The hw stores a default clear state for registers in the context
range that can be initialized when the CP is set up. Set the
blit state as the default clear state and use the CLEAR_STATE
packet to load the blit state rather than loading it from an IB.
This reduces overhead when doing bo moves using the 3D engine.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch implements blit support for bo moves using
the 3D engine. It uses the same method as r6xx/r7xx:
- store the base state in an IB
- emit variable state and vertex buffers to do the blit
This allows the hw to move bos using the 3D engine and allows
full use of vram beyond the pci aperture size.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>