linux/drivers/media/platform/vsp1/vsp1_video.c
Laurent Pinchart cbb7fa49c7 media: v4l: vsp1: Rename BRU to BRx
Some VSP instances have two blending units named BRU (Blend/ROP Unit)
and BRS (Blend/ROP Sub unit). The BRS is a smaller version of the BRU
with only two inputs, but otherwise offers similar features and offers
the same register interface. The BRU and BRS can be used exchangeably in
VSP pipelines (provided no more than two inputs are needed).

Due to historical reasons, the VSP1 driver implements support for both
the BRU and BRS through objects named vsp1_bru. The code uses the name
BRU to refer to either the BRU or the BRS, except in a few places where
noted explicitly. This creates confusion.

In an effort to avoid confusion, rename the vsp1_bru object and the
corresponding API to vsp1_brx, and use BRx to refer to blend unit
instances regardless of their type. The names BRU and BRS are retained
where reference to a particular blend unit type is needed, as well as in
hardware registers to stay close to the datasheet.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-04 08:06:29 -04:00

1267 lines
33 KiB
C

/*
* vsp1_video.c -- R-Car VSP1 Video Node
*
* Copyright (C) 2013-2015 Renesas Electronics Corporation
*
* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <linux/list.h>
#include <linux/module.h>
#include <linux/mutex.h>
#include <linux/slab.h>
#include <linux/v4l2-mediabus.h>
#include <linux/videodev2.h>
#include <linux/wait.h>
#include <media/media-entity.h>
#include <media/v4l2-dev.h>
#include <media/v4l2-fh.h>
#include <media/v4l2-ioctl.h>
#include <media/v4l2-subdev.h>
#include <media/videobuf2-v4l2.h>
#include <media/videobuf2-dma-contig.h>
#include "vsp1.h"
#include "vsp1_brx.h"
#include "vsp1_dl.h"
#include "vsp1_entity.h"
#include "vsp1_hgo.h"
#include "vsp1_hgt.h"
#include "vsp1_pipe.h"
#include "vsp1_rwpf.h"
#include "vsp1_uds.h"
#include "vsp1_video.h"
#define VSP1_VIDEO_DEF_FORMAT V4L2_PIX_FMT_YUYV
#define VSP1_VIDEO_DEF_WIDTH 1024
#define VSP1_VIDEO_DEF_HEIGHT 768
#define VSP1_VIDEO_MIN_WIDTH 2U
#define VSP1_VIDEO_MAX_WIDTH 8190U
#define VSP1_VIDEO_MIN_HEIGHT 2U
#define VSP1_VIDEO_MAX_HEIGHT 8190U
/* -----------------------------------------------------------------------------
* Helper functions
*/
static struct v4l2_subdev *
vsp1_video_remote_subdev(struct media_pad *local, u32 *pad)
{
struct media_pad *remote;
remote = media_entity_remote_pad(local);
if (!remote || !is_media_entity_v4l2_subdev(remote->entity))
return NULL;
if (pad)
*pad = remote->index;
return media_entity_to_v4l2_subdev(remote->entity);
}
static int vsp1_video_verify_format(struct vsp1_video *video)
{
struct v4l2_subdev_format fmt;
struct v4l2_subdev *subdev;
int ret;
subdev = vsp1_video_remote_subdev(&video->pad, &fmt.pad);
if (subdev == NULL)
return -EINVAL;
fmt.which = V4L2_SUBDEV_FORMAT_ACTIVE;
ret = v4l2_subdev_call(subdev, pad, get_fmt, NULL, &fmt);
if (ret < 0)
return ret == -ENOIOCTLCMD ? -EINVAL : ret;
if (video->rwpf->fmtinfo->mbus != fmt.format.code ||
video->rwpf->format.height != fmt.format.height ||
video->rwpf->format.width != fmt.format.width)
return -EINVAL;
return 0;
}
static int __vsp1_video_try_format(struct vsp1_video *video,
struct v4l2_pix_format_mplane *pix,
const struct vsp1_format_info **fmtinfo)
{
static const u32 xrgb_formats[][2] = {
{ V4L2_PIX_FMT_RGB444, V4L2_PIX_FMT_XRGB444 },
{ V4L2_PIX_FMT_RGB555, V4L2_PIX_FMT_XRGB555 },
{ V4L2_PIX_FMT_BGR32, V4L2_PIX_FMT_XBGR32 },
{ V4L2_PIX_FMT_RGB32, V4L2_PIX_FMT_XRGB32 },
};
const struct vsp1_format_info *info;
unsigned int width = pix->width;
unsigned int height = pix->height;
unsigned int i;
/*
* Backward compatibility: replace deprecated RGB formats by their XRGB
* equivalent. This selects the format older userspace applications want
* while still exposing the new format.
*/
for (i = 0; i < ARRAY_SIZE(xrgb_formats); ++i) {
if (xrgb_formats[i][0] == pix->pixelformat) {
pix->pixelformat = xrgb_formats[i][1];
break;
}
}
/*
* Retrieve format information and select the default format if the
* requested format isn't supported.
