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The driver uses GEM along with a couple of small bits of wrapping of its own. The only real oddity here is the support for using the 'stolen' memory rather than wasting several MB. We use a simple resource manager as we don't need to manage our space intensively at all as we only do 2D work. We also have a GTT which is entirely GPU facing so in the Cedarview case are not even allocating from host address space. Signed-off-by: Alan Cox <alan@linux.intel.com> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Dave Airlie <airlied@redhat.com>
3 lines
132 B
C
3 lines
132 B
C
extern void drm_gem_object_release_wrap(struct drm_gem_object *obj);
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extern int gem_create_mmap_offset(struct drm_gem_object *obj);
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