frozen. Otherwise it's not frozen.
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*/
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frozen = test_bit(CGRP_FREEZE, &cgrp->flags) &&
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cgrp->freezer.nr_frozen_tasks == __cgroup_task_count(cgrp);
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/* If flags is updated, update the state of ancestor cgroups. */
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if (cgroup_update_frozen_flag(cgrp, frozen))
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cgroup_propagate_frozen(cgrp, frozen);
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}
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/*
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* Increment cgroup's nr_frozen_tasks.
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*/
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static void cgroup_inc_frozen_cnt(struct cgroup *cgrp)
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{
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cgrp->freezer.nr_frozen_tasks++;
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}
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/*
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* Decrement cgroup's nr_frozen_tasks.
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*/
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static void cgroup_dec_frozen_cnt(struct cgroup *cgrp)
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{
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cgrp->freezer.nr_frozen_tasks--;
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WARN_ON_ONCE(cgrp->freezer.nr_frozen_tasks < 0);
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}
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/*
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* Enter frozen/stopped state, if not yet there. Update cgroup's counters,
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* and revisit the state of the cgroup, if necessary.
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*/
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void cgroup_enter_frozen(void)
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{
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struct cgroup *cgrp;
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if (current->frozen)
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return;
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spin_lock_irq(&css_set_lock);
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current->frozen = true;
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cgrp = task_dfl_cgroup(current);
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cgroup_inc_frozen_cnt(cgrp);
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cgroup_update_frozen(cgrp);
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spin_unlock_irq(&css_set_lock);
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}
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/*
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* Conditionally leave frozen/stopped state. Update cgroup's counters,
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* and revisit the state of the cgroup, if necessary.
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*
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* If always_leave is not set, and the cgroup is freezing,
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* we're racing with the cgroup freezing. In this case, we don't
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* drop the frozen counter to avoid a transient switch to
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* the unfrozen state.
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*/
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void cgroup_leave_frozen(bool always_leave)
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{
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struct cgroup *cgrp;
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spin_lock_irq(&css_set_lock);
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cgrp = task_dfl_cgroup(current);
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if (always_leave || !test_bit(CGRP_FREEZE, &cgrp->flags)) {
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cgroup_dec_frozen_cnt(cgrp);
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cgroup_update_frozen(cgrp);
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WARN_ON_ONCE(!current->frozen);
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current->frozen = false;
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} else if (!(current->jobctl & JOBCTL_TRAP_FREEZE)) {
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spin_lock(¤t->sighand->siglock);
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current->jobctl |= JOBCTL_TRAP_FREEZE;
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set_thread_flag(TIF_SIGPENDING);
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spin_unlock(¤t->sighand->siglock);
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}
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spin_unlock_irq(&css_set_lock);
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}
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/*
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* Freeze or unfreeze the task by setting or clearing the JOBCTL_TRAP_FREEZE
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* jobctl bit.
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*/
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static void cgroup_freeze_task(struct task_struct *task, bool freeze)
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{
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unsigned long flags;
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/* If the task is about to die, don't bother with freezing it. */
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if (!lock_task_sighand(task, &flags))
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return;
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if (freeze) {
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task->jobctl |= JOBCTL_TRAP_FREEZE;
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signal_wake_up(task, false);
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} else {
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task->jobctl &= ~JOBCTL_TRAP_FREEZE;
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wake_up_process(task);
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}
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unlock_task_sighand(task, &flags);
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}
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/*
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* Freeze or unfreeze all tasks in the given cgroup.
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*/
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static void cgroup_do_freeze(struct cgroup *cgrp, bool freeze)
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{
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struct css_task_iter it;
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struct task_struct *task;
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lockdep_assert_held(&cgroup_mutex);
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spin_lock_irq(&css_set_lock);
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if (freeze)
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set_bit(CGRP_FREEZE, &cgrp->flags);
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else
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clear_bit(CGRP_FREEZE, &cgrp->flags);
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spin_unlock_irq(&css_set_lock);
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if (freeze)
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TRACE_CGROUP_PATH(freeze, cgrp);
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else
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TRACE_CGROUP_PATH(unfreeze, cgrp);
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css_task_iter_start(&cgrp->self, 0, &it);
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while ((task = css_task_iter_next(&it))) {
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/*
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* Ignore kernel threads here. Freezing cgroups containing
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* kthreads isn't supported.
