Commit Graph

46 Commits

Author SHA1 Message Date
Boris Brezillon
17b11b76b8 drm/vc4: Fix NULL pointer dereference in vc4_save_hang_state()
When saving BOs in the hang state we skip one entry of the
kernel_state->bo[] array, thus leaving it to NULL. This leads to a NULL
pointer dereference when, later in this function, we iterate over all
BOs to check their ->madv state.

Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: <stable@vger.kernel.org>
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180118145821.22344-1-boris.brezillon@free-electrons.com
2018-01-18 12:17:03 -08:00
Eric Anholt
f61145f1a4 drm/vc4: Flush the caches before the bin jobs, as well.
If the frame samples from a render target that was just written, its
cache flush during the binning step may have occurred before the
previous frame's RCL was completed.  Flush the texture caches again
before starting each RCL job to make sure that the sampling of the
previous RCL's output is correct.

Fixes flickering in the top left of 3DMMES Taiji.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Link: https://patchwork.freedesktop.org/patch/msgid/20171221221722.23809-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2018-01-18 12:17:03 -08:00
Stefan Schake
babc811005 drm/vc4: Release fence after signalling
We were never releasing the initial fence reference that is obtained
through dma_fence_init.

Link: https://github.com/anholt/linux/issues/122
Fixes: cdec4d3613 ("drm/vc4: Expose dma-buf fences for V3D rendering.")
Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1512236444-301-1-git-send-email-stschake@gmail.com
2017-12-08 13:02:22 -08:00
Kees Cook
0078730f5b drm/vc4: Convert timers to use timer_setup()
In preparation for unconditionally passing the struct timer_list pointer to
all timer callbacks, switch to using the new timer_setup() and from_timer()
to pass the timer pointer explicitly.

Cc: Eric Anholt <eric@anholt.net>
Cc: David Airlie <airlied@linux.ie>
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Kees Cook <keescook@chromium.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20171024151648.GA104538@beast
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-11-21 15:46:44 -08:00
Boris Brezillon
b9f19259b8 drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctl
This ioctl will allow us to purge inactive userspace buffers when the
system is running out of contiguous memory.

For now, the purge logic is rather dumb in that it does not try to
release only the amount of BO needed to meet the last CMA alloc request
but instead purges all objects placed in the purgeable pool as soon as
we experience a CMA allocation failure.

Note that the in-kernel BO cache is always purged before the purgeable
cache because those objects are known to be unused while objects marked
as purgeable by a userspace application/library might have to be
restored when they are marked back as unpurgeable, which can be
expensive.

Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20171019125748.3152-1-boris.brezillon@free-electrons.com
2017-10-19 10:34:49 -07:00
Eric Anholt
3be8eddd9d drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.
This is useful to allow GL to provide defined results for overlapping
glBlitFramebuffer, which X11 in turn uses to accelerate uncomposited
window movement without first blitting to a temporary.  x11perf
-copywinwin100 goes from 1850/sec to 4850/sec.

v2: Default to the same behavior as before when the flags aren't
    passed. (suggested by Boris)

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170725162733.28007-2-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-08-08 13:26:44 -07:00
Eric Anholt
fb95992af1 drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG.
Userspace shouldn't be able to spam dmesg by passing bad arguments.
This has particularly become an issues since we started using a bad
argument to set_tiling to detect if set_tiling was supported.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 83753117f1 ("drm/vc4: Add get/set tiling ioctls.")
Link: https://patchwork.freedesktop.org/patch/msgid/20170725162733.28007-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-08-08 13:20:11 -07:00
Cihangir Akturk
1d5494e965 drm/vc4: switch to drm_*{get,put} helpers
drm_*_reference() and drm_*_unreference() functions are just
compatibility alias for drm_*_get() and drm_*_put() adn should not be
used by new code. So convert all users of compatibility functions to use
the new APIs.

Signed-off-by: Cihangir Akturk <cakturk@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1501761585-11757-26-git-send-email-cakturk@gmail.com
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-08-08 13:20:11 -07:00
Eric Anholt
2aee7c5db7 drm/vc4: Fix double destroy of the BO cache on teardown.
It's also destroyed from the top level vc4_drv.c initialization, which
is where the cache was actually initialized from.

This used to just involve duplicate del_timer() and cancel_work_sync()
being called, but it started causing kmalloc issues once we
double-freed the new BO label array.

