Tegra uses the CMA FB helpers so framebuffers passed to the driver need
to use the corresponding functions to access the underlying GEM objects.
This used to work because struct tegra_framebuffer was sufficiently
similar to struct drm_fb_cma but that isn't guaranteed to stay that way.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
This reverts commit 83c0bcb694.
Lucas pointed out this was a mistake, and I missed the discussion,
so just revert it out to save a rebase.
Signed-off-by: Dave Airlie <airlied@redhat.com>
There is no gem.c anymore, those functions are implemented by the
drm_cma_helpers now.
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Window properties are programmed through a shared aperture and have to
happen atomically. Also we do the read-update-write dance on some of the
shared regs.
To make sure that different functions don't stumble over each other
protect the register access with a mutex.
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit adds support for the HDMI output on the Tegra20 SoC. Only
one such output is available, but it can be driven by either of the two
display controllers.
A lot of work on this patch has been contributed by NVIDIA's Mark Zhang
<markz@nvidia.com> and many other people at NVIDIA were very helpful in
getting the HDMI support and surrounding infrastructure to work.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Mark Zhang <markz@nvidia.com>
Reviewed-by: Mark Zhang <markz@nvidia.com>
Tested-by: Mark Zhang <markz@nvidia.com>
Tested-and-acked-by: Alexandre Courbot <acourbot@nvidia.com>
Acked-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit adds a KMS driver for the Tegra20 SoC. This includes basic
support for host1x and the two display controllers found on the Tegra20
SoC. Each display controller can drive a separate RGB/LVDS output.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Mark Zhang <markz@nvidia.com>
Reviewed-by: Mark Zhang <markz@nvidia.com>
Tested-by: Mark Zhang <markz@nvidia.com>
Tested-and-acked-by: Alexandre Courbot <acourbot@nvidia.com>
Acked-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>