make allmodconfig && make W=1 C=1 reports:
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-a4tech.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-apple.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-aureal.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-belkin.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-betopff.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-bigbenff.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-cherry.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-chicony.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-cypress.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-dr.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-emsff.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-elecom.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-elo.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-evision.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-ezkey.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-vivaldi-common.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-google-hammer.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-google-stadiaff.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-gyration.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-holtek-kbd.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-holtek-mouse.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-ite.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-kensington.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-keytouch.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-kye.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-lcpower.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-lenovo.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-logitech.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-magicmouse.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-maltron.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-mf.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-megaworld.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-microsoft.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-monterey.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-ntrig.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-ortek.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-prodikeys.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-pl.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-petalynx.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-primax.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-razer.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-redragon.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-retrode.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-saitek.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-samsung.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-semitek.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-sjoy.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-sony.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-speedlink.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-steam.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-steelseries.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-sunplus.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-gaff.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-tmff.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-tivo.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-topseed.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-twinhan.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-uclogic.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-xinmo.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-zpff.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-zydacron.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-viewsonic.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-waltop.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/hid/hid-winwing.o
Add the missing invocations of the MODULE_DESCRIPTION() macro.
Note: All HID drivers that had explicit entries in the MAINTAINERS
file were fixed individually. This patch fixes all remaining HID
drivers that fall under the generic "HID CORE LAYER" entry in the
MAINTAINERS file. Almost all descriptions were taken from the header
comment in each file.
Signed-off-by: Jeff Johnson <quic_jjohnson@quicinc.com>
Link: https://lore.kernel.org/r/20240604-md-hid-misc-v1-1-4f9560796f3c@quicinc.com
Signed-off-by: Benjamin Tissoires <bentiss@kernel.org>
The Deck's controller features an accelerometer and gyroscope which
send their measurement values by default in the main HID input report.
Expose both sensors to userspace through a separate evdev node as it
is done by the hid-nintendo and hid-playstation drivers.
Signed-off-by: Max Maisel <mmm-1@posteo.net>
Reviewed-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
There are a number of issues in this code. First of all if
steam_create_client_hid() fails then it leads to an error pointer
dereference when we call hid_destroy_device(steam->client_hdev).
Also there are a number of leaks. hid_hw_stop() is not called if
hid_hw_open() fails for example. And it doesn't call steam_unregister()
or hid_hw_close().
Fixes: 691ead124a ("HID: hid-steam: Clean up locking")
Signed-off-by: Dan Carpenter <dan.carpenter@linaro.org>
Reviewed-by: Vicki Pfau <vi@endrift.com>
Link: https://lore.kernel.org/r/1fd87904-dabf-4879-bb89-72d13ebfc91e@moroto.mountain
Signed-off-by: Benjamin Tissoires <bentiss@kernel.org>
This error message doesn't really add any information. If modprobe
fails then the user will already know what the error code is. In the
case of kmalloc() it's a style violation to print an error message for
that because kmalloc has it's own better error messages built in.
Signed-off-by: Dan Carpenter <dan.carpenter@linaro.org>
Reviewed-by: Vicki Pfau <vi@endrift.com>
Link: https://lore.kernel.org/r/305898fb-6bd4-4749-806c-05ec51bbeb80@moroto.mountain
Signed-off-by: Benjamin Tissoires <bentiss@kernel.org>
This commit adds a hotkey to switch between "gamepad" mode (mouse and keyboard
disabled) and "desktop" mode (gamepad disabled) by holding down the options
button (mapped here as the start button). This mirrors the behavior of the
official Steam client.
This also adds and uses a function for generating haptic pulses, as Steam also
does when engaging this hotkey.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
The second byte of the GET_STRING_ATTRIB report is a length, so we should set
the size of the buffer to be the size we're actually requesting, and only
reject the reply if the length out is nonsensical.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
SDL includes a list of settings (formerly called registers in this driver),
reports (formerly cmds), and various other identifiers that were provided by
Valve. This commit imports a significant chunk of that list as well as
replacing most of the guessed names and a handful of magic constants. It also
replaces bitmask definitions that used hex with the BIT macro.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
The client_opened variable was used to track if the hidraw was opened by any
clients to silence keyboard/mouse events while opened. However, there was no
counting of how many clients were opened, so opening two at the same time and
then closing one would fool the driver into thinking it had no remaining opened
clients.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
This cleans up the locking logic so that the spinlock is consistently used for
access to a small handful of struct variables, and the mutex is exclusively and
consistently used for ensuring that mutliple threads aren't trying to
send/receive reports at the same time. Previously, only some report
transactions were guarded by this mutex, potentially breaking atomicity. The
mutex has been renamed to reflect this usage.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
The Steam Deck has a setting that controls whether or not the watchdog is
enabled, so instead of using a heartbeat to keep the watchdog from triggering,
this commit changes the behavior to simply disable the watchdog instead.
Signed-off-by: Jiri Kosina <jkosina@suse.com>
The original implementation of this driver incorrectly guessed the function of
this register. It's not only unnecessary to write to this register for lizard
mode but actually counter-productive since it overwrites whatever previous
value was intentionally set, for example by Steam.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
Since commit 52d2253469 ("HID: Make lowlevel driver structs const")
the lowlevel HID drivers are only exposed as const.
Take advantage of this to constify the underlying structure, too.
