This provides the specific code for Poulsbo, some of which is also used for
the later chipsets. We support the GTT, the 2D engine (for console), and
the display setup/management. We do not support 3D or the video overlays.
In theory enough public info is available to do the video overlay work
but that represents a large task.
Framebuffer X will run nicely with this but do *NOT* use the VESA X
server at the same time as KMS. With a Dell mini 10 things like Xfce4 are
nice and usable even when compositing as the CPU has a good path to the
memory.
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>