When saving BOs in the hang state we skip one entry of the
kernel_state->bo[] array, thus leaving it to NULL. This leads to a NULL
pointer dereference when, later in this function, we iterate over all
BOs to check their ->madv state.
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: <stable@vger.kernel.org>
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180118145821.22344-1-boris.brezillon@free-electrons.com
If the frame samples from a render target that was just written, its
cache flush during the binning step may have occurred before the
previous frame's RCL was completed. Flush the texture caches again
before starting each RCL job to make sure that the sampling of the
previous RCL's output is correct.
Fixes flickering in the top left of 3DMMES Taiji.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Link: https://patchwork.freedesktop.org/patch/msgid/20171221221722.23809-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
In preparation for unconditionally passing the struct timer_list pointer to
all timer callbacks, switch to using the new timer_setup() and from_timer()
to pass the timer pointer explicitly.
Cc: Eric Anholt <eric@anholt.net>
Cc: David Airlie <airlied@linux.ie>
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Kees Cook <keescook@chromium.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20171024151648.GA104538@beast
Reviewed-by: Eric Anholt <eric@anholt.net>
This ioctl will allow us to purge inactive userspace buffers when the
system is running out of contiguous memory.
For now, the purge logic is rather dumb in that it does not try to
release only the amount of BO needed to meet the last CMA alloc request
but instead purges all objects placed in the purgeable pool as soon as
we experience a CMA allocation failure.
Note that the in-kernel BO cache is always purged before the purgeable
cache because those objects are known to be unused while objects marked
as purgeable by a userspace application/library might have to be
restored when they are marked back as unpurgeable, which can be
expensive.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20171019125748.3152-1-boris.brezillon@free-electrons.com
This is useful to allow GL to provide defined results for overlapping
glBlitFramebuffer, which X11 in turn uses to accelerate uncomposited
window movement without first blitting to a temporary. x11perf
-copywinwin100 goes from 1850/sec to 4850/sec.
v2: Default to the same behavior as before when the flags aren't
passed. (suggested by Boris)
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170725162733.28007-2-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Userspace shouldn't be able to spam dmesg by passing bad arguments.
This has particularly become an issues since we started using a bad
argument to set_tiling to detect if set_tiling was supported.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 83753117f1 ("drm/vc4: Add get/set tiling ioctls.")
Link: https://patchwork.freedesktop.org/patch/msgid/20170725162733.28007-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
drm_*_reference() and drm_*_unreference() functions are just
compatibility alias for drm_*_get() and drm_*_put() adn should not be
used by new code. So convert all users of compatibility functions to use
the new APIs.
Signed-off-by: Cihangir Akturk <cakturk@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1501761585-11757-26-git-send-email-cakturk@gmail.com
Reviewed-by: Eric Anholt <eric@anholt.net>
It's also destroyed from the top level vc4_drv.c initialization, which
is where the cache was actually initialized from.
This used to just involve duplicate del_timer() and cancel_work_sync()
being called, but it started causing kmalloc issues once we
double-freed the new BO label array.
Fixes: 1908a876f909 ("drm/vc4: Add an ioctl for labeling GEM BOs for summary stats")
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170802203242.12815-1-eric@anholt.net
Tested-by: Noralf Trønnes <noralf@tronnes.org>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
This has proven immensely useful for debugging memory leaks and
overallocation (which is a rather serious concern on the platform,
given that we typically run at about 256MB of CMA out of up to 1GB
total memory, with framebuffers that are about 8MB ecah).
The state of the art without this is to dump debug logs from every GL
application, guess as to kernel allocations based on bo_stats, and try
to merge that all together into a global picture of memory allocation
state. With this, you can add a couple of calls to the debug build of
the 3D driver and get a pretty detailed view of GPU memory usage from
/debug/dri/0/bo_stats (or when we debug print to dmesg on allocation
failure).