*/
info = vsp1_get_format_info(video->vsp1, pix->pixelformat);
if (info == NULL)
info = vsp1_get_format_info(video->vsp1, VSP1_VIDEO_DEF_FORMAT);
pix->pixelformat = info->fourcc;
pix->colorspace = V4L2_COLORSPACE_SRGB;
pix->field = V4L2_FIELD_NONE;
if (info->fourcc == V4L2_PIX_FMT_HSV24 ||
info->fourcc == V4L2_PIX_FMT_HSV32)
pix->hsv_enc = V4L2_HSV_ENC_256;
memset(pix->reserved, 0, sizeof(pix->reserved));
/* Align the width and height for YUV 4:2:2 and 4:2:0 formats. */
width = round_down(width, info->hsub);
height = round_down(height, info->vsub);
/* Clamp the width and height. */
pix->width = clamp(width, VSP1_VIDEO_MIN_WIDTH, VSP1_VIDEO_MAX_WIDTH);
pix->height = clamp(height, VSP1_VIDEO_MIN_HEIGHT,
VSP1_VIDEO_MAX_HEIGHT);
/*
* Compute and clamp the stride and image size. While not documented in
* the datasheet, strides not aligned to a multiple of 128 bytes result
* in image corruption.
*/
for (i = 0; i < min(info->planes, 2U); ++i) {
unsigned int hsub = i > 0 ? info->hsub : 1;
unsigned int vsub = i > 0 ? info->vsub : 1;
unsigned int align = 128;
unsigned int bpl;
bpl = clamp_t(unsigned int, pix->plane_fmt[i].bytesperline,
pix->width / hsub * info->bpp[i] / 8,
round_down(65535U, align));
pix->plane_fmt[i].bytesperline = round_up(bpl, align);
pix->plane_fmt[i].sizeimage = pix->plane_fmt[i].bytesperline
* pix->height / vsub;
}
if (info->planes == 3) {
/* The second and third planes must have the same stride. */
pix->plane_fmt[2].bytesperline = pix->plane_fmt[1].bytesperline;
pix->plane_fmt[2].sizeimage = pix->plane_fmt[1].sizeimage;
}
pix->num_planes = info->planes;
if (fmtinfo)
*fmtinfo = info;
return 0;
}
/* -----------------------------------------------------------------------------
* VSP1 Partition Algorithm support
*/
/**
* vsp1_video_calculate_partition - Calculate the active partition output window
*
* @pipe: the pipeline
* @partition: partition that will hold the calculated values
* @div_size: pre-determined maximum partition division size
* @index: partition index
*/
static void vsp1_video_calculate_partition(struct vsp1_pipeline *pipe,
struct vsp1_partition *partition,
unsigned int div_size,
unsigned int index)
{
const struct v4l2_mbus_framefmt *format;
struct vsp1_partition_window window;
unsigned int modulus;
/*
* Partitions are computed on the size before rotation, use the format
* at the WPF sink.
*/
format = vsp1_entity_get_pad_format(&pipe->output->entity,
pipe->output->entity.config,
RWPF_PAD_SINK);
/* A single partition simply processes the output size in full. */
if (pipe->partitions <= 1) {
window.left = 0;
window.width = format->width;
vsp1_pipeline_propagate_partition(pipe, partition, index,
&window);
return;
}
/* Initialise the partition with sane starting conditions. */
window.left = index * div_size;
window.width = div_size;
modulus = format->width % div_size;
/*
* We need to prevent the last partition from being smaller than the
* *minimum* width of the hardware capabilities.
*
* If the modulus is less than half of the partition size,
* the penultimate partition is reduced to half, which is added
* to the final partition: |1234|1234|1234|12|341|
* to prevents this: |1234|1234|1234|1234|1|.
*/
if (modulus) {
/*
* pipe->partitions is 1 based, whilst index is a 0 based index.
* Normalise this locally.
*/
unsigned int partitions = pipe->partitions - 1;
if (modulus < div_size / 2) {
if (index == partitions - 1) {
/* Halve the penultimate partition. */
window.width = div_size / 2;
} else if (index == partitions) {
/* Increase the final partition. */
window.width = (div_size / 2) + modulus;
window.left -= div_size / 2;
}
} else if (index == partitions) {
window.width = modulus;
}
}
vsp1_pipeline_propagate_partition(pipe, partition, index, &window);
}
static int vsp1_video_pipeline_setup_partitions(struct vsp1_pipeline *pipe)
{
struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
const struct v4l2_mbus_framefmt *format;
struct vsp1_entity *entity;
unsigned int div_size;
unsigned int i;
/*
* Partitions are computed on the size before rotation, use the format
* at the WPF sink.
*/
format = vsp1_entity_get_pad_format(&pipe->output->entity,
pipe->output->entity.config,
RWPF_PAD_SINK);
div_size = format->width;
/*
* Only Gen3 hardware requires image partitioning, Gen2 will operate
* with a single partition that covers the whole output.
