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The cos table used at fixp-arith.h has only 8 bits of precision. That causes problems if it is reused on other drivers. As some media drivers require a higher precision sin/cos implementation, replace the current implementation by one that will provide 32 bits precision. The values generated by the new implementation matches the 32 bit precision of glibc's sin for an angle measured in integer degrees. It also provides support for fractional angles via linear interpolation. On experimental calculus, when used a table with a 0.001 degree angle, the maximum error for sin is 0.000038, which is likely good enough for practical purposes. There are some logic there that seems to be specific to the usage inside ff-memless.c. Move those logic to there, as they're not needed elsewhere. Cc: Hans de Goede <hdegoede@redhat.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com> Signed-off-by: Prashant Laddha <prladdha@cisco.com> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
input-compat.c | ||
input-compat.h | ||
input-mt.c | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
matrix-keymap.c | ||
mousedev.c | ||
sparse-keymap.c |