Fixes: 1908a876f909 ("drm/vc4: Add an ioctl for labeling GEM BOs for summary stats")
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170802203242.12815-1-eric@anholt.net
Tested-by: Noralf Trønnes <noralf@tronnes.org>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-08-08 13:20:10 -07:00
Eric Anholt
f30994622b drm/vc4: Add an ioctl for labeling GEM BOs for summary stats
This has proven immensely useful for debugging memory leaks and
overallocation (which is a rather serious concern on the platform,
given that we typically run at about 256MB of CMA out of up to 1GB
total memory, with framebuffers that are about 8MB ecah).

The state of the art without this is to dump debug logs from every GL
application, guess as to kernel allocations based on bo_stats, and try
to merge that all together into a global picture of memory allocation
state.  With this, you can add a couple of calls to the debug build of
the 3D driver and get a pretty detailed view of GPU memory usage from
/debug/dri/0/bo_stats (or when we debug print to dmesg on allocation
failure).

The Mesa side currently labels at the gallium resource level (so you
see that a 1920x20 pixmap has been created, presumably for the window
system panel), but we could extend that to be even more useful with
glObjectLabel() names being sent all the way down to the kernel.

(partial) example of sorted debugfs output with Mesa labeling all
resources:

               kernel BO cache:  16392kb BOs (3)
       tiling shadow 1920x1080:   8160kb BOs (1)
       resource 1920x1080@32/0:   8160kb BOs (1)
scanout resource 1920x1080@32/0:   8100kb BOs (1)
                        kernel:   8100kb BOs (1)

v2: Use strndup_user(), use lockdep assertion instead of just a
    comment, fix an array[-1] reference, extend comment about name
    freeing.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-2-eric@anholt.net
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
2017-07-28 16:04:53 -07:00
Eric Anholt
95d7cbcb6f drm/vc4: Start using u64_to_user_ptr.
Chris Wilson pointed out this little cleanup in a review of new code,
so let's fix up the code I was copying from.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-1-eric@anholt.net
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2017-07-28 16:03:41 -07:00
Christophe JAILLET
d0b1d259a4 drm/vc4: Fix resource leak in 'vc4_get_hang_state_ioctl()' in error handling path
If one 'drm_gem_handle_create()' fails, we leak somes handles and some
memory.

In order to fix it:
  - move the 'free(bo_state)' at the end of the function so that it is also
    called in the eror handling path. This has the side effect to also try
    to free it if the first 'kcalloc' fails. This is harmless.
  - add a new label, err_delete_handle, in order to delete already
    allocated handles in error handling path
  - remove the now useless 'err' label

The way the code is now written will also delete the handles if the
'copy_to_user()' call fails.

Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170512123803.1886-1-christophe.jaillet@wanadoo.fr
2017-06-12 17:11:39 -07:00
Michal Hocko
2098105ec6 drm: drop drm_[cm]alloc* helpers
Now that drm_[cm]alloc* helpers are simple one line wrappers around
kvmalloc_array and drm_free_large is just kvfree alias we can drop
them and replace by their native forms.

This shouldn't introduce any functional change.

Changes since v1
- fix typo in drivers/gpu//drm/etnaviv/etnaviv_gem.c - noticed by 0day
  build robot

Suggested-by: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: Michal Hocko <mhocko@suse.com>drm: drop drm_[cm]alloc* helpers
[danvet: Fixup vgem which grew another user very recently.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Christian König <christian.koenig@amd.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170517122312.GK18247@dhcp22.suse.cz
2017-05-18 17:22:39 +02:00
Eric Anholt
553c942f8b drm/vc4: Allow using more than 256MB of CMA memory.
Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile
binner and the tile alloc memory (where the top 4 bits come from the
tile state data array's address).

To work around that and allow more memory to be reserved for graphics,
allocate a single BO to store tile state data arrays and tile
alloc/overflow memory while the GPU is active, and make sure that that
one BO doesn't happen to cross a 256MB boundary.  With that in place,
we can allocate textures and shaders anywhere in system memory (still
contiguous, of course).

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-04-18 14:32:20 -07:00
Eric Anholt
925d05e1f8 drm/vc4: Fix refcounting of runtime PM get if it errors out.
We were returning without decrementing if the error happened, meaning
that at the next submit we wouldn't try to bring up the power domain.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170417162603.12726-1-eric@anholt.net
Reviewed-by: Sean Paul <seanpaul@chromium.org>
2017-04-18 12:31:14 -07:00
Eric Anholt
cdec4d3613 drm/vc4: Expose dma-buf fences for V3D rendering.
This is needed for proper synchronization with display on another DRM
device (pl111 or tinydrm) with buffers produced by vc4 V3D.  Fixes the
new igt vc4_dmabuf_poll testcase, and rendering of one of the glmark2
desktop tests on pl111+vc4.