*/
if (vsp1->info->gen == 3) {
list_for_each_entry(entity, &pipe->entities, list_pipe) {
unsigned int entity_max;
if (!entity->ops->max_width)
continue;
entity_max = entity->ops->max_width(entity, pipe);
if (entity_max)
div_size = min(div_size, entity_max);
}
}
pipe->partitions = DIV_ROUND_UP(format->width, div_size);
pipe->part_table = kcalloc(pipe->partitions, sizeof(*pipe->part_table),
GFP_KERNEL);
if (!pipe->part_table)
return -ENOMEM;
for (i = 0; i < pipe->partitions; ++i)
vsp1_video_calculate_partition(pipe, &pipe->part_table[i],
div_size, i);
return 0;
}
/* -----------------------------------------------------------------------------
* Pipeline Management
*/
/*
* vsp1_video_complete_buffer - Complete the current buffer
* @video: the video node
*
* This function completes the current buffer by filling its sequence number,
* time stamp and payload size, and hands it back to the videobuf core.
*
* When operating in DU output mode (deep pipeline to the DU through the LIF),
* the VSP1 needs to constantly supply frames to the display. In that case, if
* no other buffer is queued, reuse the one that has just been processed instead
* of handing it back to the videobuf core.
*
* Return the next queued buffer or NULL if the queue is empty.
*/
static struct vsp1_vb2_buffer *
vsp1_video_complete_buffer(struct vsp1_video *video)
{
struct vsp1_pipeline *pipe = video->rwpf->entity.pipe;
struct vsp1_vb2_buffer *next = NULL;
struct vsp1_vb2_buffer *done;
unsigned long flags;
unsigned int i;
spin_lock_irqsave(&video->irqlock, flags);
if (list_empty(&video->irqqueue)) {
spin_unlock_irqrestore(&video->irqlock, flags);
return NULL;
}
done = list_first_entry(&video->irqqueue,
struct vsp1_vb2_buffer, queue);
/* In DU output mode reuse the buffer if the list is singular. */
if (pipe->lif && list_is_singular(&video->irqqueue)) {
spin_unlock_irqrestore(&video->irqlock, flags);
return done;
}
list_del(&done->queue);
if (!list_empty(&video->irqqueue))
next = list_first_entry(&video->irqqueue,
struct vsp1_vb2_buffer, queue);
spin_unlock_irqrestore(&video->irqlock, flags);
done->buf.sequence = pipe->sequence;
done->buf.vb2_buf.timestamp = ktime_get_ns();
for (i = 0; i < done->buf.vb2_buf.num_planes; ++i)
vb2_set_plane_payload(&done->buf.vb2_buf, i,
vb2_plane_size(&done->buf.vb2_buf, i));
vb2_buffer_done(&done->buf.vb2_buf, VB2_BUF_STATE_DONE);
return next;
}
static void vsp1_video_frame_end(struct vsp1_pipeline *pipe,
struct vsp1_rwpf *rwpf)
{
struct vsp1_video *video = rwpf->video;
struct vsp1_vb2_buffer *buf;
buf = vsp1_video_complete_buffer(video);
if (buf == NULL)
return;
video->rwpf->mem = buf->mem;
pipe->buffers_ready |= 1 << video->pipe_index;
}
static void vsp1_video_pipeline_run_partition(struct vsp1_pipeline *pipe,
struct vsp1_dl_list *dl,
unsigned int partition)
{
struct vsp1_entity *entity;
pipe->partition = &pipe->part_table[partition];
list_for_each_entry(entity, &pipe->entities, list_pipe) {
if (entity->ops->configure)
entity->ops->configure(entity, pipe, dl,
VSP1_ENTITY_PARAMS_PARTITION);
}
}
static void vsp1_video_pipeline_run(struct vsp1_pipeline *pipe)
{
struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
struct vsp1_entity *entity;
unsigned int partition;
if (!pipe->dl)
pipe->dl = vsp1_dl_list_get(pipe->output->dlm);
/*
* Start with the runtime parameters as the configure operation can
* compute/cache information needed when configuring partitions. This
* is the case with flipping in the WPF.
*/
list_for_each_entry(entity, &pipe->entities, list_pipe) {
if (entity->ops->configure)
entity->ops->configure(entity, pipe, pipe->dl,
VSP1_ENTITY_PARAMS_RUNTIME);
}
/* Run the first partition */
vsp1_video_pipeline_run_partition(pipe, pipe->dl, 0);
/* Process consecutive partitions as necessary */
for (partition = 1; partition < pipe->partitions; ++partition) {
struct vsp1_dl_list *dl;
dl = vsp1_dl_list_get(pipe->output->dlm);
/*
* An incomplete chain will still function, but output only
* the partitions that had a dl available. The frame end
* interrupt will be marked on the last dl in the chain.