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*/
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if (task->flags & PF_KTHREAD)
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continue;
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cgroup_freeze_task(task, freeze);
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}
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css_task_iter_end(&it);
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/*
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* Cgroup state should be revisited here to cover empty leaf cgroups
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* and cgroups which descendants are already in the desired state.
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*/
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spin_lock_irq(&css_set_lock);
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if (cgrp->nr_descendants == cgrp->freezer.nr_frozen_descendants)
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cgroup_update_frozen(cgrp);
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spin_unlock_irq(&css_set_lock);
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}
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/*
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* Adjust the task state (freeze or unfreeze) and revisit the state of
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* source and destination cgroups.
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*/
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void cgroup_freezer_migrate_task(struct task_struct *task,
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struct cgroup *src, struct cgroup *dst)
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{
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lockdep_assert_held(&css_set_lock);
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/*
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* Kernel threads are not supposed to be frozen at all.
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*/
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if (task->flags & PF_KTHREAD)
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return;
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/*
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* It's not necessary to do changes if both of the src and dst cgroups
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* are not freezing and task is not frozen.
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*/
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if (!test_bit(CGRP_FREEZE, &src->flags) &&
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!test_bit(CGRP_FREEZE, &dst->flags) &&
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!task->frozen)
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return;
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/*
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* Adjust counters of freezing and frozen tasks.
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* Note, that if the task is frozen, but the destination cgroup is not
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* frozen, we bump both counters to keep them balanced.
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*/
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if (task->frozen) {
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cgroup_inc_frozen_cnt(dst);
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cgroup_dec_frozen_cnt(src);
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}
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cgroup_update_frozen(dst);
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cgroup_update_frozen(src);
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/*
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* Force the task to the desired state.
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*/
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cgroup_freeze_task(task, test_bit(CGRP_FREEZE, &dst->flags));
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}
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void cgroup_freeze(struct cgroup *cgrp, bool freeze)
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{
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struct cgroup_subsys_state *css;
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struct cgroup *parent;
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struct cgroup *dsct;
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bool applied = false;
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bool old_e;
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lockdep_assert_held(&cgroup_mutex);
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/*
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* Nothing changed? Just exit.
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*/
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if (cgrp->freezer.freeze == freeze)
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return;
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cgrp->freezer.freeze = freeze;
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/*
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* Propagate changes downwards the cgroup tree.
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*/
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css_for_each_descendant_pre(css, &cgrp->self) {
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dsct = css->cgroup;
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if (cgroup_is_dead(dsct))
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continue;
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/*
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* e_freeze is affected by parent's e_freeze and dst's freeze.
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* If old e_freeze eq new e_freeze, no change, its children
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* will not be affected. So do nothing and skip the subtree
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*/
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old_e = dsct->freezer.e_freeze;
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parent = cgroup_parent(dsct);
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dsct->freezer.e_freeze = (dsct->freezer.freeze ||
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parent->freezer.e_freeze);
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if (dsct->freezer.e_freeze == old_e) {
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css = css_rightmost_descendant(css);
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continue;
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}
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/*
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* Do change actual state: freeze or unfreeze.
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*/
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cgroup_do_freeze(dsct, freeze);
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applied = true;
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}
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/*
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* Even if the actual state hasn't changed, let's notify a user.
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* The state can be enforced by an ancestor cgroup: the cgroup
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* can already be in the desired state or it can be locked in the
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* opposite state, so that the transition will never happen.
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* In both cases it's better to notify a user, that there is
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* nothing to wait for.
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*/
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if (!applied) {
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TRACE_CGROUP_PATH(notify_frozen, cgrp,
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test_bit(CGRP_FROZEN, &cgrp->flags));
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cgroup_file_notify(&cgrp->events_file);
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}
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}
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