The Mesa side currently labels at the gallium resource level (so you
see that a 1920x20 pixmap has been created, presumably for the window
system panel), but we could extend that to be even more useful with
glObjectLabel() names being sent all the way down to the kernel.
(partial) example of sorted debugfs output with Mesa labeling all
resources:
kernel BO cache: 16392kb BOs (3)
tiling shadow 1920x1080: 8160kb BOs (1)
resource 1920x1080@32/0: 8160kb BOs (1)
scanout resource 1920x1080@32/0: 8100kb BOs (1)
kernel: 8100kb BOs (1)
v2: Use strndup_user(), use lockdep assertion instead of just a
comment, fix an array[-1] reference, extend comment about name
freeing.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-2-eric@anholt.net
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
If one 'drm_gem_handle_create()' fails, we leak somes handles and some
memory.
In order to fix it:
- move the 'free(bo_state)' at the end of the function so that it is also
called in the eror handling path. This has the side effect to also try
to free it if the first 'kcalloc' fails. This is harmless.
- add a new label, err_delete_handle, in order to delete already
allocated handles in error handling path
- remove the now useless 'err' label
The way the code is now written will also delete the handles if the
'copy_to_user()' call fails.
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170512123803.1886-1-christophe.jaillet@wanadoo.fr
Now that drm_[cm]alloc* helpers are simple one line wrappers around
kvmalloc_array and drm_free_large is just kvfree alias we can drop
them and replace by their native forms.
This shouldn't introduce any functional change.
Changes since v1
- fix typo in drivers/gpu//drm/etnaviv/etnaviv_gem.c - noticed by 0day
build robot
Suggested-by: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: Michal Hocko <mhocko@suse.com>drm: drop drm_[cm]alloc* helpers
[danvet: Fixup vgem which grew another user very recently.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Christian König <christian.koenig@amd.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170517122312.GK18247@dhcp22.suse.cz
Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile
binner and the tile alloc memory (where the top 4 bits come from the
tile state data array's address).
To work around that and allow more memory to be reserved for graphics,
allocate a single BO to store tile state data arrays and tile
alloc/overflow memory while the GPU is active, and make sure that that
one BO doesn't happen to cross a 256MB boundary. With that in place,
we can allocate textures and shaders anywhere in system memory (still
contiguous, of course).
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
This is needed for proper synchronization with display on another DRM
device (pl111 or tinydrm) with buffers produced by vc4 V3D. Fixes the
new igt vc4_dmabuf_poll testcase, and rendering of one of the glmark2
desktop tests on pl111+vc4.
This doesn't yet introduce waits on another device's fences before
vc4's rendering/display, because I don't have testcases for them.
v2: Reuse dma_fence_free(), retitle commit message to clarify that
it's not a full dma-buf fencing implementation yet.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170412191202.22740-6-eric@anholt.net
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Merge tag 'doc-4.11-images' of git://git.lwn.net/linux into drm-misc-next
Pointer for Markus's image conversion work.
We need this so we can merge all the pretty drm graphs for 4.12.
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Fix up affected files that include this signal functionality via sched.h.
Acked-by: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Mike Galbraith <efault@gmx.de>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: linux-kernel@vger.kernel.org
Signed-off-by: Ingo Molnar <mingo@kernel.org>
By failing to set the errno, we'd continue on to trying to set up the
RCL, and then oops on trying to dereference the tile_bo that binning
validation should have set up.
Reported-by: Ingo Molnar <mingo@kernel.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a77 ("drm/vc4: Add support for drawing 3D frames.")
We copy the unvalidated ioctl arguments from the user into kernel
temporary memory to run the validation from, to avoid a race where the
user updates the unvalidate contents in between validating them and
copying them into the validated BO.
However, in setting up the layout of the kernel side, we failed to
check one of the additions (the roundup() for shader_rec_offset)
against integer overflow, allowing a nearly MAX_UINT value of
bin_cl_size to cause us to under-allocate the temporary space that we
then copy_from_user into.
