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The docs on creating an input device driver have an example in which button_dev is a pointer to an input_dev struct. However, in two code snippets below, button_dev is used as if it is not a pointer. Make these occurrences of button_dev reflect that it is a pointer. Signed-off-by: Nelson Penn <nelsonapenn@protonmail.com> Link: https://lore.kernel.org/r/20220522194953.12097-1-nelsonapenn@protonmail.com Signed-off-by: Jonathan Corbet <corbet@lwn.net> |
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.. | ||
devices | ||
joydev | ||
event-codes.rst | ||
ff.rst | ||
gamepad.rst | ||
gameport-programming.rst | ||
index.rst | ||
input_kapi.rst | ||
input_uapi.rst | ||
input-programming.rst | ||
input.rst | ||
interactive.svg | ||
multi-touch-protocol.rst | ||
notifier.rst | ||
shape.svg | ||
uinput.rst | ||
userio.rst |