*/
if (!dl) {
dev_err(vsp1->dev, "Failed to obtain a dl list. Frame will be incomplete\n");
break;
}
vsp1_video_pipeline_run_partition(pipe, dl, partition);
vsp1_dl_list_add_chain(pipe->dl, dl);
}
/* Complete, and commit the head display list. */
vsp1_dl_list_commit(pipe->dl, false);
pipe->dl = NULL;
vsp1_pipeline_run(pipe);
}
static void vsp1_video_pipeline_frame_end(struct vsp1_pipeline *pipe,
unsigned int completion)
{
struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
enum vsp1_pipeline_state state;
unsigned long flags;
unsigned int i;
/* M2M Pipelines should never call here with an incomplete frame. */
WARN_ON_ONCE(!(completion & VSP1_DL_FRAME_END_COMPLETED));
spin_lock_irqsave(&pipe->irqlock, flags);
/* Complete buffers on all video nodes. */
for (i = 0; i < vsp1->info->rpf_count; ++i) {
if (!pipe->inputs[i])
continue;
vsp1_video_frame_end(pipe, pipe->inputs[i]);
}
vsp1_video_frame_end(pipe, pipe->output);
state = pipe->state;
pipe->state = VSP1_PIPELINE_STOPPED;
/*
* If a stop has been requested, mark the pipeline as stopped and
* return. Otherwise restart the pipeline if ready.
*/
if (state == VSP1_PIPELINE_STOPPING)
wake_up(&pipe->wq);
else if (vsp1_pipeline_ready(pipe))
vsp1_video_pipeline_run(pipe);
spin_unlock_irqrestore(&pipe->irqlock, flags);
}
static int vsp1_video_pipeline_build_branch(struct vsp1_pipeline *pipe,
struct vsp1_rwpf *input,
struct vsp1_rwpf *output)
{
struct media_entity_enum ent_enum;
struct vsp1_entity *entity;
struct media_pad *pad;
struct vsp1_brx *brx = NULL;
int ret;
ret = media_entity_enum_init(&ent_enum, &input->entity.vsp1->media_dev);
if (ret < 0)
return ret;
/*
* The main data path doesn't include the HGO or HGT, use
* vsp1_entity_remote_pad() to traverse the graph.
*/
pad = vsp1_entity_remote_pad(&input->entity.pads[RWPF_PAD_SOURCE]);
while (1) {
if (pad == NULL) {
ret = -EPIPE;
goto out;
}
/* We've reached a video node, that shouldn't have happened. */
if (!is_media_entity_v4l2_subdev(pad->entity)) {
ret = -EPIPE;
goto out;
}
entity = to_vsp1_entity(
media_entity_to_v4l2_subdev(pad->entity));
/*
* A BRU or BRS is present in the pipeline, store its input pad
* number in the input RPF for use when configuring the RPF.
*/
if (entity->type == VSP1_ENTITY_BRU ||
entity->type == VSP1_ENTITY_BRS) {
/* BRU and BRS can't be chained. */
if (brx) {
ret = -EPIPE;
goto out;
}
brx = to_brx(&entity->subdev);
brx->inputs[pad->index].rpf = input;
input->brx_input = pad->index;
}
/* We've reached the WPF, we're done. */
if (entity->type == VSP1_ENTITY_WPF)
break;
/* Ensure the branch has no loop. */
if (media_entity_enum_test_and_set(&ent_enum,
&entity->subdev.entity)) {
ret = -EPIPE;
goto out;
}
/* UDS can't be chained. */
if (entity->type == VSP1_ENTITY_UDS) {
if (pipe->uds) {
ret = -EPIPE;
goto out;
}
pipe->uds = entity;
pipe->uds_input = brx ? &brx->entity : &input->entity;
}
/* Follow the source link, ignoring any HGO or HGT. */
pad = &entity->pads[entity->source_pad];
pad = vsp1_entity_remote_pad(pad);
}
/* The last entity must be the output WPF. */
if (entity != &output->entity)
ret = -EPIPE;
out:
media_entity_enum_cleanup(&ent_enum);
return ret;
}
static int vsp1_video_pipeline_build(struct vsp1_pipeline *pipe,
struct vsp1_video *video)
{
struct media_graph graph;
struct media_entity *entity = &video->video.entity;
struct media_device *mdev = entity->graph_obj.mdev;
unsigned int i;
int ret;
/* Walk the graph to locate the entities and video nodes. */
ret = media_graph_walk_init(&graph, mdev);
if (ret)
return ret;
media_graph_walk_start(&graph, entity);
while ((entity = media_graph_walk_next(&graph))) {
struct v4l2_subdev *subdev;
struct vsp1_rwpf *rwpf;
struct vsp1_entity *e;
if (!is_media_entity_v4l2_subdev(entity))
continue;
subdev = media_entity_to_v4l2_subdev(entity);
e = to_vsp1_entity(subdev);
list_add_tail(&e->list_pipe, &pipe->entities);
e->pipe = pipe;
switch (e->type) {
case VSP1_ENTITY_RPF:
rwpf = to_rwpf(subdev);
pipe->inputs[rwpf->entity.index] = rwpf;
rwpf->video->pipe_index = ++pipe->num_inputs;
break;
case VSP1_ENTITY_WPF:
rwpf = to_rwpf(subdev);
pipe->output = rwpf;
rwpf->video->pipe_index = 0;
break;
case VSP1_ENTITY_LIF:
pipe->lif = e;
break;
case VSP1_ENTITY_BRU:
case VSP1_ENTITY_BRS:
pipe->brx = e;
break;
case VSP1_ENTITY_HGO:
pipe->hgo = e;
break;
case VSP1_ENTITY_HGT:
pipe->hgt = e;
break;
default:
break;
}
}
media_graph_walk_cleanup(&graph);
/* We need one output and at least one input. */
if (pipe->num_inputs == 0 || !pipe->output)
return -EPIPE;
/*
* Follow links downstream for each input and make sure the graph
* contains no loop and that all branches end at the output WPF.