Reported-by: Murray McAllister <murray.mcallister@insomniasec.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a77 ("drm/vc4: Add support for drawing 3D frames.")
The pm_runtime_put() we were using immediately released power on the
device, which meant that we were generally turning the device off and
on once per frame. In many profiles I've looked at, that added up to
about 1% of CPU time, but this could get worse in the case of frequent
rendering and readback (as may happen in X rendering). By keeping the
device on until we've been idle for a couple of frames, we drop the
overhead of runtime PM down to sub-.1%.
Signed-off-by: Eric Anholt <eric@anholt.net>
If the allocation fails the current code returns success. If
copy_from_user() fails it returns the number of bytes remaining instead
of -EFAULT.
Fixes: d5b1a78a77 ("drm/vc4: Add support for drawing 3D frames.")
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
With the introduction of bin/render pipelining, the previous job may
not be completed when we start binning the next one. If the previous
job wrote our VBO, IB, or CS textures, then the binning stage might
get stale or uninitialized results.
Fixes the major rendering failure in glmark2 -b terrain.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
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Merge tag 'v4.8-rc8' into drm-next
Linux 4.8-rc8
There was a lot of fallout in the imx/amdgpu/i915 drivers, so backmerge
it now to avoid troubles.
* tag 'v4.8-rc8': (1442 commits)
Linux 4.8-rc8
fault_in_multipages_readable() throws set-but-unused error
mm: check VMA flags to avoid invalid PROT_NONE NUMA balancing
radix tree: fix sibling entry handling in radix_tree_descend()
radix tree test suite: Test radix_tree_replace_slot() for multiorder entries
fix memory leaks in tracing_buffers_splice_read()
tracing: Move mutex to protect against resetting of seq data
MIPS: Fix delay slot emulation count in debugfs
MIPS: SMP: Fix possibility of deadlock when bringing CPUs online
mm: delete unnecessary and unsafe init_tlb_ubc()
huge tmpfs: fix Committed_AS leak
shmem: fix tmpfs to handle the huge= option properly
blk-mq: skip unmapped queues in blk_mq_alloc_request_hctx
MIPS: Fix pre-r6 emulation FPU initialisation
arm64: kgdb: handle read-only text / modules
arm64: Call numa_store_cpu_info() earlier.
locking/hung_task: Fix typo in CONFIG_DETECT_HUNG_TASK help text
nvme-rdma: only clear queue flags after successful connect
i2c: qup: skip qup_i2c_suspend if the device is already runtime suspended
perf/core: Limit matching exclusive events to one PMU
...
This came from the initial bringup code, which always idled the GPU
and always reset the overflow. That massively increases the size of
the working set when you're doing lots of small draws, though, as is
common on X desktops or piglit.
Signed-off-by: Eric Anholt <eric@anholt.net>
We'd end up NULL pointer dereferencing because we didn't take the
error path out in the parent. Fixes igt vc4_lookup_fail test.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a77 ("drm/vc4: Add support for drawing 3D frames.")
Cc: stable@vger.kernel.org
The BO cache will complain if BOs are still allocated when we try to
destroy it (since freeing those BOs would try to hit the cache). You
could hit this if you were to unload the module after a GPU hang.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 214613656b ("drm/vc4: Add an interface for capturing the GPU state after a hang.")
If you exceeded the size that kmalloc would return, you'd get a dmesg
warning and a return from the job submit. We can handle much
allocations with vmalloc, and drm_malloc_ab makes that decision.
Fixes failure in piglit's scissor-many.
Signed-off-by: Eric Anholt <eric@anholt.net>
If you managed to exceed the limit to switch to vmalloc, we'd use the
wrong free.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a77 ("drm/vc4: Add support for drawing 3D frames.")
Cc: stable@vger.kernel.org
Since my last struct_mutex crusade someone escaped!
