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So fpu_save_init() is a historic name that got its name when the only way the FPU state was FNSAVE, which cleared (well, destroyed) the FPU state after saving it. Nowadays the name is misleading, because ever since the introduction of FXSAVE (and more modern FPU saving instructions) the 'we need to reload the FPU state' part is only true if there's a pending FPU exception [*], which is almost never the case. So rename it to copy_fpregs_to_fpstate() to make it clear what's happening. Also add a few comments about why we cannot keep registers in certain cases. Also clean up the control flow a bit, to make it more apparent when we are dropping/keeping FP registers, and to optimize the common case (of keeping fpregs) some more. [*] Probably not true anymore, modern instructions always leave the FPU state intact, even if exceptions are pending: because pending FP exceptions are posted on the next FP instruction, not asynchronously. They were truly asynchronous back in the IRQ13 case, and we had to synchronize with them, but that code is not working anymore: we don't have IRQ13 mapped in the IDT anymore. But a cleanup patch is obviously not the place to change subtle behavior. Reviewed-by: Borislav Petkov <bp@alien8.de> Cc: Andy Lutomirski <luto@amacapital.net> Cc: Dave Hansen <dave.hansen@linux.intel.com> Cc: Fenghua Yu <fenghua.yu@intel.com> Cc: H. Peter Anvin <hpa@zytor.com> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Oleg Nesterov <oleg@redhat.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Ingo Molnar <mingo@kernel.org> |
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api.h | ||
internal.h | ||
types.h | ||
xsave.h |