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The problem here is that max_effects can wrap on 32 bits systems. We'd allocate a smaller amount of data than sizeof(struct ff_device). The call to kcalloc() on the next line would fail but it would write the NULL return outside of the memory we just allocated causing data corruption. The call path is that uinput_setup_device() get ->ff_effects_max from the user and sets the value in the ->private_data struct. From there it is: -> uinput_ioctl_handler() -> uinput_create_device() -> input_ff_create(dev, udev->ff_effects_max); I've also changed ff_effects_max so it's an unsigned int instead of a signed int as a cleanup. Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
fixp-arith.h | ||
input-compat.c | ||
input-compat.h | ||
input-mt.c | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
mousedev.c | ||
sparse-keymap.c |