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fa104a8790
The ulist_next() iterator function does not need to change the given ulist so make it const. This will allow the next patch in the series to pass a ulist to a function that does not need, and should not, modify the ulist. Signed-off-by: Filipe Manana <fdmanana@suse.com> Signed-off-by: David Sterba <dsterba@suse.com>
285 lines
6.7 KiB
C
285 lines
6.7 KiB
C
// SPDX-License-Identifier: GPL-2.0
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/*
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* Copyright (C) 2011 STRATO AG
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* written by Arne Jansen <sensille@gmx.net>
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*/
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#include <linux/slab.h>
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#include "messages.h"
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#include "ulist.h"
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#include "ctree.h"
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/*
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* ulist is a generic data structure to hold a collection of unique u64
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* values. The only operations it supports is adding to the list and
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* enumerating it.
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* It is possible to store an auxiliary value along with the key.
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*
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* A sample usage for ulists is the enumeration of directed graphs without
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* visiting a node twice. The pseudo-code could look like this:
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*
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* ulist = ulist_alloc();
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* ulist_add(ulist, root);
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* ULIST_ITER_INIT(&uiter);
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*
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* while ((elem = ulist_next(ulist, &uiter)) {
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* for (all child nodes n in elem)
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* ulist_add(ulist, n);
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* do something useful with the node;
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* }
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* ulist_free(ulist);
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*
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* This assumes the graph nodes are addressable by u64. This stems from the
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* usage for tree enumeration in btrfs, where the logical addresses are
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* 64 bit.
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*
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* It is also useful for tree enumeration which could be done elegantly
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* recursively, but is not possible due to kernel stack limitations. The
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* loop would be similar to the above.
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*/
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/*
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* Freshly initialize a ulist.
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*
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* @ulist: the ulist to initialize
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*
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* Note: don't use this function to init an already used ulist, use
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* ulist_reinit instead.
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*/
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void ulist_init(struct ulist *ulist)
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{
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INIT_LIST_HEAD(&ulist->nodes);
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ulist->root = RB_ROOT;
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ulist->nnodes = 0;
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}
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/*
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* Free up additionally allocated memory for the ulist.
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*
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* @ulist: the ulist from which to free the additional memory
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*
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* This is useful in cases where the base 'struct ulist' has been statically
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* allocated.
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*/
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void ulist_release(struct ulist *ulist)
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{
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struct ulist_node *node;
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struct ulist_node *next;
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list_for_each_entry_safe(node, next, &ulist->nodes, list) {
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kfree(node);
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}
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ulist->root = RB_ROOT;
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INIT_LIST_HEAD(&ulist->nodes);
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}
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/*
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* Prepare a ulist for reuse.
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*
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* @ulist: ulist to be reused
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*
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* Free up all additional memory allocated for the list elements and reinit
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* the ulist.
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*/
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void ulist_reinit(struct ulist *ulist)
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{
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ulist_release(ulist);
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ulist_init(ulist);
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}
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/*
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* Dynamically allocate a ulist.
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*
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* @gfp_mask: allocation flags to for base allocation
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*
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* The allocated ulist will be returned in an initialized state.
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*/
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struct ulist *ulist_alloc(gfp_t gfp_mask)
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{
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struct ulist *ulist = kmalloc(sizeof(*ulist), gfp_mask);
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if (!ulist)
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return NULL;
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ulist_init(ulist);
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return ulist;
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}
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/*
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* Free dynamically allocated ulist.
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*
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* @ulist: ulist to free
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*
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* It is not necessary to call ulist_release before.