Signed-off-by: Thomas Weißschuh <linux@weissschuh.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Link: https://lore.kernel.org/r/20230130-hid-const-ll-driver-v1-4-3fc282b3b1d0@weissschuh.net
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
The Steam Deck includes a new report that allows for emulating XInput-style
rumble motors with the Deck's actuators. This adds support for passing these
values directly to the Deck.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Reviewed-by: Lyude Paul <lyude@redhat.com>
Link: https://lore.kernel.org/r/20230126030126.895670-3-vi@endrift.com
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Add preliminary support for the Steam Deck's controller interface. Currently,
this only supports the controller inputs and toggling lizard mode (Valve's name
for a hardware kb/m emulation mode). It does not support any of the advanced
features, such as the motion sensors or force-feedback.
The Steam Deck also includes a heartbeat for lizard mode that switches it back
on if no reports have been received within a few milliseconds. The official
Steam client handles this by sending a handful of configuration reports every
few ms, so we copy this behavior by sending configuration reports to disable
the mouse and reset the digital mappings every 5ms. As this isn't needed for
the older Steam Controller, this is only done on the Steam Deck.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Reviewed-by: Lyude Paul <lyude@redhat.com>
Link: https://lore.kernel.org/r/20230126030126.895670-2-vi@endrift.com
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Follow the advice of the below link and prefer 'strscpy' in this
subsystem. Conversion is 1:1 because the return value is not used.
Generated by a coccinelle script.
Link: https://lore.kernel.org/r/CAHk-=wgfRnXz0W3D37d01q3JFkr_i_uTL=V6A6G1oUZcprmknw@mail.gmail.com/
Signed-off-by: Wolfram Sang <wsa+renesas@sang-engineering.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
It is possible for a malicious device to forgo submitting a Feature
Report. The HID Steam driver presently makes no prevision for this
and de-references the 'struct hid_report' pointer obtained from the
HID devices without first checking its validity. Let's change that.
Cc: Jiri Kosina <jikos@kernel.org>
Cc: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Cc: linux-input@vger.kernel.org
Fixes: c164d6abf3 ("HID: add driver for Valve Steam Controller")
Signed-off-by: Lee Jones <lee.jones@linaro.org>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Using uhid and KASAN this driver crashed because it was getting
several connection events where it only expected one. Then the
device was added several times to the static device list and it got
corrupted.
This patch checks if the device is already in the list before adding
it.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Tested-by: Siarhei Vishniakou <svv@google.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
The `connected` value for wired devices was not properly initialized,
it must be set to `true` upon creation, because wired devices do not
generate connection events.
When a raw client (the Steam Client) uses the device, the input device
is destroyed. Then, when the raw client finishes, it must be recreated.
But since the `connected` variable was false this never happended.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
When using this driver with the wireless dongle and some usermode
program that monitors every input device (acpid, for example), while
another usermode client opens and closes the low-level device
repeadedly, the system eventually deadlocks.
The reason is that steam_input_register_device() must not be called with
the mutex held, because the input subsystem has its own synchronization
that clashes with this one: it is possible that steam_input_open() is
called before input_register_device() returns, and since
steam_input_open() needs to lock the mutex, it deadlocks.
However we must hold the mutex when calling any function that sends
commands to the controller. If not, random commands end up falling fail.
Reported-by: Simon Gene Gottlieb <simon@gottliebtfreitag.de>
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Tested-by: Simon Gene Gottlieb <simon@gottliebtfreitag.de>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
There is a new firmware for the Steam Controller with support for BLE
connections. When using such a device with a wired connection, it
reboots itself every 10 seconds unless an application has opened it.
Doing hid_hw_open() unconditionally on probe fixes the issue, and the
code becomes simpler.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Previously, when a HID client such as the Steam Client was running, this
driver disabled its input device to avoid doubling the input events.
While it worked mostly fine, some games got confused by the idle gamepad,
and switched to two player mode, or asked the user to choose which gamepad
to use. Other games just crashed, probably a bug in Unity [1].
With this commit, when a HID client starts, the input device is removed;
when the HID client ends the input device is recreated.
[1]: https://github.com/ValveSoftware/steam-for-linux/issues/5645
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
When creating the low-level hidraw device, the reference to steam_device
was stored using hid_set_drvdata(). But this value is not guaranteed to
be kept when set before calling probe. If this pointer is reset, it
crashes when opening the emulated hidraw device.
It looks like hid_set_drvdata() is for users "avobe" this hid_device,
while hid_device.driver_data it for users "below" this one.
In this case, we are creating a virtual hidraw device, so we must use
hid_device.driver_data.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Tested-by: Mariusz Ceier <mceier+kernel@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
->product, ->version and ->type fields in the client struct were left out
unitialized from the hid device fields; fix that.
Reported-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
There are two ways to connect the Steam Controller: directly to the USB
or with the USB wireless adapter. Both methods are similar, but the
wireless adapter can connect up to 4 devices at the same time.
The wired device will appear as 3 interfaces: a virtual mouse, a virtual
keyboard and a custom HID device.
The wireless device will appear as 5 interfaces: a virtual keyboard and
4 custom HID devices, that will remain silent until a device is actually
connected.
The custom HID device has a report descriptor with all vendor specific
usages, so the hid-generic is not very useful. In a PC/SteamBox Valve
Steam Client provices a software translation by using hidraw and a
creates a uinput virtual gamepad and XTest keyboard/mouse.
This driver intercepts the hidraw usage, so it can get out of the way
when the Steam Client is in use.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>