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V3D integration due to build breakage) and waits for idle in the presence of signals (which X likes to do a lot). -----BEGIN PGP SIGNATURE----- Version: GnuPG v1 iQIcBAABCgAGBQJWxNTWAAoJELXWKTbR/J7oJl4P/AouaCmV5G3P0x+s/qiWY7ZY ppSFTyNI5sw25m4Ag/5hIqMkSbgj72o7lacpNk2Jt3qudOVDNzLeujjabHHvA6pK FOXq1IadYdidsnhgWr7GB1aB9tSsSzLEfNw/2JKilzGQUlkebQuGK1cLFZSowcRy dYo4RaFJJ4ucFAIf2rkdhemfPRLfPSB2P6DUZURMprFO1xj/m7eOfiVgcLDPUtBS WvuDEFL+7YVP92tlxwlPQ7Gmz5DgnSoIn9aS8j0YDlRTPZ9bXsMz/VEjIKK90Ea4 qV+UE+DPkay8632fKdDaLzajyCqGoi7RW0XQFxSdfHGrJm2C8miMlg39ht7ylpVv djwatw/BO/wDh9NWUftkq0ByUA8OqGelTq+jlR5EwEkNN3WoGjsh7+VPd+4Fdkoc tH+YQOMX/2DE6v3y1hePqzGSeAn+HmggYWOqsevmZ0Q8xKLM2xEdIZ6USTZMFRXH SkUvE9miJqMuroRCtB8k/9QSbLzCGla1liC01XvOTU2AqoJe1WBHJOB3Oj1HcFhK oipWy28O9A4YByobQvG6SdadfbGfaViWWTidcchxj/USiPqqBTyi/CPQMKhpOpA5 PcQgXLGPeolwjUYobhGJmTfyPjILkprYNFXuFmoYkLtqHsRxhezfIQvylXLD1GrO UPfH0YAYypTi1w+O8t2N =fLU7 -----END PGP SIGNATURE----- Merge tag 'drm-vc4-fixes-2016-02-17' of github.com:anholt/linux into drm-fixes This pull request fixes GPU reset (which was disabled shortly after V3D integration due to build breakage) and waits for idle in the presence of signals (which X likes to do a lot). * tag 'drm-vc4-fixes-2016-02-17' of github.com:anholt/linux: drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. drm/vc4: Enable runtime PM. drm/vc4: Fix spurious GPU resets due to BO reuse. drm/vc4: Drop error message on seqno wait timeouts. drm/vc4: Fix -ERESTARTSYS error return from BO waits. drm/vc4: Return an ERR_PTR from BO creation instead of NULL. drm/vc4: Fix the clear color for the first tile rendered. drm/vc4: Validate that WAIT_BO padding is cleared. |
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