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*/
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void ulist_free(struct ulist *ulist)
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{
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if (!ulist)
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return;
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ulist_release(ulist);
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kfree(ulist);
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}
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static struct ulist_node *ulist_rbtree_search(struct ulist *ulist, u64 val)
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{
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struct rb_node *n = ulist->root.rb_node;
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struct ulist_node *u = NULL;
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while (n) {
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u = rb_entry(n, struct ulist_node, rb_node);
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if (u->val < val)
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n = n->rb_right;
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else if (u->val > val)
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n = n->rb_left;
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else
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return u;
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}
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return NULL;
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}
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static void ulist_rbtree_erase(struct ulist *ulist, struct ulist_node *node)
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{
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rb_erase(&node->rb_node, &ulist->root);
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list_del(&node->list);
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kfree(node);
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BUG_ON(ulist->nnodes == 0);
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ulist->nnodes--;
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}
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static int ulist_rbtree_insert(struct ulist *ulist, struct ulist_node *ins)
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{
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struct rb_node **p = &ulist->root.rb_node;
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struct rb_node *parent = NULL;
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struct ulist_node *cur = NULL;
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while (*p) {
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parent = *p;
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cur = rb_entry(parent, struct ulist_node, rb_node);
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if (cur->val < ins->val)
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p = &(*p)->rb_right;
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else if (cur->val > ins->val)
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p = &(*p)->rb_left;
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else
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return -EEXIST;
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}
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rb_link_node(&ins->rb_node, parent, p);
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rb_insert_color(&ins->rb_node, &ulist->root);
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return 0;
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}
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/*
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* Add an element to the ulist.
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*
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* @ulist: ulist to add the element to
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* @val: value to add to ulist
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* @aux: auxiliary value to store along with val
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* @gfp_mask: flags to use for allocation
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*
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* Note: locking must be provided by the caller. In case of rwlocks write
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* locking is needed
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*
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* Add an element to a ulist. The @val will only be added if it doesn't
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* already exist. If it is added, the auxiliary value @aux is stored along with
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* it. In case @val already exists in the ulist, @aux is ignored, even if
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* it differs from the already stored value.
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*
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* ulist_add returns 0 if @val already exists in ulist and 1 if @val has been
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* inserted.
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* In case of allocation failure -ENOMEM is returned and the ulist stays
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* unaltered.
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*/
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int ulist_add(struct ulist *ulist, u64 val, u64 aux, gfp_t gfp_mask)
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{
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return ulist_add_merge(ulist, val, aux, NULL, gfp_mask);
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}
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int ulist_add_merge(struct ulist *ulist, u64 val, u64 aux,
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u64 *old_aux, gfp_t gfp_mask)
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{
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int ret;
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struct ulist_node *node;
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node = ulist_rbtree_search(ulist, val);
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if (node) {
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if (old_aux)
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*old_aux = node->aux;
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return 0;
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}
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node = kmalloc(sizeof(*node), gfp_mask);
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if (!node)
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return -ENOMEM;
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node->val = val;
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node->aux = aux;
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ret = ulist_rbtree_insert(ulist, node);
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ASSERT(!ret);
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list_add_tail(&node->list, &ulist->nodes);
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ulist->nnodes++;
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return 1;
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}
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/*
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* ulist_del - delete one node from ulist
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* @ulist: ulist to remove node from
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* @val: value to delete
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* @aux: aux to delete
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*
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* The deletion will only be done when *BOTH* val and aux matches.
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* Return 0 for successful delete.
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* Return > 0 for not found.
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*/
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int ulist_del(struct ulist *ulist, u64 val, u64 aux)
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{
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struct ulist_node *node;
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node = ulist_rbtree_search(ulist, val);
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/* Not found */
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if (!node)
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return 1;
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if (node->aux != aux)
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return 1;
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/* Found and delete */
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ulist_rbtree_erase(ulist, node);
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return 0;
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}
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/*
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* Iterate ulist.
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*
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* @ulist: ulist to iterate
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* @uiter: iterator variable, initialized with ULIST_ITER_INIT(&iterator)
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*
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* Note: locking must be provided by the caller. In case of rwlocks only read
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* locking is needed
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*
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* This function is used to iterate an ulist.
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* It returns the next element from the ulist or %NULL when the
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* end is reached. No guarantee is made with respect to the order in which
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* the elements are returned. They might neither be returned in order of
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* addition nor in ascending order.
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* It is allowed to call ulist_add during an enumeration. Newly added items
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* are guaranteed to show up in the running enumeration.
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*/
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struct ulist_node *ulist_next(const struct ulist *ulist, struct ulist_iterator *uiter)
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{
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struct ulist_node *node;
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if (list_empty(&ulist->nodes))
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return NULL;
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if (uiter->cur_list && uiter->cur_list->next == &ulist->nodes)
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return NULL;
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if (uiter->cur_list) {
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uiter->cur_list = uiter->cur_list->next;
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} else {
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uiter->cur_list = ulist->nodes.next;
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}
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node = list_entry(uiter->cur_list, struct ulist_node, list);
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return node;
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}
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