This doesn't yet introduce waits on another device's fences before
vc4's rendering/display, because I don't have testcases for them.

v2: Reuse dma_fence_free(), retitle commit message to clarify that
    it's not a full dma-buf fencing implementation yet.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170412191202.22740-6-eric@anholt.net
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2017-04-13 11:00:28 -07:00
Daniel Vetter
b70366e5d3 Pointer for Markus's image conversion work.
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Merge tag 'doc-4.11-images' of git://git.lwn.net/linux into drm-misc-next

Pointer for Markus's image conversion work.

We need this so we can merge all the pretty drm graphs for 4.12.

Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
2017-03-14 15:07:33 +01:00
Ingo Molnar
174cd4b1e5 sched/headers: Prepare to move signal wakeup & sigpending methods from <linux/sched.h> into <linux/sched/signal.h>
Fix up affected files that include this signal functionality via sched.h.

Acked-by: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Mike Galbraith <efault@gmx.de>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: linux-kernel@vger.kernel.org
Signed-off-by: Ingo Molnar <mingo@kernel.org>
2017-03-02 08:42:32 +01:00
Eric Anholt
72f793f14a drm/vc4: Convert existing documentation to actual kerneldoc.
I'm going to hook vc4 up to the sphinx build, so clean up its comments
to not generate warnings when we do.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20170227201144.10970-2-eric@anholt.net
2017-02-28 12:51:48 -08:00
Eric Anholt
6b8ac63847 drm/vc4: Return -EINVAL on the overflow checks failing.
By failing to set the errno, we'd continue on to trying to set up the
RCL, and then oops on trying to dereference the tile_bo that binning
validation should have set up.

Reported-by: Ingo Molnar <mingo@kernel.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a77 ("drm/vc4: Add support for drawing 3D frames.")
2017-01-17 22:06:01 +11:00
Eric Anholt
0f2ff82e11 drm/vc4: Fix an integer overflow in temporary allocation layout.
We copy the unvalidated ioctl arguments from the user into kernel
temporary memory to run the validation from, to avoid a race where the
user updates the unvalidate contents in between validating them and
copying them into the validated BO.

However, in setting up the layout of the kernel side, we failed to
check one of the additions (the roundup() for shader_rec_offset)
against integer overflow, allowing a nearly MAX_UINT value of
bin_cl_size to cause us to under-allocate the temporary space that we
then copy_from_user into.

Reported-by: Murray McAllister <murray.mcallister@insomniasec.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a77 ("drm/vc4: Add support for drawing 3D frames.")
2017-01-17 22:05:55 +11:00
Eric Anholt
3a62234680 drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.
The pm_runtime_put() we were using immediately released power on the
device, which meant that we were generally turning the device off and
on once per frame.  In many profiles I've looked at, that added up to
about 1% of CPU time, but this could get worse in the case of frequent
rendering and readback (as may happen in X rendering).  By keeping the
device on until we've been idle for a couple of frames, we drop the
overhead of runtime PM down to sub-.1%.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-11-04 16:12:35 -07:00
Dan Carpenter
b2cdeb19f1 drm/vc4: Fix a couple error codes in vc4_cl_lookup_bos()
If the allocation fails the current code returns success.  If
copy_from_user() fails it returns the number of bytes remaining instead
of -EFAULT.

Fixes: d5b1a78a77 ("drm/vc4: Add support for drawing 3D frames.")
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-10-17 10:00:11 -07:00
Eric Anholt
7edabee06a drm/vc4: Fix races when the CS reads from render targets.
With the introduction of bin/render pipelining, the previous job may
not be completed when we start binning the next one.  If the previous
job wrote our VBO, IB, or CS textures, then the binning stage might
get stale or uninitialized results.

Fixes the major rendering failure in glmark2 -b terrain.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
2016-10-06 11:53:50 -07:00
Dave Airlie
ca09fb9f60 Linux 4.8-rc8
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Merge tag 'v4.8-rc8' into drm-next

Linux 4.8-rc8

There was a lot of fallout in the imx/amdgpu/i915 drivers, so backmerge
it now to avoid troubles.

