linux/include/uapi
Eric Anholt 463873d570 drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Since we have no MMU, the kernel needs to validate that the submitted
shader code won't make any accesses to memory that the user doesn't
control, which involves banning some operations (general purpose DMA
writes), and tracking where we need to write out pointers for other
operations (texture sampling).  Once it's validated, we return a GEM
BO containing the shader, which doesn't allow mapping for write or
exporting to other subsystems.

v2: Use __u32-style types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:09 -08:00
..
asm-generic mm: mlock: add mlock flags to enable VM_LOCKONFAULT usage 2015-11-05 19:34:48 -08:00
drm drm/vc4: Add an API for creating GPU shaders in GEM BOs. 2015-12-07 20:05:09 -08:00
linux VFIO updates for v4.4-rc1 2015-11-13 17:05:32 -08:00
misc cxl: Add alternate MMIO error handling 2015-08-18 19:34:43 +10:00
mtd mtd: mtd-user: remove stdint.h include 2015-10-19 18:19:06 -07:00
rdma Initial 4.4 merge window submission 2015-11-07 13:33:07 -08:00
scsi cxlflash: Virtual LUN support 2015-08-26 18:05:39 -07:00
sound ASoC: Updates for v4.4 2015-10-26 12:14:49 +01:00
video
xen xen/gntdev: use types from linux/types.h in userspace headers 2015-10-23 14:20:45 +01:00
Kbuild