Create a header file to define the clock IDs used by the Tegra20 clock
binding. Remove the list of definitions from the binding documentation,
and refer the reader to the header file.
This will allow the same header to be used by both device tree files,
and drivers implementing this binding, which guarantees that the two
stay in sync. This also makes device trees more readable by using names
instead of magic numbers.
Signed-off-by: Hiroshi Doyu <hdoyu@nvidia.com>
[swarren, add header to clock/ instead of clk/ to match binding location]
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Correct IDs for cdev1 and cdev2 are 94 and 93 respectively.
Signed-off-by: Prashant Gaikwad <pgaikwad@nvidia.com>
[swarren: split into separate driver and device-tree patches]
Signed-off-by: Stephen Warren <swarren@nvidia.com>
The Tegra20 CAR (Clock And Reset) Controller controls most aspects of
most clocks within Tegra20. The device tree binding models this as a
single monolithic clock provider, which exports many clocks. This reduces
the number of nodes needed in device tree to represent these clocks.
This binding is only useful for Tegra20; the set of clocks that exists on
Tegra30 is sufficiently different to merit its own binding.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Simon Glass <sjg@chromium.org>
[pgaikwad: Added mux clk ids and sorted CAR node]
Signed-off-by: Prashant Gaikwad <pgaikwad@nvidia.com>
Signed-off-by: Stephen Warren <swarren@nvidia.com>