* tag 'v4.8-rc8': (1442 commits)
  Linux 4.8-rc8
  fault_in_multipages_readable() throws set-but-unused error
  mm: check VMA flags to avoid invalid PROT_NONE NUMA balancing
  radix tree: fix sibling entry handling in radix_tree_descend()
  radix tree test suite: Test radix_tree_replace_slot() for multiorder entries
  fix memory leaks in tracing_buffers_splice_read()
  tracing: Move mutex to protect against resetting of seq data
  MIPS: Fix delay slot emulation count in debugfs
  MIPS: SMP: Fix possibility of deadlock when bringing CPUs online
  mm: delete unnecessary and unsafe init_tlb_ubc()
  huge tmpfs: fix Committed_AS leak
  shmem: fix tmpfs to handle the huge= option properly
  blk-mq: skip unmapped queues in blk_mq_alloc_request_hctx
  MIPS: Fix pre-r6 emulation FPU initialisation
  arm64: kgdb: handle read-only text / modules
  arm64: Call numa_store_cpu_info() earlier.
  locking/hung_task: Fix typo in CONFIG_DETECT_HUNG_TASK help text
  nvme-rdma: only clear queue flags after successful connect
  i2c: qup: skip qup_i2c_suspend if the device is already runtime suspended
  perf/core: Limit matching exclusive events to one PMU
  ...
2016-09-28 12:08:49 +10:00
Eric Anholt
67f13690f4 drm/vc4: Don't force new binner overflow allocation per draw.
This came from the initial bringup code, which always idled the GPU
and always reset the overflow.  That massively increases the size of
the working set when you're doing lots of small draws, though, as is
common on X desktops or piglit.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-08-19 19:36:22 -07:00
Eric Anholt
552416c146 drm/vc4: Fix oops when userspace hands in a bad BO.
We'd end up NULL pointer dereferencing because we didn't take the
error path out in the parent.  Fixes igt vc4_lookup_fail test.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a77 ("drm/vc4: Add support for drawing 3D frames.")
Cc: stable@vger.kernel.org
2016-08-19 19:17:39 -07:00
Eric Anholt
def9652770 drm/vc4: Free hang state before destroying BO cache.
The BO cache will complain if BOs are still allocated when we try to
destroy it (since freeing those BOs would try to hit the cache).  You
could hit this if you were to unload the module after a GPU hang.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 214613656b ("drm/vc4: Add an interface for capturing the GPU state after a hang.")
2016-08-19 19:17:32 -07:00
Eric Anholt
ece7267dcc drm/vc4: Use drm_malloc_ab to fix large rendering jobs.
If you exceeded the size that kmalloc would return, you'd get a dmesg
warning and a return from the job submit.  We can handle much
allocations with vmalloc, and drm_malloc_ab makes that decision.

Fixes failure in piglit's scissor-many.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-08-19 19:16:40 -07:00
Eric Anholt
d5fb46e0e3 drm/vc4: Use drm_free_large() on handles to match its allocation.
If you managed to exceed the limit to switch to vmalloc, we'd use the
wrong free.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a77 ("drm/vc4: Add support for drawing 3D frames.")
Cc: stable@vger.kernel.org
2016-08-19 19:15:19 -07:00
Daniel Vetter
db3697295c drm/vc4: Use drm_gem_object_unreference_unlocked
Since my last struct_mutex crusade someone escaped!

This already has the advantage that for the common case when someone
else holds a ref the unref won't even acquire dev->struct_mutex. And
I'm working on code to allow drivers to completely opt-out of any and
all dev->struct_mutex usage, but that only works if they use the
_unlocked variants everywhere.

v2: Drop comment too.

v3: Drop the other comment too.

Cc: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1464630800-30786-15-git-send-email-daniel.vetter@ffwll.ch
2016-05-31 21:13:23 +02:00
Chris Wilson
a8ad0bd84f drm: Remove unused drm_device from drm_gem_object_lookup()
drm_gem_object_lookup() has never required the drm_device for its file
local translation of the user handle to the GEM object. Let's remove the
unused parameter and save some space.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: dri-devel@lists.freedesktop.org
Cc: Dave Airlie <airlied@redhat.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
[danvet: Fixup kerneldoc too.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2016-05-17 08:47:30 +02:00
Varad Gautam
ca26d28bba drm/vc4: improve throughput by pipelining binning and rendering jobs
The hardware provides us with separate threads for binning and
rendering, and the existing model waits for them both to complete
before submitting the next job.