*/
for (i = 0; i < video->vsp1->info->rpf_count; ++i) {
if (!pipe->inputs[i])
continue;
ret = vsp1_video_pipeline_build_branch(pipe, pipe->inputs[i],
pipe->output);
if (ret < 0)
return ret;
}
return 0;
}
static int vsp1_video_pipeline_init(struct vsp1_pipeline *pipe,
struct vsp1_video *video)
{
vsp1_pipeline_init(pipe);
pipe->frame_end = vsp1_video_pipeline_frame_end;
return vsp1_video_pipeline_build(pipe, video);
}
static struct vsp1_pipeline *vsp1_video_pipeline_get(struct vsp1_video *video)
{
struct vsp1_pipeline *pipe;
int ret;
/*
* Get a pipeline object for the video node. If a pipeline has already
* been allocated just increment its reference count and return it.
* Otherwise allocate a new pipeline and initialize it, it will be freed
* when the last reference is released.
*/
if (!video->rwpf->entity.pipe) {
pipe = kzalloc(sizeof(*pipe), GFP_KERNEL);
if (!pipe)
return ERR_PTR(-ENOMEM);
ret = vsp1_video_pipeline_init(pipe, video);
if (ret < 0) {
vsp1_pipeline_reset(pipe);
kfree(pipe);
return ERR_PTR(ret);
}
} else {
pipe = video->rwpf->entity.pipe;
kref_get(&pipe->kref);
}
return pipe;
}
static void vsp1_video_pipeline_release(struct kref *kref)
{
struct vsp1_pipeline *pipe = container_of(kref, typeof(*pipe), kref);
vsp1_pipeline_reset(pipe);
kfree(pipe);
}
static void vsp1_video_pipeline_put(struct vsp1_pipeline *pipe)
{
struct media_device *mdev = &pipe->output->entity.vsp1->media_dev;
mutex_lock(&mdev->graph_mutex);
kref_put(&pipe->kref, vsp1_video_pipeline_release);
mutex_unlock(&mdev->graph_mutex);
}
/* -----------------------------------------------------------------------------
* videobuf2 Queue Operations
*/
static int
vsp1_video_queue_setup(struct vb2_queue *vq,
unsigned int *nbuffers, unsigned int *nplanes,
unsigned int sizes[], struct device *alloc_devs[])
{
struct vsp1_video *video = vb2_get_drv_priv(vq);
const struct v4l2_pix_format_mplane *format = &video->rwpf->format;
unsigned int i;
if (*nplanes) {
if (*nplanes != format->num_planes)
return -EINVAL;
for (i = 0; i < *nplanes; i++)
if (sizes[i] < format->plane_fmt[i].sizeimage)
return -EINVAL;
return 0;
}
*nplanes = format->num_planes;
for (i = 0; i < format->num_planes; ++i)
sizes[i] = format->plane_fmt[i].sizeimage;
return 0;
}
static int vsp1_video_buffer_prepare(struct vb2_buffer *vb)
{
struct vb2_v4l2_buffer *vbuf = to_vb2_v4l2_buffer(vb);
struct vsp1_video *video = vb2_get_drv_priv(vb->vb2_queue);
struct vsp1_vb2_buffer *buf = to_vsp1_vb2_buffer(vbuf);
const struct v4l2_pix_format_mplane *format = &video->rwpf->format;
unsigned int i;
if (vb->num_planes < format->num_planes)
return -EINVAL;
for (i = 0; i < vb->num_planes; ++i) {
buf->mem.addr[i] = vb2_dma_contig_plane_dma_addr(vb, i);
if (vb2_plane_size(vb, i) < format->plane_fmt[i].sizeimage)
return -EINVAL;
}
for ( ; i < 3; ++i)
buf->mem.addr[i] = 0;
return 0;
}
static void vsp1_video_buffer_queue(struct vb2_buffer *vb)
{
struct vb2_v4l2_buffer *vbuf = to_vb2_v4l2_buffer(vb);
struct vsp1_video *video = vb2_get_drv_priv(vb->vb2_queue);
struct vsp1_pipeline *pipe = video->rwpf->entity.pipe;
struct vsp1_vb2_buffer *buf = to_vsp1_vb2_buffer(vbuf);
unsigned long flags;
bool empty;
spin_lock_irqsave(&video->irqlock, flags);
empty = list_empty(&video->irqqueue);
list_add_tail(&buf->queue, &video->irqqueue);
spin_unlock_irqrestore(&video->irqlock, flags);
if (!empty)
return;
spin_lock_irqsave(&pipe->irqlock, flags);
video->rwpf->mem = buf->mem;
pipe->buffers_ready |= 1 << video->pipe_index;
if (vb2_is_streaming(&video->queue) &&
vsp1_pipeline_ready(pipe))
vsp1_video_pipeline_run(pipe);
spin_unlock_irqrestore(&pipe->irqlock, flags);
}
static int vsp1_video_setup_pipeline(struct vsp1_pipeline *pipe)
{
struct vsp1_entity *entity;
int ret;
/* Determine this pipelines sizes for image partitioning support. */
ret = vsp1_video_pipeline_setup_partitions(pipe);
if (ret < 0)
return ret;
/* Prepare the display list. */
pipe->dl = vsp1_dl_list_get(pipe->output->dlm);
if (!pipe->dl)
return -ENOMEM;
if (pipe->uds) {
struct vsp1_uds *uds = to_uds(&pipe->uds->subdev);
/*
* If a BRU or BRS is present in the pipeline before the UDS,
* the alpha component doesn't need to be scaled as the BRU and
* BRS output alpha value is fixed to 255. Otherwise we need to
* scale the alpha component only when available at the input
* RPF.
