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0c14c7f957
This solves problems that happen when you alternate between HDMI and DVI on the same port. I can reproduce these problems using DP->HDMI and DP->DVI adapters on a DP port. When you first plug HDMI and then plug DVI, you need to stop sending DIPs, even if the port is in DVI mode (see the HDMI register spec). If you don't stop sending DIPs, you'll see a pink vertical line on the left side of the screen, some modes will give you a black screen, some modes won't work correctly. When you first plug DVI and then plug HDMI, you need to properly enable the DIPs, otherwise the HW won't send them. After spending a lot of time investigating this, I concluded that if the DIPs are disabled, we should not write to the DIP register again because when we do this, we also set the AVI InfoFrame frequency to "once", and this seems to really confuse our hardware. Since this problem was not exactly easy to debug, I'm adopting the defensive behavior and not just avoing the "disable twice" sequence, but also explicitly selecting the AVI InfoFrame and setting its frequency to a correct one. Also, move the "is_dvi" check from intel_set_infoframe to the set_infoframes functions since now they're going to be the first ones to deal with the DIP registers. This patch adds the code to fix the problem, but it depends on the removal of some code that can't be removed right now and will come later in the patch series. The patch that we need is: - drm/i915: don't write 0 to DIP control at HDMI init [danvet: Paulo clarified that this additional patch is only required to make the fix complete, this patch here alone doesn't introduce a regression but only partially solves the problem of randomly clearing the dip registers.] V2: Be even more defensive by selecting AVI and setting its frequency outside the "is_dvi" check. Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
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.. | ||
ast | ||
cirrus | ||
exynos | ||
gma500 | ||
i2c | ||
i810 | ||
i915 | ||
mga | ||
mgag200 | ||
nouveau | ||
r128 | ||
radeon | ||
savage | ||
sis | ||
tdfx | ||
ttm | ||
udl | ||
via | ||
vmwgfx | ||
ati_pcigart.c | ||
drm_agpsupport.c | ||
drm_auth.c | ||
drm_buffer.c | ||
drm_bufs.c | ||
drm_cache.c | ||
drm_context.c | ||
drm_crtc_helper.c | ||
drm_crtc.c | ||
drm_debugfs.c | ||
drm_dma.c | ||
drm_dp_i2c_helper.c | ||
drm_drv.c | ||
drm_edid_load.c | ||
drm_edid_modes.h | ||
drm_edid.c | ||
drm_encoder_slave.c | ||
drm_fb_helper.c | ||
drm_fops.c | ||
drm_gem.c | ||
drm_global.c | ||
drm_hashtab.c | ||
drm_info.c | ||
drm_ioc32.c | ||
drm_ioctl.c | ||
drm_irq.c | ||
drm_lock.c | ||
drm_memory.c | ||
drm_mm.c | ||
drm_modes.c | ||
drm_pci.c | ||
drm_platform.c | ||
drm_prime.c | ||
drm_proc.c | ||
drm_scatter.c | ||
drm_stub.c | ||
drm_sysfs.c | ||
drm_trace_points.c | ||
drm_trace.h | ||
drm_usb.c | ||
drm_vm.c | ||
Kconfig | ||
Makefile | ||
README.drm |
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html