Splitting the binning and rendering submissions reduces idle time and
gives us approx 20-30% speedup with some x11perf tests such as -line10
and -tilerect1.  Improves openarena performance by 1.01897% +/-
0.247857% (n=16).

Thanks to anholt for suggesting this.

v2: Rebase on the spurious resets fix (change by anholt).

Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-13 17:05:05 -07:00
Eric Anholt
36cb6253f9 drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
This gets us functional GPU reset again, like we had until a refactor
at merge time.  Tested with a little patch to stuff in a broken binner
job every 100 frames.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:21:01 -08:00
Eric Anholt
001bdb55d9 drm/vc4: Enable runtime PM.
This may actually get us a feature that the closed driver didn't have:
turning off the GPU in between rendering jobs, while the V3D device is
still opened by the client.

There may be some tuning to be applied here to use autosuspend so that
we don't bounce the device's power so much, but in steady-state
GPU-bound rendering we keep the power on (since we keep multiple jobs
outstanding) and even if we power cycle on every job we can still
manage at least 680 fps.

More importantly, though, runtime PM will allow us to power off the
device to do a GPU reset.

v2: Switch #ifdef to CONFIG_PM not CONFIG_PM_SLEEP (caught by kbuild
    test robot)

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:21:00 -08:00
Eric Anholt
c4ce60dc30 drm/vc4: Fix spurious GPU resets due to BO reuse.
We were tracking the "where are the head pointers pointing" globally,
so if another job reused the same BOs and execution was at the same
point as last time we checked, we'd stop and trigger a reset even
though the GPU had made progress.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:21:00 -08:00
Eric Anholt
2ee94657e2 drm/vc4: Drop error message on seqno wait timeouts.
These ioctls end up getting exposed to fairly directly to GL users,
and having normal user operations print DRM errors is obviously wrong.
The message was originally to give us some idea of what happened when
a hang occurred, but we have a DRM_INFO from reset for that.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:20:59 -08:00
Eric Anholt
13cf8909ea drm/vc4: Fix -ERESTARTSYS error return from BO waits.
This caused the wait ioctls to claim that waiting had completed when
we actually got interrupted by a signal before it was done.  Fixes
broken rendering throttling that produced serious lag in X window
dragging.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:20:59 -08:00
Eric Anholt
2c68f1fcfb drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
Fixes igt vc4_create_bo/create-bo-0 by returning -EINVAL from the
ioctl instead of -ENOMEM.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:20:58 -08:00
Eric Anholt
e001523666 drm/vc4: Validate that WAIT_BO padding is cleared.
This is ABI future-proofing if we ever want to extend the pad to mean
something.

Signed-off-by: Eric Anholt <eric@anholt.net>
2016-02-16 12:20:57 -08:00
Dan Carpenter
5645e785ce drm/vc4: fix an error code
"exec->exec_bo" is NULL at this point so this code returns success.  We
want to return -ENOMEM.

Fixes: d5b1a78a77 ('drm/vc4: Add support for drawing 3D frames.')
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-12-17 11:40:30 -08:00
Dan Carpenter
7e5082fbc0 drm/vc4: allocate enough memory in vc4_save_hang_state()
"state" is smaller than "kernel_state" so we end up corrupting memory.

Fixes: 214613656b ('drm/vc4: Add an interface for capturing the GPU state after a hang.')
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-12-17 11:40:21 -08:00
Dan Carpenter
65c4777de5 drm/vc4: copy_to_user() returns the number of bytes remaining
The copy_to/from_user() functions return the number of bytes remaining
to be copied.  We want to return error codes here.

Also it's a bad idea to print an error message if a copy from user fails
because users can use that to spam /var/log/messages which is annoying
so I removed those.

Fixes: 214613656b ('drm/vc4: Add an interface for capturing the GPU state after a hang.')
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-12-17 11:40:11 -08:00
Eric Anholt
214613656b drm/vc4: Add an interface for capturing the GPU state after a hang.
This can be parsed with vc4-gpu-tools tools for trying to figure out
what was going on.

v2: Use __u32-style types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:49:49 -08:00
Eric Anholt
b501bacc60 drm/vc4: Add support for async pageflips.
An async pageflip stores the modeset to be done and executes it once
the BOs are ready to be displayed.  This gets us about 3x performance
in full screen rendering with pageflipping.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:10:03 -08:00
Eric Anholt
d5b1a78a77 drm/vc4: Add support for drawing 3D frames.
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00