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1a370be9ac
Track the list of in-flight submits. If the gpu hangs, retire up to an including the offending submit, and then re-submit the remainder. This way, for concurrently running piglit tests (for example), one failing test doesn't cause unrelated tests to fail simply because it's submit was queued up after one that triggered a hang. Signed-off-by: Rob Clark <robdclark@gmail.com>
120 lines
3.2 KiB
C
120 lines
3.2 KiB
C
/*
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* Copyright (C) 2013 Red Hat
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* Author: Rob Clark <robdclark@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 as published by
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* the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MSM_GEM_H__
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#define __MSM_GEM_H__
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#include <linux/reservation.h>
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#include "msm_drv.h"
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/* Additional internal-use only BO flags: */
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#define MSM_BO_STOLEN 0x10000000 /* try to use stolen/splash memory */
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struct msm_gem_object {
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struct drm_gem_object base;
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uint32_t flags;
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/* And object is either:
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* inactive - on priv->inactive_list
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* active - on one one of the gpu's active_list.. well, at
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* least for now we don't have (I don't think) hw sync between
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* 2d and 3d one devices which have both, meaning we need to
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* block on submit if a bo is already on other ring
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*
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*/
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struct list_head mm_list;
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struct msm_gpu *gpu; /* non-null if active */
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uint32_t read_fence, write_fence;
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/* Transiently in the process of submit ioctl, objects associated
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* with the submit are on submit->bo_list.. this only lasts for
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* the duration of the ioctl, so one bo can never be on multiple
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* submit lists.
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*/
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struct list_head submit_entry;
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struct page **pages;
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struct sg_table *sgt;
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void *vaddr;
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struct {
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// XXX
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uint32_t iova;
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} domain[NUM_DOMAINS];
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/* normally (resv == &_resv) except for imported bo's */
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struct reservation_object *resv;
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struct reservation_object _resv;
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/* For physically contiguous buffers. Used when we don't have
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* an IOMMU. Also used for stolen/splashscreen buffer.
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*/
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struct drm_mm_node *vram_node;
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};
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#define to_msm_bo(x) container_of(x, struct msm_gem_object, base)
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static inline bool is_active(struct msm_gem_object *msm_obj)
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{
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return msm_obj->gpu != NULL;
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}
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static inline uint32_t msm_gem_fence(struct msm_gem_object *msm_obj,
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uint32_t op)
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{
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uint32_t fence = 0;
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if (op & MSM_PREP_READ)
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fence = msm_obj->write_fence;
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if (op & MSM_PREP_WRITE)
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fence = max(fence, msm_obj->read_fence);
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return fence;
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}
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#define MAX_CMDS 4
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/* Created per submit-ioctl, to track bo's and cmdstream bufs, etc,
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* associated with the cmdstream submission for synchronization (and
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* make it easier to unwind when things go wrong, etc). This only
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* lasts for the duration of the submit-ioctl.
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*/
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struct msm_gem_submit {
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struct drm_device *dev;
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struct msm_gpu *gpu;
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struct list_head node; /* node in gpu submit_list */
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struct list_head bo_list;
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struct ww_acquire_ctx ticket;
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uint32_t fence;
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bool valid;
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unsigned int nr_cmds;
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unsigned int nr_bos;
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struct {
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uint32_t type;
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uint32_t size; /* in dwords */
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uint32_t iova;
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uint32_t idx; /* cmdstream buffer idx in bos[] */
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} cmd[MAX_CMDS];
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struct {
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uint32_t flags;
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struct msm_gem_object *obj;
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uint32_t iova;
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} bos[0];
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};
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#endif /* __MSM_GEM_H__ */
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