Since we're now using addruart to establish the debug mapping, we can
remove the io_pg_offst and phys_io members of struct machine_desc.
The various declarations were removed using the following script:
grep -rl MACHINE_START arch/arm | xargs \
sed -i '/MACHINE_START/,/MACHINE_END/ { /\.\(phys_io\|io_pg_offst\)/d }'
[ Initial patch was from Jeremy Kerr, example script from Russell King ]
Signed-off-by: Nicolas Pitre <nicolas.pitre@linaro.org>
Acked-by: Eric Miao <eric.miao at canonical.com>
Signed-off-by: Mark F. Brown <mark.brown314@gmail.com>
Cc: Haojian Zhuang <haojian.zhuang@marvell.com>
Cc: Marek Vasut <marek.vasut@gmail.com>
Signed-off-by: Eric Miao <eric.y.miao@gmail.com>
"""The Marvell® PXA168 processor is the first in a family of application
processors targeted at mass market opportunities in computing and consumer
devices. It balances high computing and multimedia performance with low
power consumption to support extended battery life, and includes a wealth
of integrated peripherals to reduce overall BOM cost .... """
See http://www.marvell.com/featured/pxa168.jsp for more information.
1. Marvell Mohawk core is a hybrid of xscale3 and its own ARM core,
there are many enhancements like instructions for flushing the
whole D-cache, and so on
2. Clock reuses Russell's common clkdev, and added the basic support
for UART1/2.
3. Devices are a bit different from the 'mach-pxa' way, the platform
devices are now dynamically allocated only when necessary (i.e.
when pxa_register_device() is called). Description for each device
are stored in an array of 'struct pxa_device_desc'. Now that:
a. this array of device description is marked with __initdata and
can be freed up system is fully up
b. which means board code has to add all needed devices early in
his initializing function
c. platform specific data can now be marked as __initdata since
they are allocated and copied by platform_device_add_data()
4. only the basic UART1/2/3 are added, more devices will come later.
Signed-off-by: Jason Chagas <chagas@marvell.com>
Signed-off-by: Eric Miao <eric.miao@marvell.com>