Reported-by: Douglas Anderson <dianders@chromium.org>
Fixes: 9bc9557017 ("drm/msm: Devfreq tuning")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Douglas Anderson <dianders@chromium.org>
Tested-By: Steev Klimaszewski <steev@kali.org>
Reviewed-by: Akhil P Oommen <akhilpo@codeaurora.org>
Link: https://lore.kernel.org/r/20211105202021.181092-1-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
* eDP support in DP sub-driver (for newer SoCs with native eDP output)
* dpu irq handling cleanup
* CRC support for making igt happy
* Support for NO_CONNECTOR bridges
* dsi: 14nm phy support for msm8953
* mdp5: support for msm8x53, sdm450, sdm632
* various smaller fixes and cleanups
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Rob Clark <robdclark@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/CAF6AEGsH9EwcpqGNNRJeL99NvFFjHX3SUg+nTYu0dHG5U9+QuA@mail.gmail.com
Until we better understand the stability issues caused by frequent
frequency changes, lets limit them to a618.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Tested-by: John Stultz <john.stultz@linaro.org>
Tested-by: Caleb Connolly <caleb.connolly@linaro.org>
Link: https://lore.kernel.org/r/20211018153627.2787882-1-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
Add a short delay before clamping to idle frequency on active->idle
transition. It takes ~0.5ms to increase the freq again on the next
idle->active transition, so this helps avoid extra freq transitions
on workloads that bounce between CPU and GPU.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Link: https://lore.kernel.org/r/20210927230455.1066297-2-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
There is no devfreq on a3xx at the moment since gpu_busy is not
implemented. This means that msm_devfreq_init() will return early
and the entire devfreq setup is skipped.
However, msm_devfreq_active() and msm_devfreq_idle() are still called
unconditionally later, causing a NULL pointer dereference:
Unable to handle kernel NULL pointer dereference at virtual address 0000000000000010
Internal error: Oops: 96000004 [#1] PREEMPT SMP
CPU: 0 PID: 133 Comm: ring0 Not tainted 5.15.0-rc1 #4
Hardware name: Longcheer L8150 (DT)
pc : mutex_lock_io+0x2bc/0x2f0
lr : msm_devfreq_active+0x3c/0xe0 [msm]
Call trace:
mutex_lock_io+0x2bc/0x2f0
msm_gpu_submit+0x164/0x180 [msm]
msm_job_run+0x54/0xe0 [msm]
drm_sched_main+0x2b0/0x4a0 [gpu_sched]
kthread+0x154/0x160
ret_from_fork+0x10/0x20
Fix this by adding a check in msm_devfreq_active/idle() which ensures
that devfreq was actually initialized earlier.
Fixes: 9bc9557017 ("drm/msm: Devfreq tuning")
Reported-by: Nikita Travkin <nikita@trvn.ru>
Tested-by: Nikita Travkin <nikita@trvn.ru>
Signed-off-by: Stephan Gerhold <stephan@gerhold.net>
Link: https://lore.kernel.org/r/20210913164556.16284-1-stephan@gerhold.net
Signed-off-by: Rob Clark <robdclark@chromium.org>
This adds a few things to try and make frequency scaling better match
the workload:
1) Longer polling interval to avoid whip-lashing between too-high and
too-low frequencies in certain workloads, like mobile games which
throttle themselves to 30fps.
Previously our polling interval was short enough to let things
ramp down to minimum freq in the "off" frame, but long enough to
not react quickly enough when rendering started on the next frame,
leading to uneven frame times. (Ie. rather than a consistent 33ms
it would alternate between 16/33/48ms.)
2) Awareness of when the GPU is active vs idle. Since we know when
the GPU is active vs idle, we can clamp the frequency down to the
minimum while it is idle. (If it is idle for long enough, then
the autosuspend delay will eventually kick in and power down the
GPU.)
Since devfreq has no knowledge of powered-but-idle, this takes a
small bit of trickery to maintain a "fake" frequency while idle.
This, combined with the longer polling period allows devfreq to
arrive at a reasonable "active" frequency, while still clamping
to minimum freq when idle to reduce power draw.
3) Boost. Because simple_ondemand needs to see a certain threshold
of busyness to ramp up, we could end up needing multiple polling
cycles before it reacts appropriately on interactive workloads
(ex. scrolling a web page after reading for some time), on top
of the already lengthened polling interval, when we see a idle
to active transition after a period of idle time we boost the
frequency that we return to.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Link: https://lore.kernel.org/r/20210726144653.2180096-4-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
In the next patch, it grows a bit more, so lets not duplicate the logic
in multiple places.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Link: https://lore.kernel.org/r/20210726144653.2180096-3-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
Before we start adding more cleverness, split it into it's own file.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Link: https://lore.kernel.org/r/20210726144653.2180096-2-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>