This already has the advantage that for the common case when someone
else holds a ref the unref won't even acquire dev->struct_mutex. And
I'm working on code to allow drivers to completely opt-out of any and
all dev->struct_mutex usage, but that only works if they use the
_unlocked variants everywhere.
v2: Drop comment too.
v3: Drop the other comment too.
Cc: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1464630800-30786-15-git-send-email-daniel.vetter@ffwll.ch
drm_gem_object_lookup() has never required the drm_device for its file
local translation of the user handle to the GEM object. Let's remove the
unused parameter and save some space.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: dri-devel@lists.freedesktop.org
Cc: Dave Airlie <airlied@redhat.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
[danvet: Fixup kerneldoc too.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The hardware provides us with separate threads for binning and
rendering, and the existing model waits for them both to complete
before submitting the next job.
Splitting the binning and rendering submissions reduces idle time and
gives us approx 20-30% speedup with some x11perf tests such as -line10
and -tilerect1. Improves openarena performance by 1.01897% +/-
0.247857% (n=16).
Thanks to anholt for suggesting this.
v2: Rebase on the spurious resets fix (change by anholt).
Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
This gets us functional GPU reset again, like we had until a refactor
at merge time. Tested with a little patch to stuff in a broken binner
job every 100 frames.
Signed-off-by: Eric Anholt <eric@anholt.net>
This may actually get us a feature that the closed driver didn't have:
turning off the GPU in between rendering jobs, while the V3D device is
still opened by the client.
There may be some tuning to be applied here to use autosuspend so that
we don't bounce the device's power so much, but in steady-state
GPU-bound rendering we keep the power on (since we keep multiple jobs
outstanding) and even if we power cycle on every job we can still
manage at least 680 fps.
More importantly, though, runtime PM will allow us to power off the
device to do a GPU reset.
v2: Switch #ifdef to CONFIG_PM not CONFIG_PM_SLEEP (caught by kbuild
test robot)
Signed-off-by: Eric Anholt <eric@anholt.net>
We were tracking the "where are the head pointers pointing" globally,
so if another job reused the same BOs and execution was at the same
point as last time we checked, we'd stop and trigger a reset even
though the GPU had made progress.
Signed-off-by: Eric Anholt <eric@anholt.net>
These ioctls end up getting exposed to fairly directly to GL users,
and having normal user operations print DRM errors is obviously wrong.
The message was originally to give us some idea of what happened when
a hang occurred, but we have a DRM_INFO from reset for that.
Signed-off-by: Eric Anholt <eric@anholt.net>
This caused the wait ioctls to claim that waiting had completed when
we actually got interrupted by a signal before it was done. Fixes
broken rendering throttling that produced serious lag in X window
dragging.
Signed-off-by: Eric Anholt <eric@anholt.net>
"exec->exec_bo" is NULL at this point so this code returns success. We
want to return -ENOMEM.
Fixes: d5b1a78a77 ('drm/vc4: Add support for drawing 3D frames.')
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
"state" is smaller than "kernel_state" so we end up corrupting memory.
Fixes: 214613656b ('drm/vc4: Add an interface for capturing the GPU state after a hang.')
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The copy_to/from_user() functions return the number of bytes remaining
to be copied. We want to return error codes here.
Also it's a bad idea to print an error message if a copy from user fails
because users can use that to spam /var/log/messages which is annoying
so I removed those.
Fixes: 214613656b ('drm/vc4: Add an interface for capturing the GPU state after a hang.')
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This can be parsed with vc4-gpu-tools tools for trying to figure out
what was going on.
v2: Use __u32-style types.
Signed-off-by: Eric Anholt <eric@anholt.net>
An async pageflip stores the modeset to be done and executes it once
the BOs are ready to be displayed. This gets us about 3x performance
in full screen rendering with pageflipping.
Signed-off-by: Eric Anholt <eric@anholt.net>
The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
types.
Signed-off-by: Eric Anholt <eric@anholt.net>