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1147c9cdd0
...so drm_getunique() is trying to copy some uninitialized data to userspace. The ECX register contains the number of words that are left to copy -- so there are 5 * 4 = 20 bytes left. The offset of the first uninitialized byte (counting from the start of the string) is also 20 (i.e. 0xf65d2294&((1 << 5)-1) == 20). So somebody tried to copy 40 bytes when the string was only 19 long. In drm_set_busid() we have this code: dev->unique_len = 40; dev->unique = drm_alloc(dev->unique_len + 1, DRM_MEM_DRIVER); ... len = snprintf(dev->unique, dev->unique_len, pci:%04x:%02x:%02x.%d", ...so it seems that dev->unique is never updated to reflect the actual length of the string. The remaining bytes (20 in this case) are random uninitialized bytes that are copied into userspace. This patch fixes the problem by setting dev->unique_len after the snprintf(). airlied- I've had to fix this up to store the alloced size so we have it for drm_free later. Reported-by: Sitsofe Wheeler <sitsofe@yahoo.com> Signed-off-by: Vegard Nossum <vegardno@thuin.ifi.uio.no> Signed-off-by: Dave Airlie <airlied@redhat.com> |
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i810 | ||
i830 | ||
i915 | ||
mga | ||
r128 | ||
radeon | ||
savage | ||
sis | ||
tdfx | ||
via | ||
ati_pcigart.c | ||
drm_agpsupport.c | ||
drm_auth.c | ||
drm_bufs.c | ||
drm_cache.c | ||
drm_context.c | ||
drm_dma.c | ||
drm_drawable.c | ||
drm_drv.c | ||
drm_fops.c | ||
drm_gem.c | ||
drm_hashtab.c | ||
drm_ioc32.c | ||
drm_ioctl.c | ||
drm_irq.c | ||
drm_lock.c | ||
drm_memory.c | ||
drm_mm.c | ||
drm_pci.c | ||
drm_proc.c | ||
drm_scatter.c | ||
drm_sman.c | ||
drm_stub.c | ||
drm_sysfs.c | ||
drm_vm.c | ||
Kconfig | ||
Makefile | ||
README.drm |
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html