*/
if (pipe->uds_input->type == VSP1_ENTITY_BRU ||
pipe->uds_input->type == VSP1_ENTITY_BRS) {
uds->scale_alpha = false;
} else {
struct vsp1_rwpf *rpf =
to_rwpf(&pipe->uds_input->subdev);
uds->scale_alpha = rpf->fmtinfo->alpha;
}
}
list_for_each_entry(entity, &pipe->entities, list_pipe) {
vsp1_entity_route_setup(entity, pipe, pipe->dl);
if (entity->ops->configure)
entity->ops->configure(entity, pipe, pipe->dl,
VSP1_ENTITY_PARAMS_INIT);
}
return 0;
}
static void vsp1_video_cleanup_pipeline(struct vsp1_pipeline *pipe)
{
struct vsp1_video *video = pipe->output->video;
struct vsp1_vb2_buffer *buffer;
unsigned long flags;
/* Remove all buffers from the IRQ queue. */
spin_lock_irqsave(&video->irqlock, flags);
list_for_each_entry(buffer, &video->irqqueue, queue)
vb2_buffer_done(&buffer->buf.vb2_buf, VB2_BUF_STATE_ERROR);
INIT_LIST_HEAD(&video->irqqueue);
spin_unlock_irqrestore(&video->irqlock, flags);
/* Release our partition table allocation */
mutex_lock(&pipe->lock);
kfree(pipe->part_table);
pipe->part_table = NULL;
mutex_unlock(&pipe->lock);
}
static int vsp1_video_start_streaming(struct vb2_queue *vq, unsigned int count)
{
struct vsp1_video *video = vb2_get_drv_priv(vq);
struct vsp1_pipeline *pipe = video->rwpf->entity.pipe;
bool start_pipeline = false;
unsigned long flags;
int ret;
mutex_lock(&pipe->lock);
if (pipe->stream_count == pipe->num_inputs) {
ret = vsp1_video_setup_pipeline(pipe);
if (ret < 0) {
mutex_unlock(&pipe->lock);
vsp1_video_cleanup_pipeline(pipe);
return ret;
}
start_pipeline = true;
}
pipe->stream_count++;
mutex_unlock(&pipe->lock);
/*
* vsp1_pipeline_ready() is not sufficient to establish that all streams
* are prepared and the pipeline is configured, as multiple streams
* can race through streamon with buffers already queued; Therefore we
* don't even attempt to start the pipeline until the last stream has
* called through here.
*/
if (!start_pipeline)
return 0;
spin_lock_irqsave(&pipe->irqlock, flags);
if (vsp1_pipeline_ready(pipe))
vsp1_video_pipeline_run(pipe);
spin_unlock_irqrestore(&pipe->irqlock, flags);
return 0;
}
static void vsp1_video_stop_streaming(struct vb2_queue *vq)
{
struct vsp1_video *video = vb2_get_drv_priv(vq);
struct vsp1_pipeline *pipe = video->rwpf->entity.pipe;
unsigned long flags;
int ret;
/*
* Clear the buffers ready flag to make sure the device won't be started
* by a QBUF on the video node on the other side of the pipeline.
*/
spin_lock_irqsave(&video->irqlock, flags);
pipe->buffers_ready &= ~(1 << video->pipe_index);
spin_unlock_irqrestore(&video->irqlock, flags);
mutex_lock(&pipe->lock);
if (--pipe->stream_count == pipe->num_inputs) {
/* Stop the pipeline. */
ret = vsp1_pipeline_stop(pipe);
if (ret == -ETIMEDOUT)
dev_err(video->vsp1->dev, "pipeline stop timeout\n");
vsp1_dl_list_put(pipe->dl);
pipe->dl = NULL;
}
mutex_unlock(&pipe->lock);
media_pipeline_stop(&video->video.entity);
vsp1_video_cleanup_pipeline(pipe);
vsp1_video_pipeline_put(pipe);
}
static const struct vb2_ops vsp1_video_queue_qops = {
.queue_setup = vsp1_video_queue_setup,
.buf_prepare = vsp1_video_buffer_prepare,
.buf_queue = vsp1_video_buffer_queue,
.wait_prepare = vb2_ops_wait_prepare,
.wait_finish = vb2_ops_wait_finish,
.start_streaming = vsp1_video_start_streaming,
.stop_streaming = vsp1_video_stop_streaming,
};
/* -----------------------------------------------------------------------------
* V4L2 ioctls
*/
static int
vsp1_video_querycap(struct file *file, void *fh, struct v4l2_capability *cap)
{
struct v4l2_fh *vfh = file->private_data;
struct vsp1_video *video = to_vsp1_video(vfh->vdev);
cap->capabilities = V4L2_CAP_DEVICE_CAPS | V4L2_CAP_STREAMING
| V4L2_CAP_VIDEO_CAPTURE_MPLANE
| V4L2_CAP_VIDEO_OUTPUT_MPLANE;
if (video->type == V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE)
cap->device_caps = V4L2_CAP_VIDEO_CAPTURE_MPLANE
| V4L2_CAP_STREAMING;
else
cap->device_caps = V4L2_CAP_VIDEO_OUTPUT_MPLANE
| V4L2_CAP_STREAMING;
strlcpy(cap->driver, "vsp1", sizeof(cap->driver));
strlcpy(cap->card, video->video.name, sizeof(cap->card));
snprintf(cap->bus_info, sizeof(cap->bus_info), "platform:%s",
dev_name(video->vsp1->dev));
return 0;
}
static int
vsp1_video_get_format(struct file *file, void *fh, struct v4l2_format *format)
{
struct v4l2_fh *vfh = file->private_data;
struct vsp1_video *video = to_vsp1_video(vfh->vdev);
if (format->type != video->queue.type)
return -EINVAL;
mutex_lock(&video->lock);
format->fmt.pix_mp = video->rwpf->format;
mutex_unlock(&video->lock);
return 0;
}
static int
vsp1_video_try_format(struct file *file, void *fh, struct v4l2_format *format)
{
struct v4l2_fh *vfh = file->private_data;
struct vsp1_video *video = to_vsp1_video(vfh->vdev);
if (format->type != video->queue.type)
return -EINVAL;
return __vsp1_video_try_format(video, &format->fmt.pix_mp, NULL);
}
static int
vsp1_video_set_format(struct file *file, void *fh, struct v4l2_format *format)
{
struct v4l2_fh *vfh = file->private_data;
struct vsp1_video *video = to_vsp1_video(vfh->vdev);
const struct vsp1_format_info *info;
int ret;
if (format->type != video->queue.type)
return -EINVAL;
ret = __vsp1_video_try_format(video, &format->fmt.pix_mp, &info);
if (ret < 0)
return ret;
mutex_lock(&video->lock);
if (vb2_is_busy(&video->queue)) {
ret = -EBUSY;
goto done;
}
video->rwpf->format = format->fmt.pix_mp;
video->rwpf->fmtinfo = info;
done:
mutex_unlock(&video->lock);
return ret;
}
static int
vsp1_video_streamon(struct file *file, void *fh, enum v4l2_buf_type type)
{
struct v4l2_fh *vfh = file->private_data;
struct vsp1_video *video = to_vsp1_video(vfh->vdev);
struct media_device *mdev = &video->vsp1->media_dev;
struct vsp1_pipeline *pipe;
int ret;
if (video->queue.owner && video->queue.owner != file->private_data)
return -EBUSY;
/*
* Get a pipeline for the video node and start streaming on it. No link
* touching an entity in the pipeline can be activated or deactivated
* once streaming is started.
*/
mutex_lock(&mdev->graph_mutex);
pipe = vsp1_video_pipeline_get(video);
if (IS_ERR(pipe)) {
mutex_unlock(&mdev->graph_mutex);
return PTR_ERR(pipe);
}
ret = __media_pipeline_start(&video->video.entity, &pipe->pipe);
if (ret < 0) {
mutex_unlock(&mdev->graph_mutex);
goto err_pipe;
}
mutex_unlock(&mdev->graph_mutex);
/*
* Verify that the configured format matches the output of the connected
* subdev.
*/
ret = vsp1_video_verify_format(video);
if (ret < 0)
goto err_stop;
/* Start the queue. */
ret = vb2_streamon(&video->queue, type);
if (ret < 0)
goto err_stop;
return 0;
err_stop:
media_pipeline_stop(&video->video.entity);
err_pipe:
vsp1_video_pipeline_put(pipe);
return ret;
}
static const struct v4l2_ioctl_ops vsp1_video_ioctl_ops = {
.vidioc_querycap = vsp1_video_querycap,
.vidioc_g_fmt_vid_cap_mplane = vsp1_video_get_format,
.vidioc_s_fmt_vid_cap_mplane = vsp1_video_set_format,
.vidioc_try_fmt_vid_cap_mplane = vsp1_video_try_format,
.vidioc_g_fmt_vid_out_mplane = vsp1_video_get_format,
.vidioc_s_fmt_vid_out_mplane = vsp1_video_set_format,
.vidioc_try_fmt_vid_out_mplane = vsp1_video_try_format,
.vidioc_reqbufs = vb2_ioctl_reqbufs,
.vidioc_querybuf = vb2_ioctl_querybuf,
.vidioc_qbuf = vb2_ioctl_qbuf,
.vidioc_dqbuf = vb2_ioctl_dqbuf,
.vidioc_expbuf = vb2_ioctl_expbuf,
.vidioc_create_bufs = vb2_ioctl_create_bufs,
.vidioc_prepare_buf = vb2_ioctl_prepare_buf,
.vidioc_streamon = vsp1_video_streamon,
.vidioc_streamoff = vb2_ioctl_streamoff,
};
/* -----------------------------------------------------------------------------
* V4L2 File Operations
*/
static int vsp1_video_open(struct file *file)
{
struct vsp1_video *video = video_drvdata(file);
struct v4l2_fh *vfh;
int ret = 0;
vfh = kzalloc(sizeof(*vfh), GFP_KERNEL);
if (vfh == NULL)
return -ENOMEM;
v4l2_fh_init(vfh, &video->video);
v4l2_fh_add(vfh);
file->private_data = vfh;
ret = vsp1_device_get(video->vsp1);
if (ret < 0) {
v4l2_fh_del(vfh);
v4l2_fh_exit(vfh);
kfree(vfh);
}
return ret;
}
static int vsp1_video_release(struct file *file)
{
struct vsp1_video *video = video_drvdata(file);
struct v4l2_fh *vfh = file->private_data;
mutex_lock(&video->lock);
if (video->queue.owner == vfh) {
vb2_queue_release(&video->queue);
video->queue.owner = NULL;
}
mutex_unlock(&video->lock);
vsp1_device_put(video->vsp1);
v4l2_fh_release(file);
file->private_data = NULL;
return 0;
}
static const struct v4l2_file_operations vsp1_video_fops = {
.owner = THIS_MODULE,
.unlocked_ioctl = video_ioctl2,
.open = vsp1_video_open,
.release = vsp1_video_release,
.poll = vb2_fop_poll,
.mmap = vb2_fop_mmap,
};
/* -----------------------------------------------------------------------------
* Initialization and Cleanup
*/
struct vsp1_video *vsp1_video_create(struct vsp1_device *vsp1,
struct vsp1_rwpf *rwpf)
{
struct vsp1_video *video;
const char *direction;
int ret;
video = devm_kzalloc(vsp1->dev, sizeof(*video), GFP_KERNEL);
if (!video)
return ERR_PTR(-ENOMEM);
rwpf->video = video;
video->vsp1 = vsp1;
video->rwpf = rwpf;
if (rwpf->entity.type == VSP1_ENTITY_RPF) {
direction = "input";
video->type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
video->pad.flags = MEDIA_PAD_FL_SOURCE;
video->video.vfl_dir = VFL_DIR_TX;
} else {
direction = "output";
video->type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
video->pad.flags = MEDIA_PAD_FL_SINK;
video->video.vfl_dir = VFL_DIR_RX;
}
mutex_init(&video->lock);
spin_lock_init(&video->irqlock);
INIT_LIST_HEAD(&video->irqqueue);
/* Initialize the media entity... */
ret = media_entity_pads_init(&video->video.entity, 1, &video->pad);
if (ret < 0)
return ERR_PTR(ret);
/* ... and the format ... */
rwpf->format.pixelformat = VSP1_VIDEO_DEF_FORMAT;
rwpf->format.width = VSP1_VIDEO_DEF_WIDTH;
rwpf->format.height = VSP1_VIDEO_DEF_HEIGHT;
__vsp1_video_try_format(video, &rwpf->format, &rwpf->fmtinfo);
/* ... and the video node... */
video->video.v4l2_dev = &video->vsp1->v4l2_dev;
video->video.fops = &vsp1_video_fops;
snprintf(video->video.name, sizeof(video->video.name), "%s %s",
rwpf->entity.subdev.name, direction);
video->video.vfl_type = VFL_TYPE_GRABBER;
video->video.release = video_device_release_empty;
video->video.ioctl_ops = &vsp1_video_ioctl_ops;
video_set_drvdata(&video->video, video);
video->queue.type = video->type;
video->queue.io_modes = VB2_MMAP | VB2_USERPTR | VB2_DMABUF;
video->queue.lock = &video->lock;
video->queue.drv_priv = video;
video->queue.buf_struct_size = sizeof(struct vsp1_vb2_buffer);
video->queue.ops = &vsp1_video_queue_qops;
video->queue.mem_ops = &vb2_dma_contig_memops;
video->queue.timestamp_flags = V4L2_BUF_FLAG_TIMESTAMP_COPY;
video->queue.dev = video->vsp1->bus_master;
ret = vb2_queue_init(&video->queue);
if (ret < 0) {
dev_err(video->vsp1->dev, "failed to initialize vb2 queue\n");
goto error;
}
/* ... and register the video device. */
video->video.queue = &video->queue;
ret = video_register_device(&video->video, VFL_TYPE_GRABBER, -1);
if (ret < 0) {
dev_err(video->vsp1->dev, "failed to register video device\n");
goto error;
}
return video;
error:
vsp1_video_cleanup(video);
return ERR_PTR(ret);
}
void vsp1_video_cleanup(struct vsp1_video *video)
{
if (video_is_registered(&video->video))
video_unregister_device(&video->video);
media_entity_cleanup(&